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| 050 | 0 0 | ▼a QA76.73.C15 ▼b P4 2014 |
| 082 | 0 4 | ▼a 005.133 ▼2 23 |
| 084 | ▼a 005.133 ▼2 DDCK | |
| 090 | ▼a 005.133 ▼b P463a3 | |
| 100 | 1 | ▼a Perry, Greg M., ▼d 1961- ▼0 AUTH(211009)151882. |
| 240 | 1 0 | ▼a Absolute beginner's guide to C |
| 245 | 1 0 | ▼a C programming : ▼b absolute beginner's guide / ▼c Greg Perry and Dean Miller. |
| 250 | ▼a 3rd ed. | |
| 260 | ▼a Indianapolis, Indiana : ▼b Que, ▼c 2014. | |
| 300 | ▼a xiii, 337 p. : ▼b ill. ; ▼c 24 cm. | |
| 500 | ▼a "Updated for C11"--Cover. | |
| 500 | ▼a "No experience necessary!"--Cover. | |
| 500 | ▼a Includes index. | |
| 505 | 0 0 | ▼g pt. I. ▼t Jumping right in -- ▼g pt. II. ▼t Putting C to work for you with operators and expressions -- ▼g pt. III. ▼t Fleshing out your programs -- ▼g pt. IV. ▼t Managing data with your C programs -- ▼g pt. V. ▼t Files and functions -- ▼g Appendix A. ▼t The ASCII Table -- ▼g Appendix B. ▼t The Draw Poker Program. |
| 650 | 0 | ▼a C (Computer program language). |
| 700 | 1 | ▼a Miller, Dean, ▼d 1969-. |
| 945 | ▼a KLPA |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 005.133 P463a3 | 등록번호 121232991 (11회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
C Programming Absolute Beginner's Guide, Third Edition Updated for C11 Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has never been this simple! ¿ Who knew how simple C programming could be? ¿ This is today’s best beginner’s guide to writing C programs?and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code, from games to mobile apps. Plus, it’s fully updated for the new C11¿standard and today’s free, open source tools! Here’s a small sample of what you’ll learn: ¿ ? Discover free C programming tools for Windows, OS X, or Linux ? Understand the parts of a C program and how they fit together ? Generate output and display it on the screen ? Interact with users and respond to their input ? Make the most of variables by using assignments and expressions ? Control programs by testing data and using logical operators ? Save time and effort by using loops and other techniques ? Build powerful data-entry routines with simple built-in functions ? Manipulate text with strings ? Store information, so it’s easy to access and use ? Manage your data with arrays, pointers, and data structures ? Use functions to make programs easier to write and maintain ? Let C handle all your program’s math for you ? Handle your computer’s memory as efficiently as possible ? Make programs more powerful with preprocessing directives ¿ Contents at a Glance PART I: JUMPING RIGHT IN 1 What Is C Programming, and Why Should I Care? 2 Writing Your First C Program 3 What Does This Do? Clarifying Your Code with Comments 4 Your World Premiere?Putting Your Program’s Results5 Adding Variables to Your Programs 6 Adding Words to Your Programs7 Making Your Programs More Powerful with #include and #define 8 Interacting with Users PART II: PUTTING C TO WORK FOR YOU 9 Crunching the Numbers?Letting C Handle Math for You10 Powering Up Your Variables with Assignments and Expressions 11 The Fork in the Road?Testing Data to Pick a Path12 Juggling Several Choices with Logical Operators 13 A Bigger Bag of Tricks?Some More Operators for Your Programs PART III: FLESHING OUT YOUR PROGRAMS 14 Code Repeat?Using Loops to Save Time and Effort15 Looking for Another Way to Create Loops 16 Breaking in and out of Looped Code 17 Making the case for the switch Statement 18 Increasing Your Program’s Output (and Input)19 Ge
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저자소개
GREG PERRY(지은이)
<터보 C++ 프로그래밍 101제>
딘 밀러(지은이)
20년이 넘는 기간동안 저술활동과 사업을 해 온 작가이면서 편집자이다. 수년 동안 그는 수많은 베스트셀러 책을 만들어 왔는데, Sams출판사에서 출간된 Teach Yourself in 21 Days, Teach Yourself in 24 Hours, the Unleased 시리즈 작업에 참여하였다. C프로그래밍에 대한 책도 당연히 있지만, 한편으로는 프로 레슬링에 대한 책도 만든 적이 있다. 이상하게 들릴 지도 모르지만 이들 2개의 주제를 하나로 묶을 수 있는 방법을 열심히 찾고 있다.
목차
Part I: First Steps with C 1. What is C Programming? 2. How Do I Get Started in C? 3. How Do I Know What's Happening? 4. Can I See Results? 5. How Do I Store Stuff? 6. Can C Store Words? 7. What Do include and define Mean? 8. Can I Ask the User Questions? 9. How Does C Do Math? Part II: The Operating Room 10. What Else Can I Do With Expressions? 11. Can I Compare Two Values? 12. How Do I Test Several Things at Once? 13. Are There More Operators? 14. How Can I Do the Same Stuff Over and Over? 15. Are there Other Loops? 16. What If I Want to Stop in the Middle of a Loop? 17. How Can I Test Lots of Values? 18. How Else Can I Control Input and Output? 19. Can You Tell Me More About Strings? 20. Can C Do My Math Homework? Part IV: C Programs and Lots of Data 21. How Does C Work with Lists? 22. How Can I Search for Data? 23. How Can I Arrange and Alphabetize? 24. What's the Point? 25. How Are Arrays and Pointers Different? 26. Where's More Memory? 27. How Do I Store Lots of Data? Part V: Form Follow Functions 28. Can My Programs Save Stuff on Disk? 29. Is There Another Way to Save Files? 30. How Can I Better Organize My Programs? 31. How Do Functions Share Data? 32. How Can I Perfect My Functions? Appendixes A. Where Do I Go From Here? B. Playing Around with C Blackjack C. The ASCII Table
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