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Guide to 3D vision computation [electronic resource] : geometric analysis and implementation

Guide to 3D vision computation [electronic resource] : geometric analysis and implementation

자료유형
E-Book(소장)
개인저자
Kanatani, Kenichi. Sugaya, Yasuyuki. Kanazawa, Yasushi.
서명 / 저자사항
Guide to 3D vision computation [electronic resource] : geometric analysis and implementation / Kenichi Kanatani, Yasuyuki Sugaya, Yasushi Kanazawa.
발행사항
Cham :   Springer International Publishing :   Imprint: Springer,   2016.  
형태사항
1 online resource (xi, 321 p.) : ill.
총서사항
Advances in computer vision and pattern recognition,2191-6586
ISBN
9783319484938
요약
This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other textbooks on computer vision, this Guide to 3D Vision Computation takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Topics and features: Reviews the fundamental algorithms underlying computer vision, and their implementation Describes the latest techniques for 3D reconstruction from multiple images Summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems Offers examples of experimental results, enabling the reader to get a feeling of what can be done using each procedure Presents derivations and justifications as problems at the end of each chapter, with solutions supplied at the end of the book Explains the historical background for each topic in the supplemental notes at the end of each chapter Provides additional material at an associated website, include sample code for typical procedures to help readers implement the algorithms described in the book This accessible work will be of great value to students on introductory computer vision courses. Serving as both as a practical programming guidebook and a useful reference on mathematics for computer vision, it is suitable for practitioners seeking to implement computer vision algorithms as well as for theoreticians wishing to know the underlying mathematical detail.
일반주기
Title from e-Book title page.  
Includes index.  
내용주기
Introduction -- Part I: Fundamental Algorithms for Computer Vision -- Ellipse Fitting -- Fundamental Matrix Computation -- Triangulation -- 3D Reconstruction from Two Views -- Homography Computation -- Planar Triangulation -- 3D Reconstruction of a Plane -- Ellipse Analysis and 3D Computation of Circles -- Part II: Multiview 3D Reconstruction -- Multiview Triangulation -- Bundle Adjustment -- Self-calibration of Affine Cameras -- Self-calibration of Perspective Cameras -- Part III: Mathematical Foundation of Geometric Estimation -- Accuracy of Geometric Estimation -- Maximum Likelihood and Geometric Estimation -- Theoretical Accuracy Limit -- Solutions.
이용가능한 다른형태자료
Issued also as a book.  
일반주제명
Computer vision. Computer science. Image processing.
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082 0 4 ▼a 006.37 ▼2 23
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090 ▼a 006.37
100 1 ▼a Kanatani, Kenichi.
245 1 0 ▼a Guide to 3D vision computation ▼h [electronic resource] : ▼b geometric analysis and implementation / ▼c Kenichi Kanatani, Yasuyuki Sugaya, Yasushi Kanazawa.
260 ▼a Cham : ▼b Springer International Publishing : ▼b Imprint: Springer, ▼c 2016.
300 ▼a 1 online resource (xi, 321 p.) : ▼b ill.
490 1 ▼a Advances in computer vision and pattern recognition, ▼x 2191-6586
500 ▼a Title from e-Book title page.
500 ▼a Includes index.
505 0 ▼a Introduction -- Part I: Fundamental Algorithms for Computer Vision -- Ellipse Fitting -- Fundamental Matrix Computation -- Triangulation -- 3D Reconstruction from Two Views -- Homography Computation -- Planar Triangulation -- 3D Reconstruction of a Plane -- Ellipse Analysis and 3D Computation of Circles -- Part II: Multiview 3D Reconstruction -- Multiview Triangulation -- Bundle Adjustment -- Self-calibration of Affine Cameras -- Self-calibration of Perspective Cameras -- Part III: Mathematical Foundation of Geometric Estimation -- Accuracy of Geometric Estimation -- Maximum Likelihood and Geometric Estimation -- Theoretical Accuracy Limit -- Solutions.
520 ▼a This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other textbooks on computer vision, this Guide to 3D Vision Computation takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Topics and features: Reviews the fundamental algorithms underlying computer vision, and their implementation Describes the latest techniques for 3D reconstruction from multiple images Summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems Offers examples of experimental results, enabling the reader to get a feeling of what can be done using each procedure Presents derivations and justifications as problems at the end of each chapter, with solutions supplied at the end of the book Explains the historical background for each topic in the supplemental notes at the end of each chapter Provides additional material at an associated website, include sample code for typical procedures to help readers implement the algorithms described in the book This accessible work will be of great value to students on introductory computer vision courses. Serving as both as a practical programming guidebook and a useful reference on mathematics for computer vision, it is suitable for practitioners seeking to implement computer vision algorithms as well as for theoreticians wishing to know the underlying mathematical detail.
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
650 0 ▼a Computer vision.
650 0 ▼a Computer science.
650 0 ▼a Image processing.
700 1 ▼a Sugaya, Yasuyuki.
700 1 ▼a Kanazawa, Yasushi.
830 0 ▼a Advances in computer vision and pattern recognition.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=http://dx.doi.org/10.1007/978-3-319-48493-8
945 ▼a KLPA
991 ▼a E-Book(소장)

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 중앙도서관/e-Book 컬렉션/ 청구기호 CR 006.37 등록번호 E14023322 도서상태 대출불가(열람가능) 반납예정일 예약 서비스 M

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