| 000 | 00822camuu22002537a 4500 | |
| 001 | 000045129543 | |
| 005 | 20041115161405 | |
| 008 | 031016s2003 nyua 001 0 eng | |
| 010 | ▼a 2003066626 | |
| 020 | ▼a 0071425160 | |
| 035 | ▼a KRIC09502430 | |
| 040 | ▼a 245011 ▼c 245011 ▼d 245011 ▼d 245011 ▼d 211009 | |
| 042 | ▼a pcc | |
| 050 | 0 0 | ▼a T385 ▼b .K483 2003 |
| 082 | 0 0 | ▼a 006.6/93 ▼2 22 |
| 090 | ▼a 006.693 ▼b K45f | |
| 100 | 1 | ▼a Khemlani, Lachmi. |
| 245 | 1 0 | ▼a Form.Z 4: ▼b 3D modelling, rendering, and animation / ▼c Lachmi Khemlani ; foreword by Mark D. Gross. |
| 260 | ▼a New York : ▼b McGraw-Hill , ▼c 2003. | |
| 300 | ▼a xxii, 446 p. : ▼b ill. ; ▼c 24 cm. + ▼e 1 CD-ROM (4 3/4 in.). | |
| 630 | 0 0 | ▼a form. Z. |
| 650 | 0 | ▼a Computer graphics. |
| 650 | 0 | ▼a Computer simulation. |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 006.693 K45f | 등록번호 121100327 (2회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
| No. 2 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 006.693 K45f | 등록번호 121107411 (1회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
| No. 3 | 소장처 세종학술정보원/과학기술실(5층)/ | 청구기호 006.693 K45f | 등록번호 151363678 | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 006.693 K45f | 등록번호 121100327 (2회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
| No. 2 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 006.693 K45f | 등록번호 121107411 (1회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 세종학술정보원/과학기술실(5층)/ | 청구기호 006.693 K45f | 등록번호 151363678 | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
form*Z COMPLETE -- easygoing workshop style
* Create any 2D or 3D objects you can imagine, transform objects into desired configurations, and derive 3D objects from 2D shapes in a number of ways
* Conceptualize dimension and scale, work at multiple topological levels, and create custom textures, reference planes, views, and symbol libraries
* Model free-form shapes with Nurbz, patches, metaballs, and controlled meshes 
* Create sketch renderings as well as realistic lighting and rendering effects with multiple light types, radiosity-based rendering, texture mapping, and decals
* Generate walkthroughs, QuickTime VR movies, and animations for interactive presentations of design concepts
정보제공 :
목차
INTRODUCTION
Getting Acquainted
WORKSHOP 1: LETTING YOURSELF GO
1: Beginning with 2D: A Complete Session
2: Direct 3D
3: Some Basic Functions
4: Combining Objects in Various Ways: The Booleans
Assignment: A Simple Pavilion<
WORKSHOP 2: BRINGING A SENSE OF SCALE
1: Sizing Up Your World
2: Restraining the Cursor
3: Transcending Objects: Working at Multiple Levels
4: Executing Transformations and Making Copies
5: Editing Elements
6: Insertions: A Convenient Alternative to Booleans
Assignment: An Architectural Block Model
WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT
1: Your Own Colors and Styles
2: Controlling the Displays
3: Working With Layers
4: Using Your Own Reference Planes
5: Having Different Views
6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES
1: Going Round and Up and Down
2: Sweeping Your Way Through
3: Skinning and Lofting Your Forms
4: Cutting Your Sections
5: Moving Over Rugged Terrains
6: The Remaining Derivatives
7: Rounding, Bending, Fillets, and Draft Angles
8: Cultivating Attachments
9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD
1: Imaging
2: Lights Galore!
3: Radiosity Based Rendering
4: A Closer Look at Textures
5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC
1: Plain Meshes and Subdivisions
2: Moving, Disturbing, and Deforming Meshes
3: Displacing Meshes
4: Smooth Curves, C-Curves, and C-Meshes
5: Nurbz and Patches
6: Cutting and Gluing Freeform Objects
7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE
1: Writing in 3D
2: The Power of Symbols
3: Panoramic Views and QuickTime VR
4: Animating Your World
5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX
정보제공 :
