Next generation computer animation techniques [electronic resource] : Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers
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| 008 | 190708s2017 sz a ob 101 0 eng d | |
| 020 | ▼a 9783319694863 | |
| 020 | ▼a 9783319694870 (e-book) | |
| 040 | ▼a 211009 ▼c 211009 ▼d 211009 | |
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| 245 | 0 0 | ▼a Next generation computer animation techniques ▼h [electronic resource] : ▼b Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers / ▼c Jian Chang ... [et al.], editors. |
| 260 | ▼a Cham : ▼b Springer, ▼c c2017. | |
| 300 | ▼a 1 online resource (viii, 249 p.) : ▼b ill. | |
| 490 | 1 | ▼a Image Processing, Computer Vision, Pattern Recognition, and Graphics ; ▼v 10582 |
| 500 | ▼a Title from e-Book title page. | |
| 504 | ▼a Includes bibliographical references and index. | |
| 505 | 0 | ▼a Simulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications. |
| 520 | ▼a This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications. | |
| 530 | ▼a Issued also as a book. | |
| 538 | ▼a Mode of access: World Wide Web. | |
| 650 | 0 | ▼a Computer animation ▼v Congresses. |
| 700 | 1 | ▼a Chang, Jian. |
| 711 | 2 | ▼a AniNex (Workshop) ▼n (3rd : ▼d 2017 : ▼c Bournemouth, England). |
| 830 | 0 | ▼a Image Processing, Computer Vision, Pattern Recognition, and Graphics ; ▼v 10582. |
| 856 | 4 0 | ▼u https://oca.korea.ac.kr/link.n2s?url=https://doi.org/10.1007/978-3-319-69487-0 |
| 945 | ▼a KLPA | |
| 991 | ▼a E-Book(소장) |
소장정보
| No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
|---|---|---|---|---|---|---|---|
| No. 1 | 소장처 중앙도서관/e-Book 컬렉션/ | 청구기호 CR 006.696 | 등록번호 E14015111 | 도서상태 대출불가(열람가능) | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
책소개
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held? in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.
The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured? according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
정보제공 :
목차
Intro -- Preface -- Organization -- Contents -- Simulation and Rendering for Computer Animation -- Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer A ... -- Abstract -- 1 Introduction -- 2 Applications -- 3 Swimming Hydrodynamics -- 4 Swimming Biomechanics -- 4.1 Animals -- 4.2 Humans -- 5 Computational Fluid Dynamics Modeling -- 5.1 Geometry Model Reduction -- 5.2 Fluid Discretization Methods -- 5.3 Turbulence Modeling and Vortex Shedding -- 5.4 Solid-Fluid Coupling -- 5.5 Multi-phase Flow -- 6 Conclusions -- Acknowledgment -- References -- Motion Capture and Estimation of Dynamic Properties for Realistic Tree Animation -- 1 Introduction -- 2 Related Work -- 3 Overview -- 4 Motion Capture -- 5 Parameter Estimation -- 5.1 Semi-automatic Tracking -- 5.2 Motion Trajectory of a Branch -- 5.3 Dynamic Property Estimation -- 5.4 Pattern of the Natural Frequency -- 6 Tree Modeling and Animation -- 6.1 Tree Modeling -- 6.2 Tree Animation -- 7 Results and Limitations -- 8 Conclusion -- References -- MPM Based Simulation for Various Solid Deformation -- 1 Introduction -- 2 Related Work -- 2.1 SPH Simulation -- 2.2 MPM Simulation -- 3 Solid Mechanics -- 3.1 Elastic Constitutive Model -- 3.2 Von Mises Plasticity -- 3.3 Drucker-Prager Model -- 4 Material Point Method -- 4.1 Interpolation Scheme -- 4.2 Full Method -- 4.3 Grid-Based Collision Between Different Objects -- 5 Results -- 6 Discussion and Conclusion -- References -- Sampling Hierarchical Position-Based Dynamics Simulation -- Abstract -- 1 Introduction -- 2 Related Works -- 3 Main Problems and Error Generation in HPBD Simulation -- 3.1 Summary of the Main Problems of HPBD -- 3.2 Reproducing a Problematic HPBD Generation Process -- 3.3 Defective Results of HPBD Simulation -- 4 Multi-grid Generation Based on Importance Sampling -- 4.1 Voxelization-Based Sampling -- 4.2 Building Links Between Layers -- 5 Experiments and Results -- 6 Conclusions -- Acknowledgments -- References -- Fast and Robust Point-in-Spherical-Polygon Tests Using Multilevel Spherical Grids -- 1 Introduction -- 2 Our Algorithm -- 2.1 Conventions and Definitions -- 2.2 Constructing Multilevel Spherical Grids -- 2.3 Predetermining Center Points of Grid Cells -- 2.4 Point-in-Spherical-Polygon Test -- 3 Results and Discussion -- 4 Conclusion -- References -- Character Modeling and Dynamics -- Repurpose 2D Character Animations for a VR Environment Using BDH Shape Interpolation -- 1 Introduction -- 2 Related Work -- 3 2D Characters in a 3D Environment -- 4 Results -- 5 Conclusion -- References -- Clothes Size Prediction from Dressed-Human Silhouettes -- 1 Introduction -- 2 Related Work -- 2.1 Landmarks Detection Methods -- 2.2 Regression Methods -- 2.3 Image-Based 3D Human Body Reconstruction -- 3 Method -- 3.1 Training Data Preparation -- 3.2 Silhouette Size Estimation -- 3.3 2D Landmarks Regression -- 3.4 Body Sizes Estimation -- 3.5 Size Chart Searching -- 4 Results -- 4.1 Testing Data I.
