목차
Quick Start
나무사발 = 32
Bridging & Stiching = 34
등받이 의자 = 36
Spline Morphing = 40
Boolean Animation = 41
옷 입히기 = 43
실내풍경 : 모델링 = 46
소파 = 46
램프 = 49
응접 테이블 = 51
TV 캐비닛 = 57
TV = 59
액자 = 61
방 = 63
리모컨 = 69
Lighting = 74
Flying Logo = 80
Film Reel = 95
영사기 = 97
Wheel = 106
머리 = 110
눈동자 = 112
손 = 114
Teddy Bear = 119
PART 1
1장 Start UP
1절 Warmig Up = 132
프로그램 띄우기 = 133
초기화 파일 = 133
프로그램 종료 = 134
마우스 다루기 = 134
GUI = 134
Tip : 휠마우스와 스크롤링 = 134
Main Window = 135
Manager = 135
Window = 136
Menu bar = 136
Command Palette = 136
Tab = 137
입력란 = 137
2절 Workflow = 138
Layout = 140
인터페이스의 최적화 = 141
윈도의 재배열 = 141
단축키의 최적화 = 142
메뉴의 최적화 = 143
TIP : Alt(option)+클릭+드래그 = 143
TIP : 뷰 라벨링? = 144
Command Palette의 최적화 = 145
Browser = 147
Slide를 드래그 앤 드롭하면 = 148
Tip : CD 카탈로깅과 메모리 = 148
슬라이드를 더블클릭하면 = 149
카탈로그와 파일의 경로 = 150
Tip : Readme.txt & Browser = 151
Function Menu = 152
머티리얼 관리 = 152
3절 View = 156
Tip : 뷰 내비게이션 최적화 = 157
Tip : Mac에서 키 문제 = 157
Tip : 대상체 내비게이션 단축키 = 157
View Panel = 157
뷰 아이콘 = 157
뷰 내비게이션 = 157
대상체 내비게이션 = 157
Edit = 157
Undo View/Redo View = 157
Frame = 158
Redraw = 158
Configure = 158
Active Object = 158
Inactive Object = 159
View Settings = 159
Show Picture = 159
Cameras = 160
Scene Cameras = 160
Link Active Object = 160
Editor Camera = 160
Projection = 160
Tip : 영화에서의 기본 앵글 = 161
Tip : 프로젝션과 카메라 이동 = 161
Perspective = 162
Parallel = 162
Tip : Bottom View & Left View = 162
Military = 163
Frog = 163
Bird = 163
Gentleman = 164
Isometric = 164
Dimetric(또는 Cavalier Projection) = 164
Tip : 카메라 프로젝션과 라이팅 = 165
Display = 165
Level Of Detail(LOD) = 165
Use Render LOD = 165
Gouraud Shading = 165
Quick Shading = 166
Wireframe = 166
Isoparms = 166
Shaded Box = 166
Box = 166
Skeleton = 166
Use Shading Property = 167
Backface Culling = 167
Textures = 167
Tip : 라이팅의 프리뷰 = 168
X-Ray = 169
View = 169
Toggle Active View = 169
View 1 - View 4 / All View = 169
4절 File / Edit = 170
File = 171
Save All = 171
Save Project = 171
Recent Files = 171
Edit = 171
Undo / Redo = 171
Undo(Action) = 172
Undo Buffer = 173
Undo의 종류 = 173
Clipboard = 174
Drawing Pipeline = 175
Drawing Pipeline의 항목들 = 175
Animation = 175
Expression = 175
Generator = 175
Deformation = 175
Display Order = 177
Use Animation = 177
Expression = 177
Generators = 177
Deformers = 177
2장 Setting UP = 178
1절 Setting UP = 180
General Settings = 181
General = 181
High Thread Priority = 181
Graphic Tablet = 181
Tip : 태블릿의 절대 좌표 체계 = 181
Use HPB System = 181
Link Manager Selection = 182
Display Units = 182
Center New Objects in View = 182
Use QuickTime = 183
Render Material on Loading = 183
Generate Backup Copies = 183
Save Layout At Program End = 183
Save RTTM Textures = 184
Load Manager Settings = 184
Save Particles = 184
Undo Depth = 184
Recent File List = 184
Redraw Limi Mililseconds = 184
TIP : 스케일링과 리얼리티 = 184
TIP : 에디터상에서의 리드로잉 속도 = 185
Editor-Pixel : Pixel Ratio = 185
Basic Units = 185
TIP : 측정 단위의 선택 = 186
Animation Units = 186
Views = 187
Refresh Active View Only = 187
Use Textures = 187
Render Safe = 187
Action Safe = 187
Title Safe = 187
TIP : Shadow Mask vs Tritron = 188
Scale Axis = 188
Semi-Transperant Axis = 188
Color = 188
OpenGL = 188
TIP : OepnGL과 랜더링 = 189
Interface = 189
Language = 189
Tip : OpenGL 드라이버 = 189
Dialog = 190
Help Text = 190
Menu = 190
Look & Feel = 190
Reset to Factory Settings = 190
Texture Paths = 191
Macintosh Tab = 191
Project Settings = 192
Frame Rate = 193
Minimum = 193
Maximum = 193
Level of Detail = 193
2절 Render = 194
Tip : 뷰를 랜더링하기 = 195
Tip : Missing Texture = 195
Render View = 195
Tip : 랜더링과 활성뷰 = 195
Render Active Object = 195
Render Region = 195
Tip : 선택적 랜더링 = 196
Render to Picture Viewer = 196
Tip : 프리뷰와 랜더링 = 197
Batch Rendering = 197
Render Settings = 197
New Render Settings = 198
Delete Render Settings = 198
Render Settings = 198
General Tab = 198
Name = 198
Render Mode = 198
Tip : OpenGL & Rendering as Editor = 198
Tip : 와이어프레임 디스플레이 = 199
Tip : Postprocessing & Cartoon Rendering = 200
Tip : Super Comic-Shader = 200
Tip : Scanline과 Phong Shading = 200
Tip : Toon Quality = 200
Tip : Scanline, Z-Buffer Algorithm = 201
Tip : Multiprocessor의 랜더링 속도 = 202
TIP : 랜더링과 Altivec = 202
TIP : Dual CPU & Render time = 202
Radiosity & Raytracing = 203
Raytracing vs Radiosity = 204
TIP : Light Caustics = 205
Antialiasing = 205
TIP : Always 옵션 = 206
TIP : NTSC 변환시 Dithering과 Texure antialiasing = 206
TIP : NTSC & Sharpness = 206
TIP : Antialiaing & Texture Blurring = 207
TIP : 수평 라인 = 207
Tip : 선택적 AA
Oversampling = 208
Transparency = 209
Reflection = 209
Shadow = 209
Tip: Soft Shadow & Shadow Map = 209
Output Tab = 210
Resolution / Fim Format / Pixel = 210
TIP : NTSC 포맷의 문제점 = 212
TIP : D1 = 212
TIP : 35mm 필름 출력 = 213
TIP : Media 100을 위한 설정 = 213
TIP : DV 포맷을 위한 설정 = 213
TIP : RT = 213
Frame = 214
Field Rendering = 214
TIP : Odd Field First or Even Filed First? = 215
TIP : Reverse Field Order = 215
TIP : AE에서의 Field Rendering = 215
TIP : Field Rendering과 Smooth Motion = 215
TIP : F필드 렌더링과 압축 = 216
Frame Rate = 216
Save Tab = 216
Format = 216
TIP : Frame Rate와 퀼리티 = 216
TIP : AVID Codec = 217
TIP : Smearing = 217
TIP : Animated GIFs = 217
TIP : Magic Eye Stereogram = 218
Codec = 218
TIP : AVI포맷의 문제점 = 218
TIP : QT compression = 219
Name = 221
DPI = 221
Alpha Channel = 221
TIP : Additive Composite = 223
Tip : 알파 채널을 와이어프레임으로 렌더링하기 = 223
Tip : White Alpha = 224
Tip : AfterEffects에서의 편집과 알파 채널 = 224
Post Processing = 224
Depth Channel = 227
Tip : Multipass Rendering & Depth Channel = 227
Tip : RLA Format = 227
Path = 228
Extern = 228
Effects Tab = 228
Depth of Field = 228
TIP : True DOF = 229
Lens Effects = 229
Glow Effects = 229
Volumetric Lighting = 230
Level of Detail = 231
Scene Motion Blur(SMB) = 232
TIP : Motion Blur와 Field Rendering = 233
TIP : Stroboscope 효과 = 233
TIP : SMB & Undersampling = 233
TIP : Motion Blur와 Blocky Edge = 234
TIP : Motion Blur와 After Effects = 234
TIP : After Effects와 Shifted pixels = 234
Dithering = 234
Object Motion Blur(OMB) = 234
TIP : MB와 레이트레이싱 = 234
TIP : Particle & OMB = 235
TIP : After Effects에서의 OMB = 235
TIP : 프로펠러의 MB = 235
Filter = 236
Options Tab = 236
Active Object Only = 236
Auto Light = 236
TIP : 디포메이션과 OMB = 236
Tip : Auto Light의 위치 = 236
Log File = 237
Textures = 237
Cancel if Texture Error = 237
Ray Depth = 237
TIP : Ray Depth와 투명 = 238
Reflection Depth = 238
Shadow Depth = 239
Threshold = 239
AA Softness = 240
Cel Render = 241
Illumination = 241
Textures = 241
Outline = 241
Edges = 242
TIP: Wireframe Output = 242
Edge Color = 242
Background Color = 242
TIP : Fresnel Shader = 242
TIP : 3D to Flash = 242
Cartoon Render = 243
Tip : Vecta3D = 243
최상의 질을 위한 렌더 세팅 = 246
Rendering Error : Out of Space / RAM = 249
TIP : 프린팅 = 251
Tip : 인쇄용 해상도 = 251
Preflight Check List = 252
QTVR Tab = 252
몇 가지 용어들 = 253
Horizontal Settings = 254
Vertical Settings = 254
Generate = 254
X/Y Default Resolution = 256
Tip : QTVR을 가능한 한 작게 만들기 = 256
Tip : VR 개발 = 256
TIP : MetaStream = 257
Tip : Keyframing Option = 257
DEMO REEL = 258
CD Demo Reel = 268
Demo Reel을 위한 장비 구성 = 268
Tip : AutoRun 애니메이션 = 268
작업 노트 = 269
3절 Import-Export Setting = 271
3D Studio R4 = 272
TIP : Export시의 문제 = 272
TIP : 3D Studio Max에서 임포트할 경우의 문제 = 273
TIP : MAX 포맷 = 273
DXF = 273
TIP : Tree Pro 임포트 = 274
DEM = 275
Illustrator = 275
TIP : 1:1 Illustrator 임포트 = 275
TIP : Illustrator Path 문제 = 275
Lightwave = 276
TIP : Camera Tracking Info = 276
TIP : Cinema4D XL과 Lightwave의 속도 비교 = 276
QuickDraw3D = 277
VRML 1 = 277
VRML 2 = 278
Wavefront = 279
TIP : File Header = 279
TIP : FormZ 파일의 Import = 279
TIP : FormZ Import = 279
TIP : Importing Rhino Geometry = 280
TIP : OBJ 파일과 파일 크기 = 280
TIP : FormZ 모델과 3D Painting = 280
Fact = 281
Biovision = 281
Tip : 확장자 = 282
TIP : Life Forms = 283
TIP : Poser Figure를 키와 함께 들여오기 = 283
TIP : Poser Figure & BVJ Data = 284
TIP : BVH Import & Poser = 285
Example : Poser 4 to Cinema 4D = 285
TIP : Export Single Mesh from Poser 4 = 286
TIP : MH 3D Animation Master = 287
3장 Tools = 288
1절 Tools = 290
Move = 291
Tip : SoftImage의 Translation의 종류 = 291
Scale = 292
TIP : 클릭-드래그 or 클릭-클릭-드래그? = 292
Rotation = 293
Tip : 작은 Scale로 작업할 경우의 문제 = 293
Tip : Rotating 과 Null = 295
Tip : 가상 회전원 = 295
Tip : 지구의 자전 = 295
Magnify = 295
Camera = 295
Tip : Check Points = 295
Tip : Rotation Center = 295
Tip : Scaling Camera = 296
Object = 297
Points = 297
요약 = 298
Polygons = 298
Object Axis = 299
TIP : 대상체 그룹의 축이동 = 299
TIP : Primitive & Axis = 300
TIP : Recentering = 300
Model = 300
Object 툴과 Model 툴의 차이점 = 300
TIP : Axis Handle = 300
Texture = 301
TIP : Texture Size & Scale = 302
Texture Axis = 302
Example : Film Reel = 302
TIP : 타일링 없이 Mapping하기 = 302
Inverse Kinematics = 303
TIP : IK & 하이어라키 = 304
Inverse Kinematics을 애니메이션에 이용하기 = 305
TIP : IK Limit & bone = 305
TIP : Gimbal Lock-1 = 306
TIP : 키프레임 만들기 = 306
TIP : Scaling = 306
TIP : IK Seuence & Goal = 307
TIP : Puppeteer 플러그인 = 307
TIP : Gimbal Lock-2 = 307
TIP : 피스톤 애니메이트 하기 = 308
TIP : 캐릭터 애니메이션과 모델링 = 309
Animation = 310
Axis = 310
X Axis / Heading = 310
Y Axis / Pitch = 310
Z Axis / Bank = 310
TIP: 파일 호환에서 축의 중요성 = 311
World System / Object System = 311
HPB System = 311
도대체 왜 Euler Angle(HPB)를 사용해야 하는가? = 313
2절 Selection = 315
Introduction = 316
Polygons = 317
Polygon Coordinate System = 317
Parametric Object & Make Editable = 317
Modeling과 Quadrangle = 318
Active Tool Window = 319
TIP : 와이어프레임 가리기 = 319
Selection = 320
Rectangular Selection = 320
Freehand Selection = 320
Polygon Selection = 320
Live Selection = 320
TIP : 선택해제 = 321
TIP : No Edge Selection = 321
TIP : Selection Controls = 321
Selection Modifier = 322
Select All / Deselect All / nvert = 322
Select Connected = 322
Grow Selection / Shrink Selection = 322
Polygon Selection from Points / Point Selection from Polygons = 323
Select Adjacent Polygons = 323
Hide Selected / Hide Unselected / Unhide All = 323
Invert Visibility = 323
Set Selection = 324
TIP : 선택적 매핑 = 324
Object Manager에서의 Frozen Selection = 324
Frozen 포인트(Polygon) Selection = 324
Set Vertex Weight = 325
TIP : Weight와 Influence Area = 326
TIP : Vertex Weight & Deformation = 326
TIP : Multi Texture & Selection Tag = 326
3절 Structure = 328
Edit Surface = 329
Array = 329
Clone = 330
Crumple = 332
Mode = 332
Disconnect = 333
TIP : Seperate Faces = 334
Explode Segments = 334
Matrix Extrude = 334
Quantize = 338
TIP : Rasterizing = 338
Set Value = 339
Coordinate System = 340
Split = 340
Weld = 342
Edit Spline = 342
Hard Interpolation = 342
Soft Interpolation = 343
Equal Tangent Length = 343
Equal Tangent Direction = 343
Join Segment = 344
Break Segment = 344
Reorder First Point = 345
Reverse Sequence = 345
Move Down Sequence / Move Up Sequence = 345
Chamfer = 345
Create Outline = 346
Cross Section = 346
Line Up = 348
Round = 348
Project = 348
Projection 유형 = 349
Make Editable = 350
Add Points = 350
Bevel = 351
Tip : Edge for Realism = 353
Bridge = 353
Example : Edge Turning = 355
Example : Bridging = 355
Create Polygon = 357
Extrude = 358
Extrude Inner = 359
Example : 수도꼭지 = 360
Knife = 361
TIP : Knifing과 Vertex = 362
TIP : Smoothing & Triangle = 362
Normal Move = 363
Example : 신경(神經) 매핑하기 = 363
Normal Scale = 364
Normal Rotate = 364
Magnet = 364
TIP : Magnet의 몇 가지 장점 = 366
TIP : Magnet과 Ctrl(control)+클릭 = 366
Mirror = 366
Coordinate System = 367
TIP : Mirroring Group = 368
Smooth Shift = 368
Align Normals / Reverse Normals = 369
TIP: 불규칙한 노멀 = 370
Optimize = 371
Subdivide = 371
TIP : 라운딩없는 Subdividing의 용도 = 372
TIP : Subdividing & Connecting = 372
TIP : Subdividing & Normals = 373
Triangulate / Untriangulate = 373
TIP : 2개의 폴리곤을 하나로 = 374
Structure Contextual Menu = 374
Snap Settings = 375
Enable Snapping = 376
Construction Plane = 377
Options Tab = 377
Type = 377
TIP : Cornice = 377
Radius = 378
Target의 Topology = 378
TIP: 포인트 스내핑 = 378
World Grid Tab = 380
Enable = 380
Grid Spacing = 380
Lines = 380
Major Lines Every nth = 380
Dynamic Grid = 380
Quantize Tab = 381
Move = 381
Scale / Rotate = 381
Texture = 381
Tools = 381
4절 Functions = 382
Arrange = 383
TIP : Unwrapping Text Group = 384
Center = 384
TIP : Center 툴과 그룹 = 384
Connect = 384
TIP : Only Polygon & Spline = 385
Current State To Object = 385
Example : Connect Spline = 385
Duplicate = 386
Tip: 패스와 축 = 387
Randomize = 387
Tip : Starfield = 388
Reset System = 388
Transfer = 389
Tip : Primitive = 389
4장 Manager
1절 Coordinate Manager = 392
TIP : Modal Structure = 394
2절 Object Manager = 395
Objec Manager에서의 드래그 앤 드롭 = 396
TIP : Object Manager에서 다중 선택 = 397
하이어라키 : Parent, Child, Root & World = 398
File Menu = 399
New Tag = 399
Display Tag = 399
Protection Tag = 400
Smoothing Tag = 400
Tip : Shadow & Smothing = 402
Tip : Jagging = 402
Stick Texture Tag = 403
Tip : Stick Texture Tag & UVW = 403
Restriction Tag = 403
Render Tag = 403
TIP : Crack Illuminating = 404
TIP : Shadow Matte = 405
TIP : Background에 그림자 렌더링하기 = 405
Example : Multi-pass Rendering = 405
Texture Tag = 408
Metaball Tag = 409
Anchor Tag = 409
IK Tag = 410
TIP : Coordinate Manager에서 캐릭터의 회전 범위값 조정 = 411
TIP : Octopus = 411
Tip : IK 체인과 Dampping = 411
Tip : IK와 하이어라키 Depth = 412
Example : IK Angle Limit = 412
Motion Blur Tag = 413
URL Tag = 413
New Expression = 413
TIP : Expression 정리하기 = 413
Fixing Expression = 414
IK Expression = 414
Sun Expression = 414
Target Expression = 414
C.O.F.F.E.E Expression = 414
TIP : Flocking / Collision Detection? = 415
TIP : SDK & Crossplatform = 415
Example Snake Charmer = 420
Load Object = 420
Save Object As... = 420
Display Tags = 420
Object Menu = 420
Object Display = 420
Object Activation = 422
Edit Object = 422
Group Objects / Expand Object Group = 422
Information(Object) & (Scene) = 423
Search Active Object = 423
Fold All / Unfold All = 423
Fix Bones / Reset Bones = 423
Bake Particles = 424
Tags Menu = 424
Edit Tag = 424
Copy Tag to Children / Delete Tag from Children = 424
Texture Menu = 425
Generate UVW Coordinates = 425
Generate UVW Coordinates = 426
Assign UVW Coordinates = 426
Fit to = 426
Adapt to = 427
TIP : Texture Striping = 428
Mirror = 428
3절 Structure Manager = 429
Structure Manager에서의 내비게이션 = 431
Selection = 431
Selection Frame = 431
Drag & Drop = 431
File Menu = 433
New Line = 433
Import ASCII Sheet = 433
Export ASCII Sheet = 434
Close = 435
Mode Menu = 434
Points = 434
Polygons = 434
UVW = 434
Vertex Map = 435
4절 Picture Viewer = 436
File Menu = 437
Open / Export = 437
Stop Rendering = 437
View Menu = 437
Red, Green, Blue = 438
Alpha = 438
Greyscale = 438
PART 2
1장 Geometry
1절 Introduction = 444
Modeling Steps = 445
Concept Sketch = 445
Rough Modeling = 446
Modeling = 446
3D 공간 = 447
3D 공간과 대상체 = 448
Normal과 Shading = 451
Primitive = 453
Deformation = 455
Spline Modeling = 458
Example : 스캐너를 이용하여 스플라인 만들기 = 461
공간의 교차 = 462
Boolean Modeling = 465
안과 밖 = 468
Cage Modeling = 472
Volume Modeling = 473
Derived Surface = 474
Smoothing을 위한 모델링 = 474
애니메니션을 위한 모델링 = 475
Edge Loops = 477
2절 Primitives = 478
Null Object = 479
Tip : Null & Animation = 480
TIP : Camera Tracking = 481
Polygon Object = 482
Primitives = 482
Cone = 484
Cube = 485
TIP : Cube의 용도 = 486
Cylinder = 486
TIP : Cylinder의 용도 = 487
Disc = 488
TIP : Subdividing Disc = 488
Plane = 488
Polygon = 489
Sphere = 489
Tip : Perfect Sphere Stretching = 489
Tip : 6.1의 Sphere = 490
Torus = 490
Tip : Perfect Sphere = 490
Capsule = 491
Oil Tank = 491
Tube = 492
Pyramid = 493
Platonic Objects = 494
Figure = 494
TIP : Poleless Sphere = 494
TIP : Zygote Figure = 495
Landscape = 495
Example : 지형 = 496
TIP : Mapping 문제 = 496
Relief = 498
TIP : Smooth terrain = 499
TIP : Shader = 500
TIP : Plant Studio = 500
TIP : Bryce 4&C4D = 500
TIP : GPS 데이터 & DEM 파일 = 501
3절 Spline = 503
Curve = 504
Segment = 504
Type = 506
Close Spline = 509
Interpolation = 509
폴리곤 해상도와 Interpolation = 510
Tip : Interpolated Point = 510
Tip : RAM 절약하기 = 511
Tip : Reflection & Polycount = 511
Create Spline = 512
Tip : Point Selection으로 스플라인 만들기 = 512
Tip : Spline 취소하기 = 512
Freehand = 513
Tip : 프리핸드 스플라인과 플레인 = 513
Bezier, B-Spline, Linear, Cubic, Akima = 513
Spline Primitives = 514
Arc = 515
Circle = 515
Helix = 516
Tip : 나선형 미끄럼틀 = 516
n-Side = 517
Rectangle = 517
Star = 517
Text = 518
Tip : Text Wrapping = 519
Tip : Beveling Serif = 519
Vectorizer = 519
Tip : Kerning = 519
Tip : 서체 = 519
Tip : Type 1 서체의 선택 = 519
4-Sided = 520
Cissoid = 521
Cog Wheel = 521
Example : Gear = 522
Cycloid = 523
Formula = 524
Example : 확대경 = 525
Flower = 526
Profile = 526
4절 NURBS = 528
Hyper NURBS = 529
Tip : Hyper NURBS의 디스플레이 = 530
Tip : Hyper NURBS & Generator = 530
Tip : Hyper NURBS & Make Editable = 531
Dos & Don'ts = 532
Tip : Hyper NURBS Check Points = 532
Tip : Hyper NURBS & Hard Edge = 532
Tip : Subdivision 서피스 = 532
Structure Tool과 Hyper NURBS = 532
Hyper NURBS & Weld / Bridge / Create Poly = 533
Make Editable = 534
Example : 몸통 만들기 = 535
Example : 머리 만들기 = 536
TIP : Smoothing tag & Hyper NURBS = 539
Tip : Current State to Object = 539
Tip : Hyper NURBS에 다음과 같은 기능이 더해진다면 어떨까? = 539
NURBS 모델링 = 541
TIP : NURBS의 장점 = 543
TIP : Spline 모핑 = 543
TIP : 스플라인 모핑으로 구름 만들기 = 543
Extrude NURBS = 544
Tip : Spline Hierarchy & Extrding = 544
TIP : NURBS & Interpolation = 546
TIP : Rounding = 546
Lathe NURBS = 546
TIP : Cap과 스플라인 = 547
Example : Bolt = 547
TIP : Animating Lathing = 547
Example : Lens or Dome = 548
Example : Brush = 548
Example : 커피 잔 = 548
TIP : Geometry와 굴절 = 549
TIP : Spline과 Refraction = 550
TIP : 확대경과 Lathing = 549
Example : 3D Wheel = 551
Loft NURBS = 552
TIP : Organic Object = 553
TIP : 두께 = 554
TIP : 인터폴레이션과 크로스 섹션 = 554
Example : 청소기 = 554
TIP : 해삼의 촉수 = 555
Example : AKG 헤드폰 = 555
Example : 나뭇잎 만들기 = 555
Example : Loft NURBS & Cap = 555
Example : 차체 만들기 = 556
Example : Loft NURBS로 머리 만들기 = 557
얼굴의 스플라인에 대하여 = 558
Example : 머리 모델링 = 559
Sweep NURBS = 561
Tip : Rail Spline & Interpolation = 561
Tip : Pinching = 563
TIP : 스케일링 = 563
TIP : Railing = 563
Example : 파이프 = 564
Example : 전기코드 = 564
TIP : Antenna = 564
Bezier NURBS = 565
TIP : 만드는 동안의 Closing = 565
TIP : 만들어진 후의 Closing = 566
TIP : 커튼 = 566
TIP : 천막 = 566
Example : Mask = 566
Details Tab = 567
TIP : Beveling & Radius = 567
5절 Modeling = 570
Array = 571
Tip : Radial Array의 용도 = 571
Boolean = 571
Tip : 연속적인 불린 = 573
Tip : File Size = 573
Tip : 불린 라운딩? = 573
Tip : Rounding Boolean Cut? = 574
Tip : Smoothness = 574
Tip : 에지 Dissolve = 574
Tip : Shading Artefect = 574
Tip : Normal의 방향과 불린 = 575
Example : 포크 = 575
Example : 빛이 뚫고 지나가게하기 = 575
Example : Bolt & Knot = 575
Example : Boat = 575
Boolean Animation = 576
Tip : Check Point = 576
나무파기 = 576
Tip : 도화선의 점화 = 578
Tip : 액체의 표현 = 578
Example : Complex Terrain = 578
Tip : 물따르기 = 578
Tip : 불린에 관한 주의점 = 579
Tip : Boolean with Amorphium or Clayscape = 579
Instance = 580
Tip : Instance와 렌더링 시간, 램 = 581
Tip : Instance & Null = 581
Example : Instance = 581
Tip : Particle & Instance = 581
Metaball = 585
TIP : Make Editable & Metaball = 585
TIP : 캐릭터와 메타볼 = 585
Tip : Use REnder LOD = 586
Tip : Meta Shell = 586
Tip : Parameter 애니메이션 = 587
Tip : 메타볼 모델링 = 587
Symmetry = 587
Example : 이랑 = 588
Tip : X〓0 = 588
Tip : Symmetry & Mapping = 588
Construction Plane = 588
Tip : 모델링에서 플레인 개념 = 589
Tip : Construction Plane = 589