| 000 | 00938camuu22002774a 4500 | |
| 001 | 000000804905 | |
| 005 | 20030220114344 | |
| 008 | 020529s2003 maua b 001 0 eng | |
| 010 | ▼a 2002107328 | |
| 020 | ▼a 1558608389 | |
| 040 | ▼a DLC ▼c DLC ▼d 211009 | |
| 042 | ▼a pcc | |
| 049 | ▼a KUBA ▼l 121076336 ▼f 과학 | |
| 050 | 0 0 | ▼a T385 ▼b .L449 2003 |
| 082 | 0 0 | ▼a 006.6/93 ▼2 21 |
| 090 | ▼a 006.693 ▼b L657 | |
| 245 | 0 0 | ▼a Level of detail for 3D graphics / ▼c David Luebke ... [et al.]. |
| 250 | ▼a 1st ed. | |
| 260 | ▼a Boston, MA : ▼b Morgan Kaufmann Publishers, ▼c c2003. | |
| 300 | ▼a xxiv, 390 p. : ▼b ill. (some col.) ; ▼c 25 cm. | |
| 440 | 4 | ▼a The Morgan Kaufmann series in computer graphics and geometric modeling |
| 504 | ▼a Includes bibliographical references (p. 349-369) and index. | |
| 650 | 0 | ▼a Computer graphics. |
| 650 | 0 | ▼a Three-dimensional display systems. |
| 700 | 1 | ▼a Luebke, David P. |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 006.693 L657 | 등록번호 121076336 (3회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.
Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.
Reviews
"A textbook treatment of the concepts, theories, algorithms and data structures essential for modeling detailed three-dimensional graphic worlds. The authors provide a conceptual framework for striking the tricky balance between increasing levels of detail (LOD) and the need for smooth, flowing animation. This technical reference will be of use to professionals in game development, computer animation, information visualization, and virtual reality fields." - Design IssuesFeature
* Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems.* Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds.
* Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics.
* Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement.
* Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.
정보제공 :
목차
Preface
Foreword
Part I: Generation
1. Introduction
2. Mesh Simplification
3. Error Metrics
Part II: Application
4. Runtime Frameworks
5. Catalog of Useful Algorithms
6. Gaming Optimizations
7. Terrain Level of Detail
Part III: Advanced Issues
8. Perceptual Issues
9. Measuring Visual Fidelity
10. Temporal LOD
Glossary
Bibliography
정보제공 :
