| 000 | 00681namuu2200217ia 4500 | |
| 001 | 000045147535 | |
| 005 | 20050126142709 | |
| 008 | 040811s2003 nyu b 000 0 eng d | |
| 020 | ▼a 0333801369 | |
| 035 | ▼a KRIC09436186 | |
| 040 | ▼a DQ$ ▼b spa ▼c DQ$ ▼d OCLCQ ▼d 211009 | |
| 082 | 0 0 | ▼a 006.3 ▼2 22 |
| 090 | ▼a 006.3 ▼b C156a | |
| 100 | 1 | ▼a Callan, Robert. |
| 245 | 1 0 | ▼a Artificial intelligence / ▼c Rob Callan. |
| 260 | ▼a New York : ▼b Palgrave Macmillan , ▼c 2003. | |
| 300 | ▼a 508 p. ; ▼c 25 cm. | |
| 504 | ▼a Includes bibliographical references. | |
| 650 | 0 | ▼a Artificial intelligence. |
| 650 | 0 | ▼a Artificial intelligence ▼v Problems, exercises, etc. |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 006.3 C156a | 등록번호 121103737 (13회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
This project is a modern introduction to AI suitable for both students and those wishing to gain a practical understanding of AI for use in their work. It describes the background history to AI, clarifies what the goals of AI are, and assesses current technology.
There has been significant growth in real-world applications in recent years, e.g. detection of credit card fraud, building robots for industrial tasks and entertainment, securing networks from hackers, making characters in computer games behave more human like. This book introduces the techniques used in these real-world applications.
All chapters include a range of exercises and suggested project work. Website support and an on-line solutions manual will also be available.
This project is a modern introduction to AI suitable for both students and those wishing to gain a practical understanding of AI for use in their work. It describes the background history to AI, clarifies what the goals of AI are, and assesses current technology.
There has been significant growth in real-world applications in recent years, e.g. detection of credit card fraud, building robots for industrial tasks and entertainment, securing networks from hackers, making characters in computer games behave more human like. This book introduces the techniques used in these real-world applications.
All chapters include a range of exercises and suggested project work. Website support and an on-line solutions manual will also be available.
정보제공 :
목차
Preface.- PART ONE: INTRODUCTION Introduction.- PART TWO: LOGIC AND SEARCH Logic?.- Search.- Automating Logical Reasoning.- PART THREE: UNCERTAINTY Bayesian Networks I.- Bayesian Networks II.- Other Approaches to Uncertainty.- PART FOUR: DECIDING ON ACTIONS Decision Networks Planning I.- Planning II.- PART FIVE: LEARNING Introduction to Learning.- Decision Tree Learning.- Inductive Logic Programming.- Reinforcement Learning.- Neural Networks I.- Neural Networks II.- Genetic Algorithms.- PART SIX: NATURAL LANGUAGE UNDERSTANDING AND PERCEPTION Natural Language Processing I.- Natural Language Processing II.- Speech Processing.- Vision.- PART SEVEN: AGENTS, PHILOSOPHY AND APPLICATIONS Agents.- Philosophy of AI.- Some Applications of AI.- Appendix A A Quick Tour of Prolog.- Bibliography.- Index.
정보제공 :
