HOME > 상세정보

상세정보

JavaFX 9 by example [electronic resource] / 3rd ed

JavaFX 9 by example [electronic resource] / 3rd ed

자료유형
E-Book(소장)
개인저자
Dea, Carl. Grunwald, Gerrit.
서명 / 저자사항
JavaFX 9 by example [electronic resource] / Carl Dea ... [et al.].
판사항
3rd ed.
발행사항
Cham :   Springer,   c2017.  
Berkeley, CA :   Apress,   c2017.  
형태사항
1 online resource (xxvii, 557 p.) : ill. (chiefly col.).
ISBN
9781484219607 9781484219614 (e-book)
요약
Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Leap Motion. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new HTTP2 API to make RESTful web requests and WebSockets calls. New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, and new content on developing iOS and Android applications using Gluon mobile. The book also covers advanced topics such as custom controls, JavaFX 3D, gesture devices, printing, and animation. Best of all, the book is full of working code that you can adapt and extend to all your future projects. Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book: Has been updated with new content on modular development, new APIs, and an example using the Scene Builder tool Is filled with fun and practical code examples that you can modify and drop into your own projects Includes an example using Arduino and an accelerometer sensor to track motion in 3D Helps you create JavaFX applications for iOS and Android devices What You'll Learn: Work with touch-based interfaces Interpret gesture-based events Use shapes, color, text, and UI controls animation to create a si mple click and point game Add audio and video to your projects Utilize JavaFX 3D Create custom controls using CSS, SVG, and Canvas APIs Organize code into modules using Java Platform Module System (Project Jigsaw).
일반주기
Title from e-Book title page.  
내용주기
1. Getting Started -- 2. JavaFX and Jigsaw -- 3. JavaFX Fundamentals -- 4. Lambdas and Properties -- 5. Layouts and Scene Builder -- 6. User Interface Controls -- 7. Graphics -- 8. JavaFX Printing -- 9. Media and JavaFX -- 10. JavaFX on the Web -- 11. JavaFX 3D -- 12. JavaFX and Arduino -- 13. JavaFX on Mobile -- 14. JavaFX and Gestures -- 15. Custom UIs -- 16. Appendix A. References.
서지주기
Includes bibliographical references and index.
이용가능한 다른형태자료
Issued also as a book.  
일반주제명
Java (Computer program language). Graphical user interfaces (Computer systems).
바로가기
URL
000 00000cam u2200205 a 4500
001 000046011524
005 20200108165307
006 m d
007 cr
008 200107s2017 caua ob 001 0 eng d
020 ▼a 9781484219607
020 ▼a 9781484219614 (e-book)
040 ▼a 211009 ▼c 211009 ▼d 211009
050 0 0 ▼a QA76.73.J38
082 0 4 ▼a 005.133 ▼2 23
084 ▼a 005.133 ▼2 DDCK
090 ▼a 005.133
245 0 0 ▼a JavaFX 9 by example ▼h [electronic resource] / ▼c Carl Dea ... [et al.].
250 ▼a 3rd ed.
260 ▼a Cham : ▼b Springer, ▼c c2017.
260 ▼a Berkeley, CA : ▼b Apress, ▼c c2017.
300 ▼a 1 online resource (xxvii, 557 p.) : ▼b ill. (chiefly col.).
500 ▼a Title from e-Book title page.
504 ▼a Includes bibliographical references and index.
505 0 ▼a 1. Getting Started -- 2. JavaFX and Jigsaw -- 3. JavaFX Fundamentals -- 4. Lambdas and Properties -- 5. Layouts and Scene Builder -- 6. User Interface Controls -- 7. Graphics -- 8. JavaFX Printing -- 9. Media and JavaFX -- 10. JavaFX on the Web -- 11. JavaFX 3D -- 12. JavaFX and Arduino -- 13. JavaFX on Mobile -- 14. JavaFX and Gestures -- 15. Custom UIs -- 16. Appendix A. References.
520 ▼a Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Leap Motion. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new HTTP2 API to make RESTful web requests and WebSockets calls. New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, and new content on developing iOS and Android applications using Gluon mobile. The book also covers advanced topics such as custom controls, JavaFX 3D, gesture devices, printing, and animation. Best of all, the book is full of working code that you can adapt and extend to all your future projects. Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book: Has been updated with new content on modular development, new APIs, and an example using the Scene Builder tool Is filled with fun and practical code examples that you can modify and drop into your own projects Includes an example using Arduino and an accelerometer sensor to track motion in 3D Helps you create JavaFX applications for iOS and Android devices What You'll Learn: Work with touch-based interfaces Interpret gesture-based events Use shapes, color, text, and UI controls animation to create a si mple click and point game Add audio and video to your projects Utilize JavaFX 3D Create custom controls using CSS, SVG, and Canvas APIs Organize code into modules using Java Platform Module System (Project Jigsaw).
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
630 0 0 ▼a JavaFX (Electronic resource).
650 0 ▼a Java (Computer program language).
650 0 ▼a Graphical user interfaces (Computer systems).
700 1 ▼a Dea, Carl.
700 1 ▼a Grunwald, Gerrit.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=https://doi.org/10.1007/978-1-4842-1961-4
945 ▼a KLPA
991 ▼a E-Book(소장)

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 중앙도서관/e-Book 컬렉션/ 청구기호 CR 005.133 등록번호 E14018465 도서상태 대출불가(열람가능) 반납예정일 예약 서비스 M

관련분야 신착자료

Harvard Business Review (2025)