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In silico : 3D animation and simulation of cell biology with Maya and MEL

In silico : 3D animation and simulation of cell biology with Maya and MEL (1회 대출)

자료유형
단행본
개인저자
Sharpe, Jason. Lumsden, Charles J. , 1949- Woolridge, Nicholas.
서명 / 저자사항
In silico : 3D animation and simulation of cell biology with Maya and MEL / Jason Sharpe, Charles John Lumsden, Nicholas Woolridge.
발행사항
Amsterdam ;   Boston :   Morgan Kaufmann/Elsevier ,   c2008.  
형태사항
xxv, 622 p. : ill. (chiefly col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.).
ISBN
9780123736550 (pbk. : alk. paper) 0123736552 (pbk. : alk. paper)
내용주기
Introduction -- Computers and the organism -- Animating biology -- Maya basics -- Modeling geometry -- Animation -- Dynamics -- Shading -- Cameras -- Lighting -- Action! Maya rendering -- MEL scripting -- Data input/output -- Building a protein -- Self-assembly -- Modeling a mobile cell -- Growing an ECM scaffold -- Scaffold invasions : modeling 3D populations of mobile cells -- Conclusion : a new kind of seeing.
서지주기
Includes bibliographical references (p. 587-592) and index.
일반주제명
Cytology -- Computer simulation. Computer animation. Computer graphics. Three-dimensional display systems. Cells -- Programmed Instruction. Computational Biology -- Programmed Instruction. Models, Biological -- Programmed Instruction. Motion Pictures as Topic -- Programmed Instruction. Programming Languages -- Programmed Instruction.
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008 100610s2008 ne a b 001 0 eng d
010 ▼a 2007053013
020 ▼a 9780123736550 (pbk. : alk. paper)
020 ▼a 0123736552 (pbk. : alk. paper)
035 ▼a (OCoLC)ocn190751440
035 ▼a (OCoLC)190751440
040 ▼a DNLM/DLC ▼c DLC ▼d NLM ▼d YDXCP ▼d BTCTA ▼d BAKER ▼d C#P ▼d DLC ▼d 211009
050 0 0 ▼a QH585.5.D38 ▼b S52 2008
082 0 0 ▼a 571.601/13 ▼2 22
090 ▼a 571.60113 ▼b S532i
100 1 ▼a Sharpe, Jason.
245 1 0 ▼a In silico : ▼b 3D animation and simulation of cell biology with Maya and MEL / ▼c Jason Sharpe, Charles John Lumsden, Nicholas Woolridge.
246 3 0 ▼a Cell biology art and science with Maya and MEL
260 ▼a Amsterdam ; ▼a Boston : ▼b Morgan Kaufmann/Elsevier , ▼c c2008.
300 ▼a xxv, 622 p. : ▼b ill. (chiefly col.) ; ▼c 24 cm. + ▼e 1 CD-ROM (4 3/4 in.).
504 ▼a Includes bibliographical references (p. 587-592) and index.
505 0 ▼a Introduction -- Computers and the organism -- Animating biology -- Maya basics -- Modeling geometry -- Animation -- Dynamics -- Shading -- Cameras -- Lighting -- Action! Maya rendering -- MEL scripting -- Data input/output -- Building a protein -- Self-assembly -- Modeling a mobile cell -- Growing an ECM scaffold -- Scaffold invasions : modeling 3D populations of mobile cells -- Conclusion : a new kind of seeing.
630 0 0 ▼a Maya (Computer file)
650 0 ▼a Cytology ▼x Computer simulation.
650 0 ▼a Computer animation.
650 0 ▼a Computer graphics.
650 0 ▼a Three-dimensional display systems.
650 1 2 ▼a Cells ▼v Programmed Instruction.
650 1 2 ▼a Computational Biology ▼v Programmed Instruction.
650 2 2 ▼a Models, Biological ▼v Programmed Instruction.
650 2 2 ▼a Motion Pictures as Topic ▼v Programmed Instruction.
650 2 2 ▼a Programming Languages ▼v Programmed Instruction.
700 1 ▼a Lumsden, Charles J. , ▼d 1949-
700 1 ▼a Woolridge, Nicholas.
945 ▼a KLPA

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 571.60113 S532i 등록번호 121195626 (1회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

책소개

In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies.

Feature

  • Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya
  • This self-contained study guide includes background, foundations, and practice
  • Step-by-step example programs and end-result demonstrations help readers develop their own portfolios
  • Gorgeous four-color screen shots throughout



정보제공 : Aladin

목차

Preface
Part 1 Setting the stage
Chapter 1 Introduction
Chapter 2 Computers and the organism
Chapter 3 Animating biology
Part 2 A foundation in Maya
Chapter 4 Maya basics
Chapter 5 Modeling geometry
Chapter 6 Animation
Chapter 7 Dynamics
Chapter 8 Shading
Chapter 9 Cameras
Chapter 10 Lighting
Chapter 11 Action! Maya rendering
Chapter 12 MEL Scripting
Chapter 13 Data Input/Output
Part 3 Biology in silico: Maya in action
Chapter 14 Building a protein
Chapter 15 Self Assembly
Chapter 16 Modeling a mobile cell
Chapter 17 Growing an ECM scaffold
Chapter 18 Scaffold invasions: Modeling 3D populations of mobile cells
Chapter 19 Conclusion
Glossary
Further Reading
Index


정보제공 : Aladin

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