| 000 | 01825camuu2200241 a 4500 | |
| 001 | 000000751848 | |
| 005 | 20040616185035 | |
| 008 | 960419s1996 waua 001 0 eng | |
| 010 | ▼a 96021517 | |
| 020 | ▼a 1556159005 | |
| 040 | ▼a DLC ▼c DLC ▼d GHG ▼d 211009 | |
| 049 | 1 | ▼l 121059757 ▼f 과학 |
| 050 | 0 0 | ▼a QA76.76.D47 ▼b M393 1996 |
| 082 | 0 0 | ▼a 005.1/068 ▼2 20 |
| 090 | ▼a 005.1068 ▼b M129r | |
| 100 | 1 | ▼a McConnell, Steve. |
| 245 | 1 0 | ▼a Rapid development: ▼b taming wild software schedules / ▼c Steve McConnell. |
| 260 | ▼a Redmond, Wash. : ▼b Microsoft Press , ▼c c1996. | |
| 300 | ▼a xix, 647 p. : ▼b ill. ; ▼c 24 cm. | |
| 500 | ▼a Includes index. | |
| 505 | 0 | ▼a pt. 1. Efficient development. Welcome to rapid development -- Rapid-development strategy -- Classic mistakes -- Software-development fundamentals -- Risk management -- pt. 2. Rapid development. Core issues in rapid development -- Lifecycle planning -- Estimation -- Scheduling -- Customer-oriented development -- Motivation -- Teamwork -- Team structure -- Feature-set control -- Productivity tools -- Project recovery -- pt. 3. Best practices. Introduction to best practices -- Change board -- Daily build and smoke text -- Designing for change -- Evolutionary delivery -- Evolutionary prototyping -- Goal setting --Inspections -- Joint application development (JAD) -- Lifecycle model selection -- Measurement -- Miniature milestones -- Outsourcing -- Principled negotiation -- Productivity environments -- Rapid-development languages (RDLs) -- Requirements scrubbing -- Reuse -- Signing up -- Spiral lifecycle model -- Staged delivery-- Theory-W management -- Throwaway prototyping -- Timebox development -- Tools group -- Top-10 risks list -- User-interface prototyping -- Voluntary overtime. |
| 650 | 0 | ▼a Computer software ▼x Development. |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 005.1068 M129r | 등록번호 121059757 (1회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
| No. 2 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 005.1068 M129r | 등록번호 521007317 | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
Corporate and commercial software-development teams all want solutions for one important problem--how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you'll find:
- A rapid-development strategy that can be applied to any project and the best practices to make that strategy work
- Candid discussions of great and not-so-great rapid-development practices--estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others
- A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome
- Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going
- RAPID DEVELOPMENT is the real-world guide to more efficient applications development.
정보제공 :
저자소개
스티브 매코널(지은이)
20개 언어로 번역되어 전 세계적으로 백만 부 이상 팔린 베스트셀러 저자이자 컨스트럭스 소프트웨어Construx Software의 CEO이다. 저서《Code Complete 코드 컴플리트》는 역사상 가장 많이 팔린 소프트웨어 개발 서적으로 IT 업계의 아카데미로 비견되는 졸트상을 받았다. 개인, 팀, 조직의 전문성을 향상시켜 소프트웨어 프로젝트를 성공으로 이끄는 데 열정적이다. 컨스트럭스 소프트웨어에서 보다 효과적인 소프트웨어 개발 사례에 중점을 둔 교육 프로그램을 개발하며 컨설팅과 코칭을 제공하고 있다. 저서로《Rapid Development 프로젝트 쾌속 개발 전략》《소프트웨어 프로젝트 생존 전략》《Professional 소프트웨어 개발》《Software Estimation 소프트웨어 추정》등이 있다. ‘애자일’이 아니라 ‘효과가 있는 것’을 지지하며 ‘증거도 없이 과하게 약속하는 것’에 반대한다. 이 책에서는 애자일을 그 효과와 상호작용을 검증할 수 있는, 구체적인 경영 기법과 기술적인 실천으로 다뤘다. www.stevemcconnell.com stevemcc@construx.com
목차
Preface Part I: EFFICIENT DEVELOPMENT Chapter 1: Welcome to Rapid Development Chapter 2: Rapid-Development Strategy Chapter 3: Classic Mistakes Chapter 4: Software-Development Fundamentals Chapter 5: Risk Management Part II: RAPID DEVELOPMENT Chapter 6: Core Issues in Rapid Development Chapter 7: Lifecycle Planning Chapter 8: Estimation Chapter 9: Scheduling Chapter 10: Customer-Oriented Development Chapter 11: Motivation Chapter 12: Teamwork Chapter 13: Team Structure Chapter 14: Feature-Set Control Chapter 15: Productivity Tools Chapter 16: Project Recovery Part III: BEST PRACTICES Introduction to Best Practices Chapter 17: Change Board Chapter 18: Daily Build and Smoke Test Chapter 19: Designing for Change Chapter 20: Evolutionary Delivery Chapter 21: Evolutionary Prototyping Chapter 22: Goal Setting Chapter 23: Inspections Chapter 24: Joint Application Development (JAD) Chapter 25: Lifecycle Model Selection Chapter 26: Measurement Chapter 27: Miniature Milestones Chapter 28: Outsourcing Chapter 29: Principled Negotiation Chapter 30: Productivity Environments Chapter 31: Rapid-Development Languages (RDLs) Chapter 32: Requirements Scrubbing Chapter 33: Reuse Chapter 34: Signing Up Chapter 35: Spiral Lifecycle Model Chapter 36: Staged Delivery Chapter 37: Theory-W Management Chapter 38: Throwaway Prototyping Chapter 39: Timebox Development Chapter 40: Tools Group Chapter 41: Top-10 Risks List Chapter 42: User-Interface Prototyping Chapter 43: Voluntary Overtime Bibliography
