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3D synthetic environment reconstruction

3D synthetic environment reconstruction (1회 대출)

자료유형
단행본
개인저자
Abdelguerfi, Mahdi.
서명 / 저자사항
3D synthetic environment reconstruction / edited by Mahdi Abdelguerfi.
발행사항
Boston :   Kluwer Academic Publishers,   c2001.  
형태사항
171 p. : ill. ; 25 cm. + 1 computer optical disc (4 3/4 in.).
총서사항
Kluwer international series in engineering and computer science ; SECS 611
ISBN
0792373219 (hc : alk. paper)
서지주기
Includes bibliographical references and index.
일반주제명
Digital computer simulation. Mathematical models. Computer graphics.
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245 0 0 ▼a 3D synthetic environment reconstruction / ▼c edited by Mahdi Abdelguerfi.
246 3 ▼a Three D synthetic environment reconstruction
260 ▼a Boston : ▼b Kluwer Academic Publishers, ▼c c2001.
300 ▼a 171 p. : ▼b ill. ; ▼c 25 cm. + ▼e 1 computer optical disc (4 3/4 in.).
440 0 ▼a Kluwer international series in engineering and computer science ; ▼v SECS 611
504 ▼a Includes bibliographical references and index.
650 0 ▼a Digital computer simulation.
650 0 ▼a Mathematical models.
650 0 ▼a Computer graphics.
700 1 ▼a Abdelguerfi, Mahdi.

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.693 S993 등록번호 121082105 (1회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

책소개

Although synthetic environments were traditionally used in military settings for mission rehearsal and simulations, their use is rapidly spreading to a variety of applications in the commercial, research and industrial sectors, such as flight training for commercial aircraft, city planning, car safety research in real-time traffic simulations, and video games.
3D Synthetic Environment Reconstruction contains seven invited chapters from leading experts in the field, bringing together a coherent body of recent knowledge relating 3D geospatial data collection, design issues, and techniques used in synthetic environments design, implementation and interoperability. In particular, this book describes new techniques for the generation of Synthetic Environments with increased resolution and rich attribution, both essential for accurate modeling and simulation. This book also deals with interoperability of models and simulations, which is necessary for facilitating the reuse of modeling and simulation components.
3D Synthetic Environment Reconstruction is an excellent reference for researchers and practitioners in the field.?


Although synthetic environments were traditionally used in military settings for mission rehearsal and simulations, their use is rapidly spreading to a variety of applications in the commercial, research and industrial sectors, such as flight training for commercial aircraft, city planning, car safety research in real-time traffic simulations, and video games.
3D Synthetic Environment Reconstruction contains seven invited chapters from leading experts in the field, bringing together a coherent body of recent knowledge relating 3D geospatial data collection, design issues, and techniques used in synthetic environments design, implementation and interoperability. In particular, this book describes new techniques for the generation of Synthetic Environments with increased resolution and rich attribution, both essential for accurate modeling and simulation. This book also deals with interoperability of models and simulations, which is necessary for facilitating the reuse of modeling and simulation components.
3D Synthetic Environment Reconstruction is an excellent reference for researchers and practitioners in the field.?



정보제공 : Aladin

목차

Preface. 1. 1. Introduction. 2. 3D Synthetic Environment Applications. 3. Synthetic Environment Data. 4. The Synthetic Environment Database Generation Process. 5. Synthetic Environment Database Exchange, Reuse and Sharing. 6. Synthetic Environment Visualization Technologies. 7. Conclusion. 8. Acknowledgements. 2. 1. Introduction. 2. Preliminaries. 3. Multiresolution Meshes. 4. Survey of Existing Models. 5. Conclusions. 3. 1. Introduction. 2. The VPF+ Data Structure. 3. The Prototype. 4. NRL's GIDB. 5. Conclusion. 6. Acknowledgements. 4. 1. Introduction. 2. Data Acquisition. 3. Automated Reconstruction. 4. Texture Mapping. 5. Conclusions and Outlook. 5. 1. Introduction / Photo-Realistic Visualization. 2. Visualization. 3. Capturing. 4. Conclusion and Outlook. 6. 1. Introduction. 2. Modeling Requirements for a Mobile Augmented Reality System. 3. Modeling Methods. 4. Conclusions. 7. 1. Introduction. 2. Data Sources. 3. Background Work on Urban Database Construction. 4. Model Building Strategies. 5. Semi-Automatic Urban Construction. 6. Background Work on Urban Visualization. 7. Real-Time Urban Visualization. 8. Conclusions. 9. Future Directions.


정보제공 : Aladin

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