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| 005 | 20250903105154 | |
| 008 | 151228s2015 caua 001 0 eng d | |
| 010 | ▼a 2014953113 | |
| 015 | ▼a GBB4B9939 ▼2 bnb | |
| 020 | ▼a 9781593274085 (pbk.) | |
| 020 | ▼a 1593274084 (pbk.) | |
| 035 | ▼a (KERIS)REF000017901824 | |
| 040 | ▼a UKMGB ▼b eng ▼c UKMGB ▼e rda ▼d OCLCO ▼d OCO ▼d IXA ▼d TOH ▼d BTCTA ▼d BDX ▼d YDXCP ▼d CNSOA ▼d CGP ▼d OCLCF ▼d UPZ ▼d DLC ▼d 211009 | |
| 050 | 0 0 | ▼a QA76.73.J39 ▼b M667 2015 |
| 082 | 0 4 | ▼a 005.133 ▼2 23 |
| 084 | ▼a 005.133 ▼2 DDCK | |
| 090 | ▼a 005.133 ▼b M849j | |
| 100 | 1 | ▼a Morgan, Nick. |
| 245 | 1 0 | ▼a JavaScript for kids : ▼b a playful introduction to programming / ▼c by Nick Morgan ; illustrated by Miran Lipovača. |
| 260 | ▼a San Francisco : ▼b No Starch Press, ▼c c2015. | |
| 300 | ▼a xxvi, 309 p. : ▼b col. ill. ; ▼c 24 cm. | |
| 500 | ▼a Includes index. | |
| 520 | ▼a "A lighthearted introduction that teaches programming essentials through ... step-by-step examples paired with funny illustrations. You'll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas"--Page 4 of cover. | |
| 650 | 0 | ▼a JavaScript (Computer program language) ▼v Juvenile literature. |
| 650 | 1 | ▼a JavaScript (Computer program language). |
| 700 | 1 | ▼a Lipovača, Miran ▼0 AUTH(211009)173357. |
| 945 | ▼a KLPA |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 005.133 M849j | 등록번호 121235155 (1회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun!
JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas.
Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to:
–Create functions to organize and reuse your code
–Write and modify HTML to create dynamic web pages
–Use the DOM and jQuery to make your web pages react to user input
–Use the Canvas element to draw and animate graphics
–Program real user-controlled games with collision detection and score keeping
With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today!
Ages 10+ (and their parents!)
Reviews
"Vibrant and visually engaging, with chuckle-worthy asides...instructive and kid-friendly."—School Library Journal, The Maker Issue
"I'd recommend this book for anyone in middle school through to retirement who wants to see what programming is all about, but wants a gentle, fun introduction."
—IT World
"This exists and it looks awesome."
—Khoi Vinh, Former NYTIMES.com design director
"An interesting kid focused JavaScript book from No Starch."
—Peter Cooper, curator of JavaScript Weekly
"Has your child resolved to learn to code in 2015? Check out this new book."
—Girl Develop It, Ann Arbor
"We had a JS workshop for kids 9-12 last Friday and it helped very much when it came to explaining various concepts—Nick is great! "
—Kathryn Barrett, Ladies Learning Code
"May work well as the source material for something like Code Club."
—Alex Young, Editor-in-Chief of DailyJS
"I wish I had had something like this when I was 10. The book is very thorough yet accessible."
—Malte Ubl, Curator of JSConfEU
"Another winner from No-Starch Press."
—Tim Cox, MagPi Magazine
"This is the kind of book I would easily recommend for the beginning Web coder."
—Bismark Tribune
"Boy asks 'Dad, can we do some NEW programming?' So, we are now on Chapter 1 of JavaScript for Kids. 'Dad, JavaScript is kinda fun.'"
—Kevin Stewart, Director of Engineering at Adobe
"I wish I had a book like this when I was learning programming over 20 years ago."
—Tim Caswell, Nodejs hacker and teacher
"This book takes the mantle of the 'Dummies' series for learning complex subjects...highly recommended."
—Becky Walton, MLIS, Ingram Collection Development
"A fantastic primer that is both immensely educational and wildly fun."
—Outright Geekery
"Fantastic...one of the best and most comfortable introductions to a real and useful programming language we've seen."
—Ric Getter for MacDirectory Magazine
"Whether you’re 10 or 110, this book can be a fun way to start learning how to code. This book doesn’t talk down to its audience, so no matter your age, if you’re looking for a relaxed and enjoyable introduction to JavaScript, this book is for you."
—DevMountain, 10 best programming books
About the Author
Nick Morgan is a British front-end engineer at Twitter. He loves all programming languages but has a particular soft spot for JavaScript. Nick lives in San Francisco (the foggy part) with his girlfriend and their fluffy dog, Pancake. He occasionally blogs at skilldrick.co.uk.정보제공 :
저자소개
닉 모건(지은이)
미국의최고 커뮤니케이션 코치 및 사상가들 중 한 명이다. 포춘지가 선정한 50대 기업 리더들과 함께 작업하고 있다. 닉의 블로그를 방문하는 사람들은 매달 10만 명이 넘으며, 그의 글은 널리공유되고 있다. 닉 모건은 전문가로서의조언을 제공하기 위해 CNN에 정기적으로 출연하고 있으며, HBR.org에 자주 글을 기고한다. 그는 하버드 비즈니스 리뷰 프레스에서 『연설을 통해 세상을 바꾸자()』와 『파워의 신호()』를 출간하였다. [트위터] @DrNickMorgan [Homepage] publicwords.com
목차
Introduction Part I: Fundamentals Chapter 1: What Is JavaScript? Chapter 2: Data Types and Variables Chapter 3: Arrays Chapter 4: Objects Chapter 5: The Basics of HTML Chapter 6: Conditionals and Loops Chapter 7: Creating a Hangman Game Chapter 8: Functions Part II: Advanced JavaScript Chapter 9: The DOM and jQuery Chapter 10: Interactive Programming Chapter 11: Find the Buried Treasure! Chapter 12: Object-Oriented Programming Part III: Canvas Chapter 13: The canvas Element Chapter 14: Making Things Move on the Canvas Chapter 15: Controlling Animations with the Keyboard Chapter 16: Making a Snake Game: Part 1 Chapter 17: Making a Snake Game: Part 2 Afterword: Where to Go from Here Glossary Index
정보제공 :
