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Form.Z 4: 3D modelling, rendering, and animation

Form.Z 4: 3D modelling, rendering, and animation (3회 대출)

자료유형
단행본
개인저자
Khemlani, Lachmi.
서명 / 저자사항
Form.Z 4: 3D modelling, rendering, and animation / Lachmi Khemlani ; foreword by Mark D. Gross.
발행사항
New York :   McGraw-Hill ,   2003.  
형태사항
xxii, 446 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.).
ISBN
0071425160
일반주제명
Computer graphics. Computer simulation.
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100 1 ▼a Khemlani, Lachmi.
245 1 0 ▼a Form.Z 4: ▼b 3D modelling, rendering, and animation / ▼c Lachmi Khemlani ; foreword by Mark D. Gross.
260 ▼a New York : ▼b McGraw-Hill , ▼c 2003.
300 ▼a xxii, 446 p. : ▼b ill. ; ▼c 24 cm. + ▼e 1 CD-ROM (4 3/4 in.).
630 0 0 ▼a form. Z.
650 0 ▼a Computer graphics.
650 0 ▼a Computer simulation.

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.693 K45f 등록번호 121100327 (2회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M
No. 2 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.693 K45f 등록번호 121107411 (1회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M
No. 3 소장처 세종학술정보원/과학기술실(5층)/ 청구기호 006.693 K45f 등록번호 151363678 도서상태 대출가능 반납예정일 예약 서비스 B M ?
No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.693 K45f 등록번호 121100327 (2회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M
No. 2 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.693 K45f 등록번호 121107411 (1회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M
No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 세종학술정보원/과학기술실(5층)/ 청구기호 006.693 K45f 등록번호 151363678 도서상태 대출가능 반납예정일 예약 서비스 B M ?

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form*Z COMPLETE -- easygoing workshop style

Relax, pour a cup of coffee, and pull up a chair, because you've just discovered the most enjoyable way to acquire professional skills with form*Z 4.0. Organized just like the author?s workshop courses taught for over 8 years at the University of California at Berkeley, form*Z 4.0 brings Lachmi Khemlani's expert instruction in the world's most popular 3D modeling program right to your desktop.

Work through Khemlani's interesting exercises and assignments at your own pace. Before you know it, you've explored and mastered the full range of form*Z 4.0's capabilities! This hands-on approach -- evolved over many years of instructing architecture, engineering, and design professionals and students, and based on their feedback -- lets you jump right into creating with form*Z. It's a method that's tailor-made to teach you tools and techniques in the order you want to use them, not the arbitrary sequence of program manuals.

Both the book and the convenient CD lead you through an easy-to-follow workshop, showing you how to:

* Create any 2D or 3D objects you can imagine, transform objects into desired configurations, and derive 3D objects from 2D shapes in a number of ways
* Conceptualize dimension and scale, work at multiple topological levels, and create custom textures, reference planes, views, and symbol libraries
* Model free-form shapes with Nurbz, patches, metaballs, and controlled meshes 
* Create sketch renderings as well as realistic lighting and rendering effects with multiple light types, radiosity-based rendering, texture mapping, and decals
* Generate walkthroughs, QuickTime VR movies, and animations for interactive presentations of design concepts





정보제공 : Aladin

목차

INTRODUCTION

Getting Acquainted

WORKSHOP 1: LETTING YOURSELF GO

1: Beginning with 2D: A Complete Session

2: Direct 3D

3: Some Basic Functions

4: Combining Objects in Various Ways: The Booleans

Assignment: A Simple Pavilion<

WORKSHOP 2: BRINGING A SENSE OF SCALE

1: Sizing Up Your World

2: Restraining the Cursor

3: Transcending Objects: Working at Multiple Levels

4: Executing Transformations and Making Copies

5: Editing Elements

6: Insertions: A Convenient Alternative to Booleans

Assignment: An Architectural Block Model

WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT

1: Your Own Colors and Styles

2: Controlling the Displays

3: Working With Layers

4: Using Your Own Reference Planes

5: Having Different Views

6: Specifying Your Preferences

Assignment: An Item of Furniture

WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES

1: Going Round and Up and Down

2: Sweeping Your Way Through

3: Skinning and Lofting Your Forms

4: Cutting Your Sections

5: Moving Over Rugged Terrains

6: The Remaining Derivatives

7: Rounding, Bending, Fillets, and Draft Angles

8: Cultivating Attachments

9: Alignments, Distributions, Extensions, and Placements

Assignment: Site Planning for Urban Design

WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD

1: Imaging

2: Lights Galore!

3: Radiosity Based Rendering

4: A Closer Look at Textures

5: Other Object Properties

Assignment: A Table Lamp

WORKSHOP 6: GOING ORGANIC

1: Plain Meshes and Subdivisions

2: Moving, Disturbing, and Deforming Meshes

3: Displacing Meshes

4: Smooth Curves, C-Curves, and C-Meshes

5: Nurbz and Patches

6: Cutting and Gluing Freeform Objects

7: The Metaphysics of Metaformz

Assignment: A Curved Roof Structure for a Stadium

WORKSHOP 7: ENDING WITH MORE

1: Writing in 3D

2: The Power of Symbols

3: Panoramic Views and QuickTime VR

4: Animating Your World

5: Internal and External Communication

APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE

INDEX


정보제공 : Aladin

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