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Digital diversions : youth culture in the age of multimedia

Digital diversions : youth culture in the age of multimedia (1회 대출)

자료유형
단행본
개인저자
Sefton-Green, Julian.
서명 / 저자사항
Digital diversions : youth culture in the age of multimedia / edited by Julian Sefton-Green.
발행사항
London :   Routledge ,   1998.  
형태사항
179 p. : ill. ; 24 cm.
총서사항
Media, education and culture
ISBN
1857288564 (hard) 1857288572 (pbk.)
서지주기
Includes bibliographical references and index.
일반주제명
Multimedia systems -- Social aspects. Computer games -- Social aspects. Internet -- Social aspects. Computers and children. Subculture.
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020 ▼a 1857288572 (pbk.)
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042 ▼a lccopycat
050 0 4 ▼a QA76.575 ▼b .D536 1998
082 0 4 ▼a 303.4834 ▼2 22
090 ▼a 303.4834 ▼b D574
245 0 0 ▼a Digital diversions : ▼b youth culture in the age of multimedia / ▼c edited by Julian Sefton-Green.
260 ▼a London : ▼b Routledge , ▼c 1998.
300 ▼a 179 p. : ▼b ill. ; ▼c 24 cm.
440 0 ▼a Media, education and culture
504 ▼a Includes bibliographical references and index.
650 0 ▼a Multimedia systems ▼x Social aspects.
650 0 ▼a Computer games ▼x Social aspects.
650 0 ▼a Internet ▼x Social aspects.
650 0 ▼a Computers and children.
650 0 ▼a Subculture.
700 1 ▼a Sefton-Green, Julian.
945 ▼a KINS

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 중앙도서관/서고6층/ 청구기호 303.4834 D574 등록번호 111334519 (1회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

책소개

This work explores the diverse ways in which young people are active social agents in the production of youth culture in the digital age. It collects an international range of empirical accounts describing the ways in which young people utilize and appropriate new technology. The contributors draw on a range of theoretical perspectives including cultural studies, social anthropology and feminism.




정보제공 : Aladin

목차


CONTENTS
Chapter 1 Introduction : Being Young in the Digital Age / Julian Sefton-Green = 1
Chapter 2 Fun and Games are Serious Business / Helen Nixon = 21
Chapter 3 Blue Group Boys Play Incredible Machine, Girls Play hopscotch : Social Discourse and Gendered Play at the Computer. / Karen Orr Vered = 43
Chapter 4 Digital Visions : Children's 'Creative' Uses of Multimedia Technologies / Julian Sefton-Green ; David Buckingham = 62
Chapter 5 Making Connections : Young People and the Internet / Chris Abbott = 84
Chapter 6 An American otaku (or, a boy's virtual life on the Net) / Joseph Tobin = 106
Chapter 7 Digital Culture - the View from the Dance Floor / Helen Cunningham = 128
Chapter 8 Hackers : Masters of Modernity and Modern Technology / J o ·· rgen Nissen = 149
Notes on Contributors = 172
Index = 174

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