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The Haskell school of expression : learning functional programming through multimedia

The Haskell school of expression : learning functional programming through multimedia (5회 대출)

자료유형
단행본
개인저자
Hudak, Paul.
서명 / 저자사항
The Haskell school of expression : learning functional programming through multimedia / Paul Hudak.
발행사항
New York :   Cambridge University Press ,   2000.  
형태사항
xviii, 363 p. : ill ; 24 cm.
ISBN
0521643384 (hardback) 0521644089 (pbk.)
서지주기
Includes bibliographical references (p. 353-355) and index.
일반주제명
Functional programming (Computer science) Multimedia systems.
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소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 005.114 H883h 등록번호 121131002 (5회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

책소개

Functional programming is a style of programming that emphasizes the use of functions (in contrast to object-oriented programming, which emphasizes the use of objects). It has become popular in recent years because of its simplicity, conciseness, and clarity. This book teaches functional programming as a way of thinking and problem solving, using Haskell, the most popular purely functional language. Rather than using the conventional (boring) mathematical examples commonly found in other programming language textbooks, the author uses examples drawn from multimedia applications, including graphics, animation, and computer music, thus rewarding the reader with working programs for inherently more interesting applications. Aimed at both beginning and advanced programmers, this tutorial begins with a gentle introduction to functional programming and moves rapidly on to more advanced topics. Details about progamming in Haskell are presented in boxes throughout the text so they can be easily found and referred to.

This book teaches functional programming using Haskell and examples drawn from multimedia applications.


정보제공 : Aladin

목차

1. Problem solving, programming and calculation; 2. A module of shapes: part I; 3. Simple graphics; 4. Shapes II: drawing shapes; 5. Polymorphic and higher-order functions; 6. Shapes III: perimeters of shapes; 7. Trees; 8. A module of regions; 9. More about higher-order functions; 10. Drawing regions; 11. Proof by induction; 12. Qualified types; 13. A module of simple animations; 14. Programming with streams; 15. A module of reactive animations; 16. Communicating with the outside world; 17. Rendering reactive animations; 18. Higher-order types; 19. An imperative robot language; 20. Functional music composition; 21. Algebraic properties of multimedia; 22. Interpreting functional music; 23. A tour of the prelude list module; 24. A Tour of Haskell's standard type classes.


정보제공 : Aladin

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