| 000 | 01211camuu22003614a 4500 | |
| 001 | 000045323867 | |
| 005 | 20070129170831 | |
| 008 | 030416s2003 maua b 001 0 eng | |
| 010 | ▼a 2003051256 | |
| 020 | ▼a 0262025450 (hc. : alk. paper) | |
| 020 | ▼a 026252449X | |
| 024 | 3 1 | ▼a 9780262524490 |
| 035 | ▼a (KERIS)REF000007256102 | |
| 040 | ▼a DLC ▼c DLC ▼d DLC ▼d 211009 | |
| 042 | ▼a pcc | |
| 050 | 0 0 | ▼a TK5103.7 ▼b .B65 2003 |
| 082 | 0 0 | ▼a 700/.285 ▼2 22 |
| 090 | ▼a 700.285 ▼b B694w | |
| 100 | 1 | ▼a Bolter, J. David , ▼d 1951-. |
| 245 | 1 0 | ▼a Windows and mirrors : ▼b interaction design, digital art, and the myth of transparency / ▼c Jay David Bolter and Diane Gromala. |
| 260 | ▼a Cambridge, Mass. : ▼b MIT Press , ▼c c2003. | |
| 300 | ▼a xi, 182 p. : ▼b ill. ; ▼c 24 cm. | |
| 490 | 1 | ▼a Leonardo |
| 504 | ▼a Includes bibliographical references (p. 174-176) and index. | |
| 650 | 0 | ▼a Digital communications. |
| 650 | 0 | ▼a Web sites ▼x Design. |
| 650 | 0 | ▼a Digital art. |
| 650 | 0 | ▼a Multimedia systems. |
| 650 | 0 | ▼a Human-computer interaction. |
| 700 | 1 | ▼a Gromala, Diane. |
| 830 | 0 | ▼a Leonardo (Series) (Cambridge, Mass.) |
| 945 | ▼a KINS |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 중앙도서관/서고7층/ | 청구기호 700.285 B694w | 등록번호 111397580 (5회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
In Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Jay David Bolter and Diane Gromala argue that, contrary to Donald Norman's famous dictum, we do not always want our computers to be invisible "information appliances." They say that a computer does not feel like a toaster or a vacuum cleaner; it feels like a medium that is now taking its place beside other media like printing, film, radio, and television. The computer as medium creates new forms and genres for artists and designers; Bolter and Gromala want to show what digital art has to offer to Web designers, education technologists, graphic artists, interface designers, HCI experts, and, for that matter, anyone interested in the cultural implications of the digital revolution.
In the early 1990s, the World Wide Web began to shift from purely verbal representation to an experience for the user in which form and content were thoroughly integrated. Designers brought their skills and sensibilities to the Web, as well as a belief that a message was communicated through interplay of words and images. Bolter and Gromala argue that invisibility or transparency is only half the story; the goal of digital design is to establish a rhythm between transparency--made possible by mastery of techniques--and reflection--as the medium itself helps us understand our experience of it.
The book examines works of digital art from the Art Gallery at SIGGRAPH. These works, and their inclusion in an important computer conference, show that digital art is relevant to technologists. In fact, digital art can be considered the purest form of experimental design; the examples in this book show that design need not deliver information and then erase itself from our consciousness but can engage us in an interactive experience of form and content.
정보제공 :
저자소개
제이 데이비드 볼터(지은이)
조지아공과대학교 문학매체커뮤니케이션학부 교수다. 노스캐롤라이나대학교에서 고전학 박사학위와 컴퓨터과학 석사학위를 받았고 예일대학교, 코넬대학교, 괴팅엔대학교에서 연구원을 지냈다. 매체의 진화, 기술을 활용한 교육, 컴퓨터가 글쓰기에 끼친 영향 등 여러 가지 매체 현상을 연구해 왔다. 국내에는 리처드 그루신과 함께 작업한 『재매개』(2000)로 널리 알려져 있다. 이 책은 디지털판 『미디어의 이해』라 해도 과언이 아닐 정도로 디지털 매체의 성격을 철두철미하게 규명했다. 최근에는 증강현실과 혼합현실까지 관심을 넓혀 여러 활동을 전개하고 있다. 블래어 매킨타이어와 함께 증강현실 랩을 운영하면서 스마트폰과 태블릿용 게임 문화 교육 앱을 개발했다. 이러한 활동을 통해 ‘재매개’ 개념을 확증하고 있다. 저서로는 『창문과 거울』(공저, 2003)과 『글쓰기 공간: 컴퓨터, 하이퍼텍스트, 인쇄의 재매개』(2001), 『글쓰기 공간: 컴퓨터, 하이퍼텍스트, 글쓰기의 역사』(1990) 등이 있다.
Diane Gromala(지은이)
