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Agency and media reception [electronic resource] : experiencing video games, film, and television

Agency and media reception [electronic resource] : experiencing video games, film, and television

자료유형
E-Book(소장)
개인저자
Eichner, Susanne.
서명 / 저자사항
Agency and media reception [electronic resource] : experiencing video games, film, and television / Susanne Eichner.
발행사항
Wiesbaden :   Springer Fachmedien Wiesbaden :   Imprint: Springer VS,   2014.  
형태사항
1 online resource (x, 250 p.) : ill. (some col.).
총서사항
Film, Fernsehen, Medienkultur, Schriftenreihe der Hochschule für Film und Fernsehen "Konrad Wolf"
ISBN
9783658046736
요약
What happens to our sense of agency, our general ability to perform actions in our lifeworlds, in the course of media reception and appropriation? Whilst considering media communication as a special form of social action, this work reconsiders the key concepts of social action theory, pragmatism, communication theory, as well as film, game, and television theory. It thus integrates agency as the key to understanding ‘doing media’ and at the same time conceptualizes agency as a specific mode of involvement across media boundaries. This approach amalgamates miscellaneous ideas and conceptions such as interactivity, participation, cognitive control, play or empowerment and applies the theoretical considerations on the basis of textual analyses of the films Inception and The Proposal, the TV shows Lost and I’m a Celebrity and the video games Grand Theft Auto IV, and The Walking Dead.   Contents -Agency Interdisciplinary -Interactivity and Play -From Media Use to Doing Media -Agency as a Mode of Involvement -Levels and Points of Agency -Textuality and Agency – Exemplary Analyses -The Quality of Agency in the Media   Target Groups -Researchers and students of Media Studies in general, game studies, film studies, and television studies   The Author   Dr. Susanne Eichner is lecturer at the Academy of Film and Television, Potsdam-Babelsberg (Hochschule für Film und Fernsehen “Konrad Wolf”) in the department of Media Studies.
일반주기
Title from e-Book title page.  
내용주기
Agency Interdisciplinary -- Interactivity and Play -- From Media Use to Doing Media -- Agency as a Mode of Involvement -- Levels and Points of Agency -- Textuality and Agency – Exemplary Analyses -- The Quality of Agency in the Media.
서지주기
Includes bibliographical references.
이용가능한 다른형태자료
Issued also as a book.  
일반주제명
Video games --Social aspects. Motion pictures --Social aspects. Television --Social aspects. Video gamers. Motion picture audiences. Television viewers. Agent (Philosophy).
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006 m d
007 cr
008 201005s2014 gw a ob 000 0 eng d
020 ▼a 9783658046736
040 ▼a 211009 ▼c 211009 ▼d 211009
050 4 ▼a BL65.C8
082 0 4 ▼a 302.23 ▼2 23
084 ▼a 302.23 ▼2 DDCK
090 ▼a 302.23
100 1 ▼a Eichner, Susanne.
245 1 0 ▼a Agency and media reception ▼h [electronic resource] : ▼b experiencing video games, film, and television / ▼c Susanne Eichner.
260 ▼a Wiesbaden : ▼b Springer Fachmedien Wiesbaden : ▼b Imprint: Springer VS, ▼c 2014.
300 ▼a 1 online resource (x, 250 p.) : ▼b ill. (some col.).
490 1 ▼a Film, Fernsehen, Medienkultur, Schriftenreihe der Hochschule für Film und Fernsehen "Konrad Wolf"
500 ▼a Title from e-Book title page.
504 ▼a Includes bibliographical references.
505 0 ▼a Agency Interdisciplinary -- Interactivity and Play -- From Media Use to Doing Media -- Agency as a Mode of Involvement -- Levels and Points of Agency -- Textuality and Agency – Exemplary Analyses -- The Quality of Agency in the Media.
520 ▼a What happens to our sense of agency, our general ability to perform actions in our lifeworlds, in the course of media reception and appropriation? Whilst considering media communication as a special form of social action, this work reconsiders the key concepts of social action theory, pragmatism, communication theory, as well as film, game, and television theory. It thus integrates agency as the key to understanding ‘doing media’ and at the same time conceptualizes agency as a specific mode of involvement across media boundaries. This approach amalgamates miscellaneous ideas and conceptions such as interactivity, participation, cognitive control, play or empowerment and applies the theoretical considerations on the basis of textual analyses of the films Inception and The Proposal, the TV shows Lost and I’m a Celebrity and the video games Grand Theft Auto IV, and The Walking Dead.   Contents -Agency Interdisciplinary -Interactivity and Play -From Media Use to Doing Media -Agency as a Mode of Involvement -Levels and Points of Agency -Textuality and Agency – Exemplary Analyses -The Quality of Agency in the Media   Target Groups -Researchers and students of Media Studies in general, game studies, film studies, and television studies   The Author   Dr. Susanne Eichner is lecturer at the Academy of Film and Television, Potsdam-Babelsberg (Hochschule für Film und Fernsehen “Konrad Wolf”) in the department of Media Studies.
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
650 0 ▼a Video games ▼x Social aspects.
650 0 ▼a Motion pictures ▼x Social aspects.
650 0 ▼a Television ▼x Social aspects.
650 0 ▼a Video gamers.
650 0 ▼a Motion picture audiences.
650 0 ▼a Television viewers.
650 0 ▼a Agent (Philosophy).
830 0 ▼a Film, Fernsehen, Medienkultur.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=http://dx.doi.org/10.1007/978-3-658-04673-6
945 ▼a KLPA
991 ▼a E-Book(소장)

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 중앙도서관/e-Book 컬렉션/ 청구기호 CR 302.23 등록번호 E14034924 도서상태 대출불가(열람가능) 반납예정일 예약 서비스 M

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