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Inductive acquisition of expert knowledge

Inductive acquisition of expert knowledge (1회 대출)

자료유형
단행본
개인저자
Muggleton, Stephen.
서명 / 저자사항
Inductive acquisition of expert knowledge / Stephen Muggleton.
발행사항
Glasgow :   Turing Institute Pr. ;   Wokingham, England ;   Reading, Mass. :   Addison-Wesley Pub. Co.,   c1990.  
형태사항
ix, 220 p. ; 24 cm.
ISBN
0201175614
일반주기
Includes index  
서지주기
Bibliography: p. 209-214.
일반주제명
Expert systems(Computer science).
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010 ▼a 90100735
020 ▼a 0201175614
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049 1 ▼l 412691579 ▼l 421112157 ▼f 과개
050 0 0 ▼a MLCM 93/02587 (Q)
082 0 4 ▼a 006.33
090 ▼a 006.33 ▼b M951i
100 1 ▼a Muggleton, Stephen.
245 1 0 ▼a Inductive acquisition of expert knowledge / ▼c Stephen Muggleton.
260 ▼a Glasgow : ▼b Turing Institute Pr. ; ▼a Wokingham, England ; ▼a Reading, Mass. : ▼b Addison-Wesley Pub. Co., ▼c c1990.
300 ▼a ix, 220 p. ; ▼c 24 cm.
500 ▼a Includes index
504 ▼a Bibliography: p. 209-214.
650 0 ▼a Expert systems(Computer science).

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.33 M951i 등록번호 421112157 (1회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M
No. 2 소장처 학술정보관(CDL)/B1 국제기구자료실(보존서고8)/ 청구기호 006.33 M951i 등록번호 412691579 도서상태 대출가능 반납예정일 예약 서비스 B M
No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.33 M951i 등록번호 421112157 (1회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M
No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 학술정보관(CDL)/B1 국제기구자료실(보존서고8)/ 청구기호 006.33 M951i 등록번호 412691579 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

목차


CONTENTS
Preface = ⅶ
1 Overview = 1
 1.1 What are expert systems? = 1
 1.2 How expertise is acquired : the debug cycle = 3
 1.3 Induction = 4
 1.4 Inductive knowledge acquisition environment = 8
 1.5 Applications = 8
 1.6 Duce applications = 10
 1.7 Summary = 10
2 Inductive inference = 13
 2.1 Generalisation = 13
 2.2 Examples and rules = 14
 2.3 Criteria for inductively generated results = 16
 2.4 Languages involved in inductive inference = 18
 2.5 Classification learning = 19
 2.6 Finite-stage automata and strategy learning = 24
 2.7 Induction of finite-state automata = 30
 2.8 Conclusion = 31
3 RuleMaster = 33
 3.1 Some issuesin knowledge engineering = 33
 3.2 RuleMaster = 34
 3.3 Knowledge acquisition = 35
 3.4 Types of expert systems supported = 38
 3.5 Radial = 39
 3.6 Individual Radial modules = 45
 3.7 Operator definitions = 50
 3.8 Explanation = 51
 3.9 The Rulemaker code generator = 53
 3.10 External information sources = 60
 3.11 Conclusion = 61
4 Robotic applications = 63
 4.1 Introduction = 63
 4.2 The problem : buildig a five-block arch = 63
 4.3 The action arch = 65
 4.4 The action onto = 66
 4.5 The action clear = 68
 4.6 A session = 68
 4.7 GENARCH = 71
 4.8 Conclusion = 81
5 Expert systems applications = 83
 5.1 Introduction = 83
 5.2 SHUTTLE = 83
 5.3 WILLARD = 86
 5.4 EARL = 91
6 Grammatical induction theory = 95
 6.1 Introduction = 95
 6.2 Language identification = 97
 6.3 Mixed positive/negative presentations = 98
 6.4 Positive samples = 98
 6.5 An efficient new algorithm = 109
 6.6 k-contextual languages = 115
 6.7 Use of semantic information = 120
7 sequence induction applications = 127
 7.1 Introduction = 127
 7.2 A simple grammar = 128
 7.3 1-bit binary adder = 130
 7.4 Traffic light controller = 131
 7.5 Reverse motor problem = 134
 7.6 Algebra Problem = 136
 7.7 Hanging pictures in a room = 140
 7.8 Conclusion = 143
8 Chess strategies = 145
 8.1 Introduction = 145
 8.2 The problem : KBBKN = 147
 8.3 Conclusion = 152
9 Duce = 153
 9.1 Introduction = 153
 9.2 Background = 154
 9.3 Transformation-based induction = 154
 9.4 Operators = 155
 9.5 The search algorithm = 158
 9.6 Animal taxonomy = 159
 9.7 Even-parity = 162
 9.8 Recreation of the KPa7KR structure = 165
 9.9 Neuropsychology application = 168
 9.10 Conclusion = 169
Appendices
 A ACLS, ID3 and CLS = 173
  A.1 The entropy function = 174
 B Definitions = 177
 C Heuristics used in the Iiterature = 181
  C.1 Biermann and Feldman's k-tail predicate = 181
  C.2 Levine's heuristic = 182
  C.3 Miclet's algorithm = 182
  C.4 Angluin's algorithm = 182
 D Proofs = 185
 E Example move sequences = 195
  E.1 Actions = 195
  E.2 Attributes = 195
  E.3 Black plays optimally = 196
  E.4 Black plays badly = 198
 F Results of sequence induction = 201
  F.1 Actions = 201
  F.2 Attributes = 201
  F.3 State machine = 202
 G. Automata after ACLS induction = 203
  G.1 Actions = 203
  G.2 Attributes = 203
  G.3 State description = 204
 H KBBKN Rulemaker induction file = 205
 I KBBKN Radial code = 207
Bibliography = 209
Index = 215


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