| 000 | 00951camuu22002894a 4500 | |
| 001 | 000001099074 | |
| 005 | 20050125144813 | |
| 008 | 020906s2003 nyuaf b 001 0 eng | |
| 010 | ▼a 2002034804 | |
| 020 | ▼a 0521821037 | |
| 035 | ▼a KRIC08968254 | |
| 040 | ▼a 241026 ▼c 241026 ▼d 211062 | |
| 042 | ▼a pcc | |
| 049 | 0 | ▼l 151158186 |
| 050 | 0 0 | ▼a T385 ▼b .B8695 2003 |
| 082 | 0 0 | ▼a 006.6/93 ▼2 21 |
| 090 | ▼a 006.693 ▼b B9813 | |
| 100 | 1 | ▼a Buss, Samuel R. |
| 245 | 1 0 | ▼a 3-D computer graphics: ▼b a mathematical introduction with OpenGL / ▼c Samuel R. Buss. |
| 246 | 3 | ▼a Three D computer graphics |
| 260 | ▼a New York : ▼b Cambridge University Press , ▼c 2003. | |
| 300 | ▼a xvi, 371 p., [8] p. of plates : ▼b ill. ; ▼c 24 cm. | |
| 504 | ▼a Includes bibliographical references (p. 353-357) and index. | |
| 630 | 0 0 | ▼a OpenGL. |
| 650 | 0 | ▼a Computer graphics. |
| 650 | 0 | ▼a Three-dimensional display systems. |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 006.693 B9813 | 등록번호 121103746 (3회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
| No. 2 | 소장처 세종학술정보원/과학기술실(5층)/ | 청구기호 006.693 B9813 | 등록번호 151158186 (1회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 006.693 B9813 | 등록번호 121103746 (3회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 세종학술정보원/과학기술실(5층)/ | 청구기호 006.693 B9813 | 등록번호 151158186 (1회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bezier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation.
정보제공 :
목차
1. Introduction; 2. Transformations and viewing; 3. Lighting, illumination and shading; 4. Averaging and interpolation; 5. Texture mapping; 6. Color; 7. Bezier curves; 8. B-Splines; 9. Ray tracing; 10. Intersection testing; 11. Radiosity; 12. Animation and kinematics; Appendix A: mathematics background; Appendix B: RayTracing software package.
정보제공 :
