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Csound : [electronic resource] : a sound and music computing system

Csound : [electronic resource] : a sound and music computing system

자료유형
E-Book(소장)
개인저자
Lazzarini, Victor, 1969-
서명 / 저자사항
Csound : a sound and music computing system [electronic resource] / Victor Lazzarini ... [et al.].
발행사항
Cham :   Springer International Publishing :   Imprint: Springer,   2016.  
형태사항
1 online resourc (xxx, 516 p.) : ill. (some col.).
ISBN
9783319453705
요약
This rigorous book is a complete and up-to-date reference for the Csound system from the perspective of its main developers and power users. It explains the system, including the basic modes of operation and its programming language; it explores the many ways users can interact with the system, including the latest features; and it describes key applications such as instrument design, signal processing, and creative electronic music composition. The Csound system has been adopted by many educational institutions as part of their undergraduate and graduate teaching programs, and it is used by practitioners worldwide. This book is suitable for students, lecturers, composers, sound designers, programmers, and researchers in the areas of music, sound, and audio signal processing. "Today, Csound is in my opinion the most powerful and general program for sound synthesis and processing. Moreover, it is likely to endure, since it is maintained and developed by a team of competent and dedicated persons. The authors of this book are part of this team: they are talented software experts but also composers or sound designers. The book reviews the programs which culminated in the present Csound, and it explains in full detail the recent features. It can thus serve as both an introduction to Csound and a handbook for all its classic and novel resources." [Jean-Claude Risset].
일반주기
Title from e-Book title page.  
내용주기
Music Programming Languages -- An Introduction to the Csound System -- Key Concepts, Abstractions: Instruments, Events -- Variables, Signals, Opcodes -- Advanced Data Types: Strings and Arrays -- Control of Flow and Scheduling -- Creating Signal Graphs and Busses -- User-Defined Opcodes -- The Numeric Score -- MIDI Input and Output -- Open Sound Control and Networking -- Scripting Control I: Python -- Scripting Control II: Clojure -- Classic Synthesis -- Time-Domain Processing -- Spectral Processing -- Granular Techniques -- Physical Models -- Composition Case Studies.
서지주기
Includes bibliographical references and index.
이용가능한 다른형태자료
Issued also as a book.  
일반주제명
CSound (Computer program language). Music --Computer programs. Music --Data processing.
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URL
000 00000nam u2200205 a 4500
001 000046030185
005 20251121110723
006 m d
007 cr
008 200601s2016 sz a ob 001 0 eng d
020 ▼a 9783319453705
040 ▼a 211009 ▼c 211009 ▼d 211009
082 0 4 ▼a 781.34 ▼2 23
084 ▼a 781.34 ▼2 DDCK
090 ▼a 781.34
245 0 0 ▼a Csound : ▼b a sound and music computing system ▼h [electronic resource] / ▼c Victor Lazzarini ... [et al.].
260 ▼a Cham : ▼b Springer International Publishing : ▼b Imprint: Springer, ▼c 2016.
300 ▼a 1 online resourc (xxx, 516 p.) : ▼b ill. (some col.).
500 ▼a Title from e-Book title page.
504 ▼a Includes bibliographical references and index.
505 0 ▼a Music Programming Languages -- An Introduction to the Csound System -- Key Concepts, Abstractions: Instruments, Events -- Variables, Signals, Opcodes -- Advanced Data Types: Strings and Arrays -- Control of Flow and Scheduling -- Creating Signal Graphs and Busses -- User-Defined Opcodes -- The Numeric Score -- MIDI Input and Output -- Open Sound Control and Networking -- Scripting Control I: Python -- Scripting Control II: Clojure -- Classic Synthesis -- Time-Domain Processing -- Spectral Processing -- Granular Techniques -- Physical Models -- Composition Case Studies.
520 ▼a This rigorous book is a complete and up-to-date reference for the Csound system from the perspective of its main developers and power users. It explains the system, including the basic modes of operation and its programming language; it explores the many ways users can interact with the system, including the latest features; and it describes key applications such as instrument design, signal processing, and creative electronic music composition. The Csound system has been adopted by many educational institutions as part of their undergraduate and graduate teaching programs, and it is used by practitioners worldwide. This book is suitable for students, lecturers, composers, sound designers, programmers, and researchers in the areas of music, sound, and audio signal processing. "Today, Csound is in my opinion the most powerful and general program for sound synthesis and processing. Moreover, it is likely to endure, since it is maintained and developed by a team of competent and dedicated persons. The authors of this book are part of this team: they are talented software experts but also composers or sound designers. The book reviews the programs which culminated in the present Csound, and it explains in full detail the recent features. It can thus serve as both an introduction to Csound and a handbook for all its classic and novel resources." [Jean-Claude Risset].
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
650 0 ▼a CSound (Computer program language).
650 0 ▼a Music ▼x Computer programs.
650 0 ▼a Music ▼x Data processing.
700 1 ▼a Lazzarini, Victor, ▼d 1969- ▼0 AUTH(211009)176259.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=http://dx.doi.org/10.1007/978-3-319-45370-5
945 ▼a KLPA
991 ▼a E-Book(소장)

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 중앙도서관/e-Book 컬렉션/ 청구기호 CR 781.34 등록번호 E14023129 도서상태 대출불가(열람가능) 반납예정일 예약 서비스 M

컨텐츠정보

목차

CONTENTS
Part Ⅰ Introduction
 1 Music Programming Systems = 3
  1.1 Introduction = 3
  1.2 Early Music Programming Languages = 4
   1.2.1 MUSIC Ⅳ = 5
   1.2.2 MUSIC Ⅴ = 7
   1.2.3 MUSIC 360 = 9
   1.2.4 MUSIC 11 = 11
  1.3 Csound = 12
   1.3.1 Csound 5 = 14
   1.3.2 Csound 6 = 14
   1.3.3 Compatibility and Preservation = 15
  1.4 Conclusions = 16
 2 Key System Concepts = 17
  2.1 Introduction = 17
  2.2 General Principles of Operation = 18
   2.2.1 CSD Text Files = 18
   2.2.2 Using the Numeric Score = 19
   2.2.3 Csound Options = 20
  2.3 Frontends = 20
   2.3.1 The csound Command = 21
   2.3.2 Console messages = 22
  2.4 Audio Computation, the Sampling Theorem, and Quantisation = 23
   2.4.1 Aliasing = 24
   2.4.2 Quantisation Precision = 25
   2.4.3 Audio Channels = 26
  2.5 Control Rate, ksmps and Vectors = 27
  2.6 Instruments, Instances, and Events = 29
   2.6.1 The Life Cycle of an Instrument = 31
   2.6.2 Global Code = 33
  2.7 Function Tables = 33
   2.7.1 GEN Routines = 33
   2.7.2 Normalisation = 34
   2.7.3 Precision = 34
   2.7.4 Guard Point = 35
   2.7.5 Table types = 35
  2.8 Audio Input and Output = 35
   2.8.1 Audio Buffers = 36
   2.8.2 The Audio IO Layers = 36
   2.8.3 Real-Time Audio = 38
   2.8.4 Offline Audio = 41
  2.9 Csound Utilities = 41
  2.10 Environment Variables = 43
   2.10.1 Configuration File = 43
  2.11 The Csound API = 44
   2.11.1 A Simple Example = 44
   2.11.2 Levels of Functionality = 46
  2.12 Conclusions = 49
Part Ⅱ The Language
 3 Fundamentals  = 53
  3.1 Introduction  = 53
  3.2 Instruments = 54
   3.2.1 Statements = 54
   3.2.2 Expressions = 55
   3.2.3 Comments = 56
   3.2.4 Initialisation Pass = 56
   3.2.5 Performance Time = 56
   3.2.6 Parameters = 58
   3.2.7 Global Space Code = 58
  3.3 Data Types and Variables = 59
   3.3.1 Init-Time Variables = 59
   3.3.2 Control-Rate Variables = 61
   3.3.3 Audio-Rate Variables = 62
   3.3.4 Global Variables = 64
  3.4 Opcodes = 65
   3.4.1 Structure = 65
   3.4.2 Syntax = 66
   3.4.3 Functions = 67
   3.4.4 Initialisation and Performance = 67
  3.5 Fundamental Opcodes = 69
   3.5.1 Input and Output = 69
   3.5.2 Oscillators = 69
   3.5.3 Table Generators = 73
   3.5.4 Table Access = 75
   3.5.5 Reading Soundfiles = 77
   3.5.6 Pitch and Amplitude Converters = 78
   3.5.7 Envelope Generators = 80
   3.5.8 Randomness = 82
  3.6 The Orchestra Preprocessor = 86
  3.7 Conclusions = 89
 4 Advanced Data Types = 91
  4.1 Introduction = 91
  4.2 Strings = 91
   4.2.1 Usage = 92
  4.3 Spectral-Domain Signals = 94
   4.3.1 f-sig Variables = 94
   4.3.2 w-sig Variables = 96
  4.4 Arrays = 97
   4.4.1 Initialisation = 97
   4.4.2 Setting Values = 98
   4.4.3 Reading Values = 99
   4.4.4 Performance Time = 99
   4.4.5 String and f-sig Arrays = 100
   4.4.6 Arithmetic Expressions = 100
   4.4.7 Arrays and Function tables = 101
   4.4.8 Audio Arrays = 102
  4.5 Conclusions = 103
 5 Control of Flow and Scheduling = 105
  5.1 Introduction = 105
  5.2 Program Flow Control = 105
   5.2.1 Conditions = 106
   5.2.2 Branching = 106
   5.2.3 Loops = 111
  5.3 Scheduling = 114
   5.3.1 Performance-Time Event Generation = 115
   5.3.2 Recursion = 116
   5.3.3 MIDI Notes = 117
   5.3.4 Duration Control = 117
   5.3.5 Ties = 118
  5.4 Reinitialisation = 120
  5.5 Compilation = 122
  5.6 Conclusions = 123
 6 Signal Graphs and Busses = 125
  6.1 Introduction = 125
  6.2 Signal Graphs = 126
  6.3 Execution Order  = 127
   6.3.1 Instances = 128
   6.3.2 Instruments = 128
  6.4 Busses = 129
   6.4.1 Global Variables = 129
   6.4.2 Tables = 131
   6.4.3 Software Bus = 134
  6.5 Conclusions = 136
 7 User-Defined Opcodes = 139
  7.1 Introduction = 139
  7.2 Syntax = 140
   7.2.1 Arguments = 140
  7.3 Instrument State and Parameters = 143
  7.4 Local Control Rate = 144
  7.5 Recursion = 147
  7.6 Subinstruments = 150
  7.7 Conclusions = 151
Part Ⅲ Interaction
 8 The Numeric Score = 155
  8.1 Introduction = 155
  8.2 Basic Statements = 156
  8.3 Sections = 158
  8.4 Preprocessing = 159
   8.4.1 Carry = 159
   8.4.2 Tempo = 160
   8.4.3 Sort = 160
   8.4.4 Next-p and Previous-p = 161
   8.4.5 Ramping = 161
   8.4.6 Expressions = 161
   8.4.7 Macros = 162
   8.4.8 Include = 163
  8.5 Repeated Execution and Loops = 163
  8.6 Performance Control = 165
   8.6.1 Extract = 166
   8.6.2 Orchestra Control of Score Playback = 166
   8.6.3 Real-Time Events = 167
  8.7 External Score Generators = 167
  8.8 Alternatives to the Numeric Score = 169
  8.9 Conclusions = 170
 9 MIDI Input and Output = 171
  9.1 Introduction = 171
  9.2 MIDI Messages = 171
   9.2.1 Channel Message Types = 172
  9.3 The Csound MIDI System = 173
   9.3.1 Input = 173
   9.3.2 Output = 176
   9.3.3 MIDI Backends = 177
  9.4 Conclusions  = 178
 10 Open Sound Control and Networking = 181
  10.1 Introduction = 181
  10.2 Open Sound Control = 181
   10.2.1 The OSC Protocol = 182
   10.2.2 Csound Implementation = 182
   10.2.3 Inter-application Examples = 185
  10.3 Network Opcodes = 191
  10.4 Csound UDP Server = 192
  10.5 Conclusions = 193
 11 Scripting Csound = 195
  11.1 Introduction = 195
  11.2 Csound API = 195
  11.3 Managing an Instance of Csound = 196
   11.3.1 Initialisation = 196
   11.3.2 First Compilation = 197
   11.3.3 Performing = 198
   11.3.4 Score Playback Control and Clean-up = 199
  11.4 Sending Events = 200
  11.5 The Software Bus = 200
   11.5.1 Control Data = 200
   11.5.2 Audio Channels = 201
  11.6 Manipulating Tables = 202
  11.7 Compiling Orchestra Code = 203
  11.8 A Complete Example = 203
  11.9 Conclusions = 205
Part Ⅳ Instrument Development
 12 Classic Synthesis = 209
  12.1 Introduction = 209
   12.1.1 Waveforms and Spectra = 210
  12.2 Source-Modifier Methods = 212
   12.2.1 Sources = 212
   12.2.2 Modifiers = 219
   12.2.3 Design Example 1 : Analogue Modelling = 223
   12.2.4 Design Example 2 : Channel Vocoder = 225
  12.3 Distortion Synthesis Methods = 228
   12.3.1 Summation Formulae = 228
   12.3.2 Waveshaping = 232
   12.3.3 Frequency and Phase Modulation = 234
   12.3.4 Phase-Aligned Formant Synthesis = 239
   12.3.5 Modified FM Synthesis = 240
  12.4 Additive Synthesis = 243
   12.4.1 A Tonewheel Organ Instrument = 245
   12.4.2 Synthesis by Analysis = 249
  12.5 Conclusions = 253
 13 Time-Domain Processing = 255
  13.1 Introduction = 255
  13.2 Delay Lines = 255
   13.2.1 Feedback = 258
   13.2.2 All-Pass Filters = 260
   13.2.3 Reverb = 262
   13.2.4 Convolution = 268
  13.3 Variable Delays = 270
   13.3.1 Flanger = 271
   13.3.2 Chorus = 273
   13.3.3 Vibrato = 274
   13.3.4 Doppler = 276
   13.3.5 Pitch Shifter = 278
  13.4 Filters = 280
   13.4.1 Design Example : a Second-Order All-Pass Filter = 280
   13.4.2 Equalisation = 284
   13.4.3 FIR Filters = 285
   13.4.4 Head-Related Transfer Functions = 289
  13.5 Multichannel Spatial Audio = 290
   13.5.1 Ambisonics = 290
   13.5.2 Vector Base Amplitude Panning = 293
  13.6 Conclusions = 293
 14 Spectral Processing = 295
  14.1 Introduction = 295
  14.2 Tools for Spectral Analysis and Synthesis = 296
   14.2.1 Fourier Transform = 296
   14.2.2 Fourier Series = 297
   14.2.3 Discrete Fourier Transform = 298
  14.3 Fast Convolution = 302
  14.4 The Phase Vocoder = 306
   14.4.1 Frequency Effects = 311
   14.4.2 Formant Extraction = 312
   14.4.3 Spectral Filters = 314
   14.4.4 Cross-synthesis and Morphing = 315
   14.4.5 Timescaling = 316
   14.4.6 Spectral Delays = 319
   14.4.7 Miscellaneous Effects = 321
  14.5 Sinusoidal Modelling = 321
   14.5.1 Additive Synthesis = 323
   14.5.2 Residual Extraction = 324
   14.5.3 Transformation = 326
  14.6 Analysis Transformation and Synthesis = 326
   14.6.1 The ATS Analysis = 326
   14.6.2 The ATS Analysis File Format = 328
   14.6.3 Resynthesis of the Sinusoidal Part = 329
   14.6.4 Resynthesis of the Residual Part  = 332
   14.6.5 Transformations = 334
  14.7 Conclusions = 336
 15 Granular Synthesis = 337
  15.1 Introduction = 337
   15.1.1 Low Grain Rates, Long Grains = 338
   15.1.2 High Grain Rates, Periodic Grain Clock = 340
   15.1.3 Grain Clouds, Irregular Grain Clock = 342
  15.2 Granular Synthesis Versus Granular Effects Processing = 343
   15.2.1 Grain Delay = 344
   15.2.2 Granular Reverb = 348
  15.3 Manipulation of Individual Grains = 353
   15.3.1 Channel Masks, Outputs and Spatialisation = 357
   15.3.2 Waveform Mixing = 360
  15.4 Clock Synchronisation = 363
  15.5 Amplitude Modulation and Granular Synthesis = 368
  15.6 Pitch Synchronous Granular Synthesis = 372
  15.7 Morphing Between Classic Granular Synthesis Types = 374
   15.7.1 Glissons = 374
   15.7.2 Grainlets = 375
   15.7.3 Trainlets = 375
   15.7.4 Pulsars = 376
   15.7.5 Formant Synthesis = 376
   15.7.6 Morphing Between Types of Granular Synthesis = 378
  15.8 Conclusions = 384
 16 Physical Models = 385
  16.1 Introduction = 385
  16.2 Waveguides = 385
   16.2.1 Simple Plucked String = 386
   16.2.2 Wind Instruments = 390
   16.2.3 More Waveguide Ideas = 394
  16.3 Modal Models = 395
  16.4 Differential Equations and Finite Differences = 397
  16.5 Physically Inspired Models = 399
  16.6 Other Approaches = 399
   16.6.1 Spring-Mass System = 399
   16.6.2 Scanned Synthesis = 402
   16.6.3 And More = 405
  16.7 Conclusions = 405
Part Ⅴ Composition Case Studies
 17 Iain McCurdy : Csound Haiku = 409
  17.1 Introduction = 409
  17.2 Groundwork = 410
  17.3 The Pieces = 411
   17.3.1 Haiku Ⅰ = 412
   17.3.2 Haiku Ⅱ = 415
   17.3.3 Haiku Ⅲ = 420
   17.3.4 Haiku Ⅳ = 423
   17.3.5 Haiku Ⅴ = 426
   17.3.6 Haiku Ⅵ = 428
   17.3.7 Haiku Ⅶ = 431
   17.3.8 Haiku Ⅷ = 435
   17.3.9 Haiku Ⅸ = 440
  17.4 Conclusions = 442
 18 Øyvind Brandtsegg : Feedback Piece = 443
  18.1 Introduction = 443
  18.2 Feedback-Processing Techniques = 444
  18.3 Coloring Effects = 447
  18.4 Hosting and Interfacing = 450
  18.5 Automation and Composed Form = 450
  18.6 Spatial and Performative Considerations = 451
 19 Joachim Heintz : Knuth and Alma, Live Electronics with Spoken Word = 455
  19.1 Introduction = 455
  19.2 Idea and Set-up = 456
  19.3 Knuth = 456
   19.3.1 Rhythm Analysis = 457
   19.3.2 Possibilities = 458
  19.4 Alma = 460
   19.4.1 Game of Times = 460
   19.4.2 Speech as Different-Sized Pieces of Sounding Matter = 460
   19.4.3 Bringing Back the Past : Four Modes = 463
   19.4.4 Improvisation or Composition = 464
  19.5 Conclusions = 468
 20 John flitch : Se''''nnight = 469
  20.1 Introduction = 469
  20.2 Henon Map and Torus Map = 470
  20.3 Genesis of Se''''nnight = 471
  20.4 Instruments = 472
  20.5 Score Generation = 472
   20.5.1 Score 1 = 472
   20.5.2 Score2 and Score3 = 473
  20.6 Start and End = 474
  20.7 Multichannel Delivery = 474
  20.8 Conclusions = 475
 21 Steven Yi : Transit = 477
  21.1 Introduction = 477
  21.2 About Blue = 478
  21.3 Mixer, Effects and the Signal Graph = 478
  21.4 Instruments = 480
  21.5 Improvisation and Sketching = 483
  21.6 Score = 485
  21.7 Conclusions = 486
 22 Victor Lazzarini : Noctilucent Clouds = 487
  22.1 Introduction = 487
  22.2 The Basic Ingredients = 488
   22.2.1 Dynamic Spectral Delays = 488
   22.2.2 Variable Delay Processing = 491
   22.2.3 Feedback = 492
  22.3 Source Sounds = 493
  22.4 Large-Scale Structure = 495
  22.5 Post-production = 496
   22.5.1 Source Code Packaging = 498
  22.6 Conclusions  = 498
   References = 501
Index = 507

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