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20181114110110 |
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150406s2015 enka o 001 0 eng d |
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▼a 9781784399924 (electronic bk.)
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▼a 1784399922 (electronic bk.)
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▼a 1784399930
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▼a 9781784399931
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▼a (OCoLC)906578274
▼z (OCoLC)904517872
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| 037 |
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▼a CL0500000574
▼b Safari Books Online
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| 037 |
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▼a 74F19ADF-F77B-4C7A-B595-65B7ABD7710D
▼b OverDrive, Inc.
▼n http://www.overdrive.com
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▼a UMI
▼b eng
▼e rda
▼e pn
▼c UMI
▼d DEBBG
▼d EBLCP
▼d COO
▼d OCLCF
▼d OCLCO
▼d N$T
▼d TEFOD
▼d IDB
▼d AGLDB
▼d ICA
▼d ZCU
▼d MERUC
▼d OCLCQ
▼d OCLCO
▼d D6H
▼d OCLCQ
▼d VTS
▼d CEF
▼d ICG
▼d OCLCQ
▼d OCLCO
▼d 211009
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▼a MAIN
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| 050 |
4
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▼a TR897.72.B55
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0
4
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▼a 006.696
▼2 23
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▼a 006.696
▼2 DDCK
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| 090 |
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▼a 006.696
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| 100 |
1
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▼a Valenza, Enrico.
|
| 245 |
1
0
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▼a Blender cycles
▼h [electronic resource] :
▼b materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender /
▼c Enrico Valenza.
|
| 246 |
3
0
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▼a Materials and textures cookbook :
▼b over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender
|
| 246 |
3
0
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▼a Over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender
|
| 250 |
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▼a 3rd ed.
|
| 260 |
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▼a Birmingham, UK :
▼b Packt Publishing,
▼c 2015.
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| 300 |
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▼a 1 online resource (387 p.) :
▼b ill.
|
| 490 |
1
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▼a Quick answers to common problems
|
| 500 |
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▼a Title from e-Book title page.
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| 500 |
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▼a Includes index.
|
| 505 |
0
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▼a Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups.
|
| 505 |
8
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▼a Chapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material.
|
| 505 |
8
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▼a Creating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with procedurals.
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| 505 |
8
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▼a Creating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; Introduction.
|
| 505 |
8
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▼a Creating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders -- the bark; Creating tree shaders -- the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in Cycles.
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| 520 |
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▼a This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
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| 530 |
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▼a Issued also as a book.
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| 538 |
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▼a Mode of access: World Wide Web.
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| 630 |
0
0
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▼a Blender (Computer file).
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| 650 |
0
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▼a Computer animation.
|
| 650 |
0
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▼a Open source software.
|
| 700 |
1
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▼a Yamanoor, Srihari.
|
| 830 |
0
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▼a Quick answers to common problems.
|
| 856 |
4
0
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▼u https://oca.korea.ac.kr/link.n2s?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=959976
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| 945 |
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▼a KLPA
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| 991 |
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▼a E-Book(소장)
|