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Novel 3D media technologies [electronic resource]

Novel 3D media technologies [electronic resource]

자료유형
E-Book(소장)
개인저자
Kondoz, A. M. (Ahmet M.). Dagiuklas, Tasos.
서명 / 저자사항
Novel 3D media technologies [electronic resource] / Ahmet Kondoz, Tasos Dagiuklas, editors.
발행사항
New York :   Springer US :   Imprint: Springer,   c2015.  
형태사항
1 online resource (ix, 249 p.) : ill. (some col.).
ISBN
9781493920266
요약
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media.
일반주기
Title from e-Book title page.  
내용주기
Introduction -- Novel approaches to Immersive Media: from enlarged field-of-view to multi-sensorial experiences -- 3D Video Representation and Coding -- Full Parallax 3D Video Content Compression -- 3D Holoscopic Video Representation and Coding Technology -- Visual Attention Modelling in a 3D Context -- Dynamic cloud resource migration for efficient 3D video processing in mobile computing environments -- Cooperative Strategies for End-to-End Energy Saving and QoS Control -- Real-Time 3D QoE Evaluation of Novel 3D Media -- Visual discomfort in 3DTV: Definitions, causes, measurement, and modeling -- 3D Sound Reproduction by Wave Field Synthesis -- Utilizing social interaction information for efficient 3D immersive overlay communications.
서지주기
Includes bibliographical references and index.
이용가능한 다른형태자료
Issued also as a book.  
일반주제명
3-D video (Three-dimensional imaging). Multimedia communications --Technological innovations.
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020 ▼a 9781493920266
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082 0 4 ▼a 006.6/96 ▼2 23
084 ▼a 006.696 ▼2 DDCK
090 ▼a 006.696
245 0 0 ▼a Novel 3D media technologies ▼h [electronic resource] / ▼c Ahmet Kondoz, Tasos Dagiuklas, editors.
260 ▼a New York : ▼b Springer US : ▼b Imprint: Springer, ▼c c2015.
300 ▼a 1 online resource (ix, 249 p.) : ▼b ill. (some col.).
500 ▼a Title from e-Book title page.
504 ▼a Includes bibliographical references and index.
505 0 ▼a Introduction -- Novel approaches to Immersive Media: from enlarged field-of-view to multi-sensorial experiences -- 3D Video Representation and Coding -- Full Parallax 3D Video Content Compression -- 3D Holoscopic Video Representation and Coding Technology -- Visual Attention Modelling in a 3D Context -- Dynamic cloud resource migration for efficient 3D video processing in mobile computing environments -- Cooperative Strategies for End-to-End Energy Saving and QoS Control -- Real-Time 3D QoE Evaluation of Novel 3D Media -- Visual discomfort in 3DTV: Definitions, causes, measurement, and modeling -- 3D Sound Reproduction by Wave Field Synthesis -- Utilizing social interaction information for efficient 3D immersive overlay communications.
520 ▼a This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media.
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
650 0 ▼a 3-D video (Three-dimensional imaging).
650 0 ▼a Multimedia communications ▼x Technological innovations.
700 1 ▼a Kondoz, A. M. ▼q (Ahmet M.).
700 1 ▼a Dagiuklas, Tasos.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=http://dx.doi.org/10.1007/978-1-4939-2026-6
945 ▼a KLPA
991 ▼a E-Book(소장)

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No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 중앙도서관/e-Book 컬렉션/ 청구기호 CR 006.696 등록번호 E14025024 도서상태 대출불가(열람가능) 반납예정일 예약 서비스 M

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