| 000 | 00954camuu2200301 a 4500 | |
| 001 | 000000851898 | |
| 005 | 20070820110100 | |
| 008 | 030529s2003 caua 001 0 eng | |
| 010 | ▼a 2003269690 | |
| 015 | ▼a GBA3-22260 | |
| 020 | ▼a 0596004087 | |
| 020 | ▼a 9780596004088 | |
| 040 | ▼a DLC ▼c DLC ▼d UKM ▼d 211009 | |
| 049 | ▼a KUBA ▼l 121088550 ▼f 과학 | |
| 050 | 0 0 | ▼a QA76.73.J38 ▼b J3855 2003 |
| 082 | 0 0 | ▼a 005.13/3 ▼2 21 |
| 090 | ▼a 005.133 ▼b J415-2 | |
| 245 | 0 0 | ▼a Java Swing / ▼c Marc Loy ... [et al.]. |
| 250 | ▼a 2nd ed. | |
| 260 | ▼a Sebastopol, CA : ▼b O'Reilly , ▼c c2003. | |
| 300 | ▼a xxiv, 1252 p. : ▼b ill. ; ▼c 24 cm. | |
| 500 | ▼a Rev. ed. of: Java Swing / Robert Eckstein, Marc Loy, and Dave Wood. c1998. | |
| 630 | 0 0 | ▼a Swing (Computer file) |
| 650 | 0 | ▼a Java (Computer program language) |
| 700 | 1 | ▼a Loy, Marc. |
| 700 | 1 | ▼a Eckstein, Robert ▼t Java Swing. |
| 945 | ▼a KINS |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 005.133 J415-2 | 등록번호 121088550 (20회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
| No. 2 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 005.133 J415-2 | 등록번호 121152807 (7회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
| No. 3 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 005.133 J415-2 | 등록번호 121177535 (3회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
개정판에서는 자바 2 SDK 1.3과 1.4의 모든 특징들을 완벽하게 다루고 있다. 개정판은 실무적인 접근방식을 취하고 있기 때문에 단순한 레퍼런스의 수준을 넘어선 책이라고 할 수 있다. 스윙에서 사용할 수 있는 모든 컴포넌트를 다루고 있으며 초보자부터 숙련자까지 모두 볼 수 있는 책이다.
Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code.
This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing.
All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces.
Java Swing, 2nd edition includes :
- A new chapter on Drag and Drop
- Accessibility features for creating a user interface meeting the needs of all users
- Coverage of the improved key binding infrastructure introduced in SDK 1.3
- A new chapter on JFormattedTextField and input validation
- Mac OS X coverage and examples
- Coverage of the improved focus system introduced in SDK 1.4
- Pluggable Look-and-Feel coverage
- Coverage of the new layout manager, SpringLayout, from SDK 1.4
- Properties tables that summarize important features of each component
- Coverage of the 1.4 Spinner component
- Details about using HTML in components
- A new appendix listing bound actions for each component
- A supporting web site with utilities, examples, and supplemental materials
정보제공 :
목차
1. Introducing Swing
What Is Swing?
Swing Features
Swing Packages and Classes
The Model-View-Controller Architecture
Working with Swing
The Swing Set Demo
Reading This Book
2. Jump-Starting a Swing Application
Upgrading Your AWT Programs
A Simple AWT Application
Including Your First Swing Component
Beyond Buttons
What Is an Internal Frame?
A Bigger Application
3. Swing Component Basics
Understanding Actions
Graphical Interface Events
Graphics Environments
Sending Change Events in Swing
The JComponent Class
Responding to Keyboard Input
4. Labels and Icons
Labels
Working with Images
Support for HTML
Icons
Implementing Your Own Icons
Dynamic Icons
The ImageIcon Class
5. Buttons
The ButtonModel Interface
The DefaultButtonModel Class
The AbstractButton Class
The JButton Class
The JToggleButton Class
The JToggleButton.ToggleButtonModel Class
The JCheckBox Class
The JRadioButton Class
The ButtonGroup Class
6. Bounded-Range Components
The Bounded-Range Model
The JScrollBar Class
The JSlider Class
The JProgressBar Class
Monitoring Progress
7. Lists, Combo Boxes, and Spinners
Lists
Representing List Data
Handling Selections
Displaying Cell Elements
The JList Class
Combo Boxes
The JComboBox Class
Spinners
Spinner Models
Spinner Editors
8. Swing Containers
A Simple Container
The Root Pane
Basic RootPaneContainers
The JFrame Class
The JWindow Class
The JApplet Class
9. Internal Frames
Simulating a Desktop
The JInternalFrame Class
The JDesktopPane Class
The DesktopManager Interface
Building a Desktop
10. Swing Dialogs
The JDialog Class
The JOptionPane Class
Using JOptionPane
Simple Examples
Getting the Results
A Comparison: Constructors Versus Static Methods
Using Internal Frame Dialogs with JDesktopPane
11. Specialty Panes and Layout Managers
The JSplitPane Class
The JScrollPane Class
The JTabbedPane Class
Layout Managers
The SpringLayout Class
Other Panes
12. Chooser Dialogs
The JFileChooser Class
The File Chooser Package
The Color Chooser
The JColorChooser Class
Developing a Custom Chooser Panel
Developing a Custom Preview Panel
Developing a Custom Dialog
13. Borders
Introducing Borders
Painting Borders Correctly
Swing Borders
Creating Your Own Border
14. Menus and Toolbars
Introducing Swing Menus
Menu Bar Selection Models
The JMenuBar Class
The JMenuItem Class
The JPopupMenu Class
The JMenu Class
Selectable Menu Items
Toolbars
15. Tables
The JTable Class
Implementing a Column Model
Table Data
Selecting Table Entries
Rendering Cells
Editing Cells
Next Steps
16. Advanced Table Examples
A Table with Row Headers
Large Tables with Paging
A Table with Custom Editing and Rendering
Charting Data with a TableModel
17. Trees
A Simple Tree
Tree Models
The JTree Class
Tree Nodes and Paths
Tree Selections
Tree Events
Rendering and Editing
What Next?
18. Undo
The Swing Undo Facility
The UndoManager Class
Extending UndoManager
19. Text 101
The Swing Text Components
The JTextComponent Class
The JTextField Class
A Simple Form
The JPasswordField Class
The JTextArea Class
How It All Works
20. Formatted Text Fields
The JFormattedTextField Class
Handling Numerics
The DefaultFormatter Class
The MaskFormatter Class
The InternationalFormatter Class
The DateFormatter Class
The NumberFormatter Class
The DefaultFormatterFactory Class
Formatting with Regular Expressions
The InputVerifier Class
21. Carets, Highlighters, and Keymaps
Carets
Highlighters
Keymaps
22. Styled Text Panes
The JTextPane Class
AttributeSets and Styles
The Document Model
Document Events
Views
The DocumentFilter Class
The NavigationFilter Class
23. Editor Panes and Editor Kits
The JEditorPane Class
Overview of the Editor Kits
HTML and JEditorPane
Hyperlink Events
The HTMLEditorKit Class
Extending HTMLEditorKit
Editing HTML
Writing HTML
Reading HTML
A Custom EditorKit
24. Drag and Drop
What Is Drag and Drop?
The Drop API
The Drag Gesture API
The Drag API
Rearranging Trees
Finishing Touches
25. Programming with Accessibility
How Accessibility Works
The Accessibility Package
Other Accessible Objects
Types of Accessibility
Classes Added in SDK 1.3 and 1.4
The Accessibility Utility Classes
Interfacing with Accessibility
26. Look and Feel
Mac OS X and the Default Look-and-Feel
How Does It Work?
Key Look-and-Feel Classes and Interfaces
The MultiLookAndFeel
Auditory Cues
Look-and-Feel Customization
Creation of a Custom Look-and-Feel
27. Swing Utilities
Utility Classes
The Timer Class
Tooltips
Rendering Odds and Ends
Event Utilities
28. Swing Under the Hood
Working with Focus
Multithreading Issues in Swing
Lightweight Versus Heavyweight Components
Painting and Repainting
Creating Your Own Component
A. Look-and-Feel Resources
B. Component Actions
정보제공 :
