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Intelligence : the eye, the brain, and the computer

Intelligence : the eye, the brain, and the computer (Loan 6 times)

Material type
단행본
Personal Author
Fischler, Martin A. Firschein, Oscar.
Title Statement
Intelligence : the eye, the brain, and the computer / Martin A. Fischler, Oscar Firschein.
Publication, Distribution, etc
Reading, Mass. :   Addison-Wesley,   c1987.  
Physical Medium
xiv, 331 p., [4] p. of plates : ill. (some col.) ; 25 cm.
ISBN
0201120011 :
General Note
Includes index.  
Bibliography, Etc. Note
Bibliography: p. 311-323.
Subject Added Entry-Topical Term
Artificial intelligence. Machine learning. Cognition. Perception.
000 00895camuuu200289 a 4500
001 000000108480
005 19980603113140.0
008 860211s1987 mauaf b 001 0 eng
010 ▼a 86003557
020 ▼a 0201120011 : ▼c $31.95
040 ▼a DLC ▼c DLC
049 1 ▼l 421111928 ▼f 과개 ▼l 421111929 ▼f 과개
050 0 0 ▼a Q335 ▼b .F57 1987
082 0 0 ▼a 006.3 ▼2 19
090 ▼a 006.3 ▼b F529i
100 1 ▼a Fischler, Martin A.
245 1 0 ▼a Intelligence : ▼b the eye, the brain, and the computer / ▼c Martin A. Fischler, Oscar Firschein.
260 ▼a Reading, Mass. : ▼b Addison-Wesley, ▼c c1987.
300 ▼a xiv, 331 p., [4] p. of plates : ▼b ill. (some col.) ; ▼c 25 cm.
500 ▼a Includes index.
504 ▼a Bibliography: p. 311-323.
650 0 ▼a Artificial intelligence.
650 0 ▼a Machine learning.
650 0 ▼a Cognition.
650 0 ▼a Perception.
700 1 0 ▼a Firschein, Oscar.

Holdings Information

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Science & Engineering Library/Sci-Info(Stacks2)/ Call Number 006.3 F529i Accession No. 421111928 (2회 대출) Availability Available Due Date Make a Reservation Service B M
No. 2 Location Science & Engineering Library/Sci-Info(Stacks2)/ Call Number 006.3 F529i Accession No. 421111929 (4회 대출) Availability Available Due Date Make a Reservation Service B M

Contents information

Book Introduction

This book treats the question of how far we have come in understanding intelligence and in duplicating it mechanically. The major facets of intelligence--reasoning, vision, language and learning are discussed as an approach to contrasting biological intelligence with current computer realizations.


Information Provided By: : Aladin

Author Introduction

앤 마틴(지은이)

<해티의 지난 여름>

Oscar Firschein(지은이)

Fischler A. Martin(지은이)

Information Provided By: : Aladin

Table of Contents


CONTENTS
Part One Foundations = 1
 1. Intelligence = 3
  What is Intelligence? = 3
   Theories of Intelligence = 4
   Theories of Mind = 8
  How Can Intelligence Be Measurd or Evaluated? = 10
   Assessing Human Intelligence = 10
   Assessing Machine Intelligence = 12
  Is Man The Only Intelligent Animal? = 12
  The Machinery of Intelligence
   Reliance on Paradigms = 13
   Two Basic Paradigms = 13
  Artificial Intelligence(AI) = 15
   The Mechanization of Thought = 15
   The Computer and the Two Paradigms = 18
   How Can We Distinguish Between Mechanical and Intelligent Behavior? = 18
   The Role of Representation in Intelligent Behavior = 20
  SUMMARY AND DISCUSSION = 20
 2. The Brain and The Computer = 23
  The Human Brain = 24
   Evolution of the Brain = 24
   Architecture of the Brain = 30
  The Computer = 39
   The Nature of Computer Programs and Algorithms = 40
   The Universal Turing Machine = 43
  Limitations on the Computational Ability of a Logical Device = 43
   The G$$\ddot o$$del Incompleteness Theorem = 43
   Unsolvability by Machine = 45
   Implications of G$$\ddot o$$del's Theorem = 46
   Computational Complexity-the Existence of Solvable but Intrinsically Difficult Problems = 47
  Limitations on the Computational Ability of a Physical Device = 49
   Reliable Computation With Unreliable Components = 51
  DISCUSSION = 55
  Appendixes = 58
   2-1 The Nerve Cell and Nervous System Organization = 58
   2-2 The Digital Computer = 61
 3. The Representation of Knowledge = 63
  Representation : Concepts = 64
   Form vs. Content of Knowledge = 64
   Representing Knowledge = 65
   The Relation Between a Representation and Things Represented = 66
  Role of Representation = 67
  Representations Employed in Human Thinking = 67
   The Use of Models and Representations = 68
   The Use of "Visual" Representations = 69
  Effectiveness of a Representation = 69
  R$$\acute e$$presentations Employed in Artificial Intelligence = 71
   Feature Space (or Decision Space) = 74
   Decision Tree / Gme Tree = 75
   Isomorphic/Iconic/Analogical Representations = 77
  DISCUSSION = 80
Part Two Cognition = 81
 4. Reasoning and Problem Solving = 83
  Human Reasoning = 84
   Human Logical Reasoning = 85
   Human Probabilistic Reasoning = 86
  Formal Reasoning and Problem Solving = 87
   Requirements for a Problem Solver = 87
   Categories of Reasoning = 88
  The Deductive Logic Formalism = 90
   Propositional Calculus = 90
   Propositional Resolution = 91
   Predicates = 93
   Quandfiers = 93
   Semantics = 93
   Computational Issues = 94
   Nonstandard Logics = 95
  Inductive Reasoning = 96
   Measures of Belief = 97
   Bayesian Reasoning = 98
   Belief Functions = 100
   Representing a Problem in a Probabilistic Formalism = 103
   Comments Concerning the Probabilistic Formlism = 103
  Additional Formalisms for Reasoning = 106
   Algebraic / Mathematical Systems = 106
   Heuristic Search = 106
   Programming Systems that Facilitate Reasoning and Problem Solving = 108
   Common-Sense Reasoning = 109
  Problem Solving and Theorem Proving = 110
   Representing the Problem = 111
   The Predicate Calculus Representation for the Monkey/Banana(M/B) Problem = 112
   PROLOG Representation of the M / B Problem = 113
   Production Rule(OPS-5) Representation for the M / B Problem = 113
   General Problem Solver Representation for the M / B Problem = 114
   Formalisms or Reasoning Systems? = 115
   Relating Reasoning Formalisms to the Real World = 115
  DISCUSSION = 116
  Appendixes = 117
   4-1 AI Programming Languages = 117
   4-2 The Monkey / Bananas Problem = 122
 5. Learning = 129
  Human and Animal Learning = 130
   Types of Animal Learning = 131
   Piaget's Theory of Human Intellectual Development = 132
  Similarity = 135
   Similarity Based on Exact Match = 136
   Similarity Based on Approximate Match = 137
  Learning = 137
   Model Instantiation : Parameter Learning = 138
   Model Construction : Description Models = 143
   Concept Learning = 148
  DISCUSSION = 151
  Appendix = 152
   5-1 Parameter Learning for an Implicit Model = 152
 6. Language and Communication = 157
  Language in Animals and Man = 158
   Brain Structures Associated with Language Production and Understanding = 159
   Human Acquisition of Language = 161
   Animal Acquisition of Language = 164
  Language and Thought = 165
  Communication = 167
   The Mechanics of Communication = 167
   Vocabulary of Communication = 168
   Understanding Language = 169
  Machine Understanding of Language = 171
   Faking Understanding = 171
   What Does it Mean for a Computer to Understand? = 171
   The Study of Language = 173
  DISCUSSION = 185
  Appendix = 186
   6-1 Representing Passing Algorithms = 186
   Human Experts = 190
   Production Systems = 191
    Control Structures Used in Production Systems = 192
   Production Systems in Psychological Modeling = 195
   Production Rule-Type Expert Systems = 97
    Plausible Reasoning in Expert Systems = 198
    Basic AI Issues = 200
   DISCUSSION = 202
   Appendix = 202
    7-1 PROSPECTOR Procedure for Hypothesis Updating = 202
Part Three Perception(Vision) = 205
 8. Vision = 207
  The Nature of Organic Vision = 207
  The Evolution and Physiology of Organic Vision = 209
   Seeing and the Evolution of Intelligence = 209
   Evolution and Physiology of the Organic Eye = 211
   Eye and Brain = 213
  The Psychology of Vision = 220
   Perceiving the Visual World : Recognizing Patterns = 220
   Perceptual Organization = 224
   Visual Illusions = 226
   Visual Thinking, Visual Memory, and Cultural Factors = 229
  DISCUSSION = 232
  Appendixes = 233
   8-1 Color Vision and Light = 233
   8-2 Stereo Depth Perception and the Structure of the Human Visual Cortex = 236
 9. Computational Vision = 239
  Signals-to-Symbols Paradigm = 241
  Low Level Scene Analysis(LLSA) = 242
   Image Acquisition(Scanning and Quantizing) = 243
   Image Preprocessing(Thresholding and Smoothing) = 245
   Detection of Local Discontinuities and Homogeneities(Edges, Texture, Color) = 248
   Local Scene Geometry from a Single Image(Shape from Shading and Texture) = 256
   Local Scene Geometry from Multiple Images(Stereo and Optic Flow) = 259
  Intermediate Level Scene Analysis(ILSA) = 262
   Image / Scene Partitioning = 264
   Edge Linking and Deriving a Line Sketch = 269
   Recovering Three-Dimensional Scene Geometry from a Line Drawing = 272
   Image Matching = 276
   Object Labeling = 278
   Model Selection and Instantiation = 279
  High Level Scene Analysis(HLSA) = 281
   Image / Scene Description = 281
   Knowledge Representation = 283
   The Problem of High-Level Scene Analysis = 285
   Reasoning About a Simple Scene = 285
  DISCUSSION = 286
   A Basic Concern About Signals-to-Symbols = 287
   Necessary Attributes of a Machine Vision System = 288
   Summary = 289
  Appendixes = 289
   9-1 Mathematical Techniques for Information Integration = 289
   9-2 A Path-finding Algorithm = 297
   9-3 Relational(Rubber Sheet) Image Matching = 299
   Epilogue = 301
   Bibliography = 311
   Index = 325


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