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| 001 | 000000718345 | |
| 005 | 20010925135427 | |
| 008 | 000817s2000 maua b 001 0 eng | |
| 010 | ▼a 00064707 | |
| 015 | ▼a GBA0-68421 | |
| 020 | ▼a 0792366115 (hc. : alk. paper) | |
| 040 | ▼a DLC ▼c DLC ▼d UKM ▼d 211009 | |
| 042 | ▼a pcc | |
| 049 | 1 | ▼l 121054091 ▼f 과학 |
| 050 | 0 0 | ▼a TA1634 ▼b .C675 2000 |
| 082 | 0 0 | ▼a 006.3/7 ▼2 21 |
| 090 | ▼a 006.37 ▼b C748 | |
| 245 | 0 0 | ▼a Confluence of computer vision and computer graphics / ▼c edited by Ales Leonardis, Franc Solina, and Ruzena Bajcsy. |
| 260 | ▼a Dordrecht ; ▼a Boston : ▼b Kluwer Academic Publishers, ▼c c2000. | |
| 300 | ▼a xl, 352 p. : ▼b ill. ; ▼c 25 cm. | |
| 490 | 1 | ▼a NATO ASI series. Partnership sub-series 3, High technology ; ▼v v. 84 |
| 500 | ▼a "Published in cooperation with NATO Scientific Affairs Division." | |
| 504 | ▼a Includes bibliographical references and index. | |
| 650 | 0 | ▼a Computer vision. |
| 650 | 0 | ▼a Computer graphics. |
| 700 | 1 | ▼a Leonardis, Ales. |
| 700 | 1 | ▼a Solina, Franc. |
| 700 | 1 | ▼a Bajcsy, Ruzena. |
| 830 | 0 | ▼a NATO ASI series. ▼n Partnership sub-series 3, ▼p High technology ; ▼v vol. 84. |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 006.37 C748 | 등록번호 121054091 (3회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
Proceedings of the NATO Advanced Research Workshop, Ljubljana, Republic of Slovenia, 29-31 August 1999
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
정보제공 :
목차
List of Figures. List of Tables. Preface. Contributing Authors. Introduction; A. Leonardis, et al. 1. From images to virtual and augmented reality; A. Zisserman, et al. 2. Surface reconstruction from multiple views using apparent contours and surface testure; G. Cross, A. Zisserman. 3. Consistent projective reconstruction from multiple views; M. Urban, et al. 4. Accurate natural surface reconstruction from polynocular stereo; R. Sara. 5. Building models from sensor data: An application shared by the computer vision and the computer graphics community; G. Roth. 6. Acquiring range images of objects with non-uniform reflectance using high dynamic scale radiance maps; D. Skocaj, A. Leonardis. 7. Dynamic view interpolation without affine reconstruction; R.A. Manning, C.R. Dyer. 8. Facial motion capturing using an explanation-based approach; H. Tao, Th.S. Huang. 9. Image-based 3D modeling: Modeling from reality; L. Van Gool, et al. 10. Computer vision and graphics techniques for modeling dressed humans; N. Jojica, T.S. Huang. 11. Urban site models: Accurate, detailed, rapid and inexpensive; F.W. Leberl, et al. 12. Medical visualisation, biomechanics, figure animation and robot teleoperation: Themes and links; G.J. Clapworthy, et al. 13. Can virtual look real? A review of virtual studio techniques; A. Wojdala. 14. Real-time 3D-teleimmersion; K. Daniilidis, et al. 15. Augmented reality: A problem in need of many computer vision-based solutions; G. Klinker. 16. Registration methods for harmoniousintegration of real world and computer generated objects; G. Simon, et al. 17. 3D object tracking using analysis/synthesis techniques; A. Gagalowicz, P. Gerard. 18. Augmented reality by integrating multiple sensory modalities for underwater scene understanding; V. Murino, A. Fusiello. Index.
정보제공 :
