| 000 | 02135camuu2200421 a 4500 | |
| 001 | 000045598237 | |
| 005 | 20100610134158 | |
| 008 | 100610s2008 ne a b 001 0 eng d | |
| 010 | ▼a 2007053013 | |
| 020 | ▼a 9780123736550 (pbk. : alk. paper) | |
| 020 | ▼a 0123736552 (pbk. : alk. paper) | |
| 035 | ▼a (OCoLC)ocn190751440 | |
| 035 | ▼a (OCoLC)190751440 | |
| 040 | ▼a DNLM/DLC ▼c DLC ▼d NLM ▼d YDXCP ▼d BTCTA ▼d BAKER ▼d C#P ▼d DLC ▼d 211009 | |
| 050 | 0 0 | ▼a QH585.5.D38 ▼b S52 2008 |
| 082 | 0 0 | ▼a 571.601/13 ▼2 22 |
| 090 | ▼a 571.60113 ▼b S532i | |
| 100 | 1 | ▼a Sharpe, Jason. |
| 245 | 1 0 | ▼a In silico : ▼b 3D animation and simulation of cell biology with Maya and MEL / ▼c Jason Sharpe, Charles John Lumsden, Nicholas Woolridge. |
| 246 | 3 0 | ▼a Cell biology art and science with Maya and MEL |
| 260 | ▼a Amsterdam ; ▼a Boston : ▼b Morgan Kaufmann/Elsevier , ▼c c2008. | |
| 300 | ▼a xxv, 622 p. : ▼b ill. (chiefly col.) ; ▼c 24 cm. + ▼e 1 CD-ROM (4 3/4 in.). | |
| 504 | ▼a Includes bibliographical references (p. 587-592) and index. | |
| 505 | 0 | ▼a Introduction -- Computers and the organism -- Animating biology -- Maya basics -- Modeling geometry -- Animation -- Dynamics -- Shading -- Cameras -- Lighting -- Action! Maya rendering -- MEL scripting -- Data input/output -- Building a protein -- Self-assembly -- Modeling a mobile cell -- Growing an ECM scaffold -- Scaffold invasions : modeling 3D populations of mobile cells -- Conclusion : a new kind of seeing. |
| 630 | 0 0 | ▼a Maya (Computer file) |
| 650 | 0 | ▼a Cytology ▼x Computer simulation. |
| 650 | 0 | ▼a Computer animation. |
| 650 | 0 | ▼a Computer graphics. |
| 650 | 0 | ▼a Three-dimensional display systems. |
| 650 | 1 2 | ▼a Cells ▼v Programmed Instruction. |
| 650 | 1 2 | ▼a Computational Biology ▼v Programmed Instruction. |
| 650 | 2 2 | ▼a Models, Biological ▼v Programmed Instruction. |
| 650 | 2 2 | ▼a Motion Pictures as Topic ▼v Programmed Instruction. |
| 650 | 2 2 | ▼a Programming Languages ▼v Programmed Instruction. |
| 700 | 1 | ▼a Lumsden, Charles J. , ▼d 1949- |
| 700 | 1 | ▼a Woolridge, Nicholas. |
| 945 | ▼a KLPA |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 571.60113 S532i | 등록번호 121195626 (1회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies.
Feature
- Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya
- This self-contained study guide includes background, foundations, and practice
- Step-by-step example programs and end-result demonstrations help readers develop their own portfolios
- Gorgeous four-color screen shots throughout
정보제공 :
목차
Preface
Part 1 Setting the stage
Chapter 1 Introduction
Chapter 2 Computers and the organism
Chapter 3 Animating biology
Part 2 A foundation in Maya
Chapter 4 Maya basics
Chapter 5 Modeling geometry
Chapter 6 Animation
Chapter 7 Dynamics
Chapter 8 Shading
Chapter 9 Cameras
Chapter 10 Lighting
Chapter 11 Action! Maya rendering
Chapter 12 MEL Scripting
Chapter 13 Data Input/Output
Part 3 Biology in silico: Maya in action
Chapter 14 Building a protein
Chapter 15 Self Assembly
Chapter 16 Modeling a mobile cell
Chapter 17 Growing an ECM scaffold
Chapter 18 Scaffold invasions: Modeling 3D populations of mobile cells
Chapter 19 Conclusion
Glossary
Further Reading
Index
정보제공 :
