| 000 | 00959camuu22003014a 4500 | |
| 001 | 000045422926 | |
| 005 | 20080221105500 | |
| 008 | 040407s2004 mau b 001 0 eng | |
| 010 | ▼a 2004049934 | |
| 020 | ▼a 0262134470 (alk. paper) | |
| 020 | ▼a 0262633558 (pbk.) | |
| 020 | ▼a 9780262633550 (pbk.) | |
| 035 | ▼a (KERIS)REF000010173830 | |
| 040 | ▼a DLC ▼c DLC ▼d DLC ▼d 211009 | |
| 042 | ▼a pcc | |
| 050 | 0 0 | ▼a T14.5 ▼b .M4 2004 |
| 082 | 0 0 | ▼a 303.48/3 ▼2 22 |
| 090 | ▼a 303.483 ▼b M123t | |
| 100 | 1 | ▼a McCarthy, John ▼q (John C.) |
| 245 | 1 0 | ▼a Technology as experience / ▼c John McCarthy and Peter Wright. |
| 260 | ▼a Cambridge, Mass. : ▼b MIT Press , ▼c 2004. | |
| 300 | ▼a x, 211 p. ; ▼c 23 cm. | |
| 504 | ▼a Includes bibliographical references and index. | |
| 650 | 0 | ▼a Technology ▼x Social aspects. |
| 650 | 0 | ▼a Interactive multimedia. |
| 700 | 1 | ▼a Wright, Peter ▼q (Peter Charles) |
| 945 | ▼a KINS |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 중앙도서관/서고6층/ | 청구기호 303.483 M123t | 등록번호 111458274 (2회 대출) | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
In Technology as Experience, John McCarthy and Peter Wright argue that any account of what is often called the user experience must take into consideration the emotional, intellectual, and sensual aspects of our interactions with technology. We don't just use technology, they point out; we live with it. They offer a new approach to understanding human-computer interaction through examining the felt experience of technology. Drawing on the pragmatism of such philosophers as John Dewey and Mikhail Bakhtin, they provide a framework for a clearer analysis of technology as experience.
Just as Dewey, in Art as Experience, argued that art is part of everyday lived experience and not isolated in a museum, McCarthy and Wright show how technology is deeply embedded in everyday life. The "zestful integration" or transcendent nature of the aesthetic experience, they say, is a model of what human experience with technology might become.
McCarthy and Wright illustrate their theoretical framework with real-world examples that range from online shopping to ambulance dispatch. Their approach to understanding human computer interaction -- seeing it as creative, open, and relational, part of felt experience -- is a measure of the fullness of technology's potential to be more than merely functional.
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