| 000 | 00000cam u2200205 a 4500 | |
| 001 | 000046122491 | |
| 005 | 20251229105302 | |
| 008 | 220729t20192019maua b 001 0 eng d | |
| 010 | ▼a 2018950015 | |
| 015 | ▼a GBB803361 ▼2 bnb | |
| 020 | ▼a 9780134757599 ▼q (hardback) | |
| 020 | ▼a 0134757599 ▼q (hardback) | |
| 035 | ▼a (KERIS)REF000018958675 | |
| 040 | ▼a UKMGB ▼b eng ▼c UKMGB ▼e rda ▼d OCLCO ▼d OCLCF ▼d VP@ ▼d UPM ▼d DLC ▼d 211009 | |
| 042 | ▼a lccopycat | |
| 050 | 0 0 | ▼a QA76.758 ▼b .F682 2019 |
| 082 | 0 4 | ▼a 005.14 ▼2 23 |
| 084 | ▼a 005.14 ▼2 DDCK | |
| 090 | ▼a 005.14 ▼b F787r2 | |
| 100 | 1 | ▼a Fowler, Martin, ▼d 1963- ▼e author ▼0 AUTH(211009)79979. |
| 245 | 1 0 | ▼a Refactoring : ▼b improving the design of existing code / ▼c Martin Fowler. |
| 250 | ▼a 2nd ed. | |
| 260 | ▼a Boston : ▼b Addison-Wesley, ▼c 2019. | |
| 264 | 1 | ▼a Boston : ▼b Addison-Wesley, ▼c [2019] |
| 264 | 4 | ▼c ©2019 |
| 300 | ▼a xix, 418 p. : ▼b ill. (some col.) ; ▼c 24 cm. | |
| 336 | ▼a text ▼2 rdacontent | |
| 337 | ▼a unmediated ▼2 rdamedia | |
| 338 | ▼a volume ▼2 rdacarrier | |
| 490 | 1 | ▼a Addison-Wesley signature series |
| 504 | ▼a Includes bibliography and index. | |
| 650 | 0 | ▼a Software reengineering. |
| 650 | 0 | ▼a Object-oriented programming (Computer science). |
| 830 | 0 | ▼a Addison-Wesley signature series. |
| 945 | ▼a ITMT |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 005.14 F787r2 | 등록번호 121260495 | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
Martin Fowler's guide to reworking bad code into well-structured code
Refactoring improves the design of existing code and enhances software maintainability, as well as making existing code easier to understand. Original Agile Manifesto signer and software development thought leader, Martin Fowler, provides a catalog of refactorings that explains why you should refactor; how to recognize code that needs refactoring; and how to actually do it successfully, no matter what language you use.
- Refactoring principles: understand the process and general principles of refactoring
- Code smells: recognize "bad smells" in code that signal opportunities to refactor
- Application improvement: quickly apply useful refactorings to make a program easier to comprehend and change
- Building tests: writing good tests increases a programmer's effectiveness
- Moving features: an important part of refactoring is moving elements between contexts
- Data structures: a collection of refactorings to organize data, an important role in programs
- Conditional Logic: use refactorings to make conditional sections easier to understand
- APIs: modules and their functions are the building blocks of our software, and APIs are the joints that we use to plug them together
- Inheritance: it is both very useful and easy to misuse, and it's often hard to see the misuse until it's in the rear-view mirror---refactorings can fix the misuse
Examples are written in JavaScript, but you shouldn't find it difficult to adapt the refactorings to whatever language you are currently using as they look mostly the same in different languages.
"Whenever you read [Refactoring], it's time to read it again. And if you haven't read it yet, please do before writing another line of code." -David Heinemeier Hansson, Creator of Ruby on Rails, Founder & CTO at Basecamp
"Any fool can write code that a computer can understand. Good programmers write code that humans can understand." -M. Fowler (1999)
정보제공 :
저자소개
마틴 파울러(지은이)
ThoughtWorks의 수석 과학자로 소프트웨어 시스템 디자인 개선과 개발자 생산성 향상에 주력하고 있다. 마틴 파울러는 지난 십여 년 이상 까다로운 비즈니스 문제에 객체를 적용해 해결하는 방법을 전문적으로 연구한 독립 컨설턴트다. 특히 보건, 금융거래, 기업재정 등 다양한 분야의 시스템에 대한 컨설팅을 수행했으며 주요 고객사로는 크라이슬러, 시티뱅크, 영국 국립보건원, 앤더슨 컨설팅, 넷스케이프 커뮤니케이션 등이 있다. 또한 파울러는 다양한 행사에서 객체, UML(Unified Modeling Language), 패턴 등의 주제에 대한 강연자로 꾸준히 활동하고 있다. 지은 책으로는 『DSL: 고객과 함께하는 도메인 특화 언어』, 『리팩토링: 코드 품질을 개선하는 객체지향 사고법』 등이 있다.
목차
Preface 1. Refactoring, a First Example 2. Principles in Refactoring 3. Bad Smells in Code 4. Building Tests 5. Toward a Catalog of Refactorings 6. Composing Methods 7. Moving Features between Objects 8. Organizing Data 9. Simplifying Conditional Expressions 10. Making Method Calls Simpler 11. Dealing with Generalization 12. Big Refactorings 13. Refactoring, Reuse, and Reality 14. Refactoring Tools 15. Putting It All Together
