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Rapid development: taming wild software schedules

Rapid development: taming wild software schedules (1회 대출)

자료유형
단행본
개인저자
McConnell, Steve.
서명 / 저자사항
Rapid development: taming wild software schedules / Steve McConnell.
발행사항
Redmond, Wash. :   Microsoft Press ,   c1996.  
형태사항
xix, 647 p. : ill. ; 24 cm.
ISBN
1556159005
일반주기
Includes index.  
내용주기
pt. 1. Efficient development. Welcome to rapid development -- Rapid-development strategy -- Classic mistakes -- Software-development fundamentals -- Risk management -- pt. 2. Rapid development. Core issues in rapid development -- Lifecycle planning -- Estimation -- Scheduling -- Customer-oriented development -- Motivation -- Teamwork -- Team structure -- Feature-set control -- Productivity tools -- Project recovery -- pt. 3. Best practices. Introduction to best practices -- Change board -- Daily build and smoke text -- Designing for change -- Evolutionary delivery -- Evolutionary prototyping -- Goal setting --Inspections -- Joint application development (JAD) -- Lifecycle model selection -- Measurement -- Miniature milestones -- Outsourcing -- Principled negotiation -- Productivity environments -- Rapid-development languages (RDLs) -- Requirements scrubbing -- Reuse -- Signing up -- Spiral lifecycle model -- Staged delivery-- Theory-W management -- Throwaway prototyping -- Timebox development -- Tools group -- Top-10 risks list -- User-interface prototyping -- Voluntary overtime.
일반주제명
Computer software -- Development.
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050 0 0 ▼a QA76.76.D47 ▼b M393 1996
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100 1 ▼a McConnell, Steve.
245 1 0 ▼a Rapid development: ▼b taming wild software schedules / ▼c Steve McConnell.
260 ▼a Redmond, Wash. : ▼b Microsoft Press , ▼c c1996.
300 ▼a xix, 647 p. : ▼b ill. ; ▼c 24 cm.
500 ▼a Includes index.
505 0 ▼a pt. 1. Efficient development. Welcome to rapid development -- Rapid-development strategy -- Classic mistakes -- Software-development fundamentals -- Risk management -- pt. 2. Rapid development. Core issues in rapid development -- Lifecycle planning -- Estimation -- Scheduling -- Customer-oriented development -- Motivation -- Teamwork -- Team structure -- Feature-set control -- Productivity tools -- Project recovery -- pt. 3. Best practices. Introduction to best practices -- Change board -- Daily build and smoke text -- Designing for change -- Evolutionary delivery -- Evolutionary prototyping -- Goal setting --Inspections -- Joint application development (JAD) -- Lifecycle model selection -- Measurement -- Miniature milestones -- Outsourcing -- Principled negotiation -- Productivity environments -- Rapid-development languages (RDLs) -- Requirements scrubbing -- Reuse -- Signing up -- Spiral lifecycle model -- Staged delivery-- Theory-W management -- Throwaway prototyping -- Timebox development -- Tools group -- Top-10 risks list -- User-interface prototyping -- Voluntary overtime.
650 0 ▼a Computer software ▼x Development.

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 005.1068 M129r 등록번호 121059757 (1회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M
No. 2 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 005.1068 M129r 등록번호 521007317 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

책소개

Corporate and commercial software-development teams all want solutions for one important problem--how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you'll find:


  • A rapid-development strategy that can be applied to any project and the best practices to make that strategy work
  • Candid discussions of great and not-so-great rapid-development practices--estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others
  • A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome
  • Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going
  • RAPID DEVELOPMENT is the real-world guide to more efficient applications development.


정보제공 : Aladin

저자소개

스티브 매코널(지은이)

20개 언어로 번역되어 전 세계적으로 백만 부 이상 팔린 베스트셀러 저자이자 컨스트럭스 소프트웨어Construx Software의 CEO이다. 저서《Code Complete 코드 컴플리트》는 역사상 가장 많이 팔린 소프트웨어 개발 서적으로 IT 업계의 아카데미로 비견되는 졸트상을 받았다. 개인, 팀, 조직의 전문성을 향상시켜 소프트웨어 프로젝트를 성공으로 이끄는 데 열정적이다. 컨스트럭스 소프트웨어에서 보다 효과적인 소프트웨어 개발 사례에 중점을 둔 교육 프로그램을 개발하며 컨설팅과 코칭을 제공하고 있다. 저서로《Rapid Development 프로젝트 쾌속 개발 전략》《소프트웨어 프로젝트 생존 전략》《Professional 소프트웨어 개발》《Software Estimation 소프트웨어 추정》등이 있다. ‘애자일’이 아니라 ‘효과가 있는 것’을 지지하며 ‘증거도 없이 과하게 약속하는 것’에 반대한다. 이 책에서는 애자일을 그 효과와 상호작용을 검증할 수 있는, 구체적인 경영 기법과 기술적인 실천으로 다뤘다. www.stevemcconnell.com stevemcc@construx.com

정보제공 : Aladin

목차

Preface

Part I: EFFICIENT DEVELOPMENT

Chapter 1: Welcome to Rapid Development
Chapter 2: Rapid-Development Strategy
Chapter 3: Classic Mistakes
Chapter 4: Software-Development Fundamentals
Chapter 5: Risk Management


Part II: RAPID DEVELOPMENT

Chapter 6: Core Issues in Rapid Development
Chapter 7: Lifecycle Planning
Chapter 8: Estimation
Chapter 9: Scheduling
Chapter 10: Customer-Oriented Development
Chapter 11: Motivation
Chapter 12: Teamwork
Chapter 13: Team Structure
Chapter 14: Feature-Set Control
Chapter 15: Productivity Tools
Chapter 16: Project Recovery


Part III: BEST PRACTICES

Introduction to Best Practices
Chapter 17: Change Board
Chapter 18: Daily Build and Smoke Test
Chapter 19: Designing for Change
Chapter 20: Evolutionary Delivery
Chapter 21: Evolutionary Prototyping
Chapter 22: Goal Setting
Chapter 23: Inspections
Chapter 24: Joint Application Development (JAD)
Chapter 25: Lifecycle Model Selection
Chapter 26: Measurement
Chapter 27: Miniature Milestones
Chapter 28: Outsourcing
Chapter 29: Principled Negotiation
Chapter 30: Productivity Environments
Chapter 31: Rapid-Development Languages (RDLs)
Chapter 32: Requirements Scrubbing
Chapter 33: Reuse
Chapter 34: Signing Up
Chapter 35: Spiral Lifecycle Model
Chapter 36: Staged Delivery
Chapter 37: Theory-W Management
Chapter 38: Throwaway Prototyping
Chapter 39: Timebox Development
Chapter 40: Tools Group
Chapter 41: Top-10 Risks List
Chapter 42: User-Interface Prototyping
Chapter 43: Voluntary Overtime


Bibliography

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