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Self-repair networks [electronic resource] : a mechanism design

Self-repair networks [electronic resource] : a mechanism design

자료유형
E-Book(소장)
개인저자
Ishida, Yoshiteru.
서명 / 저자사항
Self-repair networks [electronic resource] : a mechanism design / Yoshiteru Ishida.
발행사항
Cham :   Springer International Publishing :   Imprint: Springer,   2015.  
형태사항
1 online resource (xxii, 157 p.) : ill. (some col.).
총서사항
Intelligent systems reference library,1868-4394 ; 101
ISBN
9783319264479
요약
This book describes the struggle to introduce a mechanism that enables next-generation information systems to maintain themselves. Our generation observed the birth and growth of information systems, and the Internet in particular. Surprisingly information systems are quite different from conventional (energy, material-intensive) artificial systems, and rather resemble biological systems (information-intensive systems). Many artificial systems are designed based on (Newtonian) physics assuming that every element obeys simple and static rules; however, the experience of the Internet suggests a different way of designing where growth cannot be controlled but self-organized with autonomous and selfish agents. This book suggests using game theory, a mechanism design in particular, for designing next-generation information systems which will be self-organized by collective acts with autonomous components. The challenge of mapping a probability to time appears repeatedly in many forms throughout this book. The book contains interdisciplinary research encompassing game theory, complex systems, reliability theory and particle physics. All devoted to its central theme: what happens if systems self-repair themselves?.
일반주기
Title from e-Book title page.  
내용주기
Introduction: Self-Action Models -- Incentives for Repair in Self-Repair Networks -- A Phase Transition in Self-Repair Networks: Problems and Definitions -- Controlling Repairing Strategy: A Spatial Game Approach -- Adaptive Capability in Space and Time -- Protection of Cooperative Clusters by Membrane -- Duality in Logics of Self-Repair -- Asymmetry between Repair and Infection in Self-Repair Networks -- Dynamics of Self-Repair Networks of Several Types -- Self-Repair Networks as an Epidemic Model -- Self-Repair Networks and the Self-Recognition Model -- Conclusion.
서지주기
Includes bibliographical references and index.
이용가능한 다른형태자료
Issued also as a book.  
일반주제명
Engineering. Self-organizing systems. Computer networks.
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020 ▼a 9783319264479
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100 1 ▼a Ishida, Yoshiteru.
245 1 0 ▼a Self-repair networks ▼h [electronic resource] : ▼b a mechanism design / ▼c Yoshiteru Ishida.
260 ▼a Cham : ▼b Springer International Publishing : ▼b Imprint: Springer, ▼c 2015.
300 ▼a 1 online resource (xxii, 157 p.) : ▼b ill. (some col.).
490 1 ▼a Intelligent systems reference library, ▼x 1868-4394 ; ▼v 101
500 ▼a Title from e-Book title page.
504 ▼a Includes bibliographical references and index.
505 0 ▼a Introduction: Self-Action Models -- Incentives for Repair in Self-Repair Networks -- A Phase Transition in Self-Repair Networks: Problems and Definitions -- Controlling Repairing Strategy: A Spatial Game Approach -- Adaptive Capability in Space and Time -- Protection of Cooperative Clusters by Membrane -- Duality in Logics of Self-Repair -- Asymmetry between Repair and Infection in Self-Repair Networks -- Dynamics of Self-Repair Networks of Several Types -- Self-Repair Networks as an Epidemic Model -- Self-Repair Networks and the Self-Recognition Model -- Conclusion.
520 ▼a This book describes the struggle to introduce a mechanism that enables next-generation information systems to maintain themselves. Our generation observed the birth and growth of information systems, and the Internet in particular. Surprisingly information systems are quite different from conventional (energy, material-intensive) artificial systems, and rather resemble biological systems (information-intensive systems). Many artificial systems are designed based on (Newtonian) physics assuming that every element obeys simple and static rules; however, the experience of the Internet suggests a different way of designing where growth cannot be controlled but self-organized with autonomous and selfish agents. This book suggests using game theory, a mechanism design in particular, for designing next-generation information systems which will be self-organized by collective acts with autonomous components. The challenge of mapping a probability to time appears repeatedly in many forms throughout this book. The book contains interdisciplinary research encompassing game theory, complex systems, reliability theory and particle physics. All devoted to its central theme: what happens if systems self-repair themselves?.
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
650 0 ▼a Engineering.
650 0 ▼a Self-organizing systems.
650 0 ▼a Computer networks.
830 0 ▼a Intelligent systems reference library; ▼v 101.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=http://dx.doi.org/10.1007/978-3-319-26447-9
945 ▼a KLPA
991 ▼a E-Book(소장)

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