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Video mining

Video mining

자료유형
단행본
개인저자
Rosenfeld, Azriel, 1931-. Doermann, David S. (David Scott). DeMenthon, Daniel.
서명 / 저자사항
Video mining / edited by Azriel Rosenfeld, David Doermann, Daniel DeMenthon.
발행사항
Boston :   Kluwer Academic,   c2003.  
형태사항
viii, 340 p. : ill. ; 25 cm.
총서사항
The Kluwer international series in video computing
ISBN
1402075499
일반주기
Expansions of selected papers that were presented at the DIMACS Workshop on Video Mining, held November 4-6, 2002 at Rutgers University in Piscataway, NJ.  
서지주기
Includes bibliographical references and index.
일반주제명
Multimedia data mining --Congresses.
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245 0 0 ▼a Video mining / ▼c edited by Azriel Rosenfeld, David Doermann, Daniel DeMenthon.
260 ▼a Boston : ▼b Kluwer Academic, ▼c c2003.
300 ▼a viii, 340 p. : ▼b ill. ; ▼c 25 cm.
490 1 ▼a The Kluwer international series in video computing
500 ▼a Expansions of selected papers that were presented at the DIMACS Workshop on Video Mining, held November 4-6, 2002 at Rutgers University in Piscataway, NJ.
504 ▼a Includes bibliographical references and index.
650 0 ▼a Multimedia data mining ▼v Congresses.
700 1 ▼a Rosenfeld, Azriel, ▼d 1931-.
700 1 ▼a Doermann, David S. ▼q (David Scott).
700 1 ▼a DeMenthon, Daniel.
711 2 ▼a DIMACS Workshop on Video Mining ▼d (2002 : ▼c Rutgers University).
830 0 ▼a Kluwer international series in video computing.
945 ▼a KLPA

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 중앙도서관/서고6층/ 청구기호 006.3 V652 등록번호 111777392 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

책소개

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video Video understanding deals with understanding of video understanding. sequences, e.g., recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvi­ ous overlap with computer vision. The main goal of computer graphics is to generate and animate realistic looking images, and videos. Re­ searchers in computer graphics are increasingly employing techniques from computer vision to generate the synthetic imagery. A good exam­ pIe of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is derived from real images using computer vision techniques. Here the shift is from synthesis to analy­ sis followed by synthesis. Image processing has always overlapped with computer vision because they both inherently work directly with images.

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video Video understanding deals with understanding of video understanding. sequences, e.g., recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvi­ ous overlap with computer vision. The main goal of computer graphics is to generate and animate realistic looking images, and videos. Re­ searchers in computer graphics are increasingly employing techniques from computer vision to generate the synthetic imagery. A good exam­ pIe of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is derived from real images using computer vision techniques. Here the shift is from synthesis to analy­ sis followed by synthesis. Image processing has always overlapped with computer vision because they both inherently work directly with images.


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목차

Contents
1. Efficient Video Browsing
2. Beyond Key-Frames: The Physical Setting as a Video Mining Primitive
3. Temporal Video Boundaries
4. Video Summarization using MPEG-7 Motion Activity and Audio Descriptors
5. Movie Content Analysis, Indexing and Skimming Via Multimodal Information
6. Video OCR: A Survey and Practitioner''s Guide
7. Video Categorization Using Semantics and Semiotics
8. Understanding the Semantics of Media
9. Statistical Techniques for Video Analysis and Searching
10. Mining Statistical Video Structures
11. Pseudo-Relevance Feedback for Multimedia Retrieval
Index.

관련분야 신착자료

Hayles, N. Katherine (2025)