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OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V / 9th ed

OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V / 9th ed (3회 대출)

자료유형
단행본
개인저자
Kessenich, John M. Sellers, Graham. Shreiner, Dave.
서명 / 저자사항
OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V / John Kessenich, Graham Sellers, Dave Shreiner.
판사항
9th ed.
발행사항
Boston, Massachumetts :   Addison-Wesley,   c2017.  
형태사항
xlv, 929 p. : ill. ; 24 cm.
ISBN
9780134495491
일반주기
Includes index.  
일반주제명
Computer graphics.
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245 0 0 ▼a OpenGL programming guide : ▼b the official guide to learning OpenGL, version 4.5 with SPIR-V / ▼c John Kessenich, Graham Sellers, Dave Shreiner.
250 ▼a 9th ed.
260 ▼a Boston, Massachumetts : ▼b Addison-Wesley, ▼c c2017.
300 ▼a xlv, 929 p. : ▼b ill. ; ▼c 24 cm.
500 ▼a Includes index.
630 0 0 ▼a OpenGL.
650 0 ▼a Computer graphics.
700 1 ▼a Kessenich, John M.
700 1 ▼a Sellers, Graham.
700 1 ▼a Shreiner, Dave.
945 ▼a KLPA

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.693 O61-9 등록번호 121241690 (3회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

책소개

Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)

 

The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.

 

OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.

 

This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

 

New coverage in this edition includes

  • Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
  • Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
  • Demonstrations and examples of key features based on community feedback and suggestions
  • Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques



정보제공 : Aladin

저자소개

데이브 슈리너(지은이)

<OpenGL 프로그래밍 가이드>

John M. Kessenich(지은이)

그레이엄 셀러(지은이)

AMD의 소프트웨어 설계자로, AMD의 라데온과 FirePro 제품의 OpenGL, 불칸 드라이버의 개발을 관장했다. 컴퓨터와 기술에 관한 열정은 어린 나이에 BBC Micro와 함께 시작했으며, 여전히 작업을 즐기는 8비트와 16비트 가정용 컴퓨터로 이어졌다. 영국의 사우스햄튼 대학교(University of Southampton)에서 공학 석사를 취득했으며, 지금은 플로리다의 올랜도에서 아내와 두 자녀와 살고 있다.

정보제공 : Aladin

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