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3-D computer graphics: a mathematical introduction with OpenGL

3-D computer graphics: a mathematical introduction with OpenGL (4회 대출)

자료유형
단행본
개인저자
Buss, Samuel R.
서명 / 저자사항
3-D computer graphics: a mathematical introduction with OpenGL / Samuel R. Buss.
발행사항
New York :   Cambridge University Press ,   2003.  
형태사항
xvi, 371 p., [8] p. of plates : ill. ; 24 cm.
ISBN
0521821037
서지주기
Includes bibliographical references (p. 353-357) and index.
일반주제명
Computer graphics. Three-dimensional display systems.
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100 1 ▼a Buss, Samuel R.
245 1 0 ▼a 3-D computer graphics: ▼b a mathematical introduction with OpenGL / ▼c Samuel R. Buss.
246 3 ▼a Three D computer graphics
260 ▼a New York : ▼b Cambridge University Press , ▼c 2003.
300 ▼a xvi, 371 p., [8] p. of plates : ▼b ill. ; ▼c 24 cm.
504 ▼a Includes bibliographical references (p. 353-357) and index.
630 0 0 ▼a OpenGL.
650 0 ▼a Computer graphics.
650 0 ▼a Three-dimensional display systems.

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No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.693 B9813 등록번호 121103746 (3회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M
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컨텐츠정보

책소개

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bezier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation.


정보제공 : Aladin

목차

1. Introduction; 2. Transformations and viewing; 3. Lighting, illumination and shading; 4. Averaging and interpolation; 5. Texture mapping; 6. Color; 7. Bezier curves; 8. B-Splines; 9. Ray tracing; 10. Intersection testing; 11. Radiosity; 12. Animation and kinematics; Appendix A: mathematics background; Appendix B: RayTracing software package.


정보제공 : Aladin

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