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Designing the future : the computer in architecture and design

Designing the future : the computer in architecture and design

Material type
단행본
Personal Author
Baker, Robin.
Title Statement
Designing the future : the computer in architecture and design / Robin Baker.
Publication, Distribution, etc
New York :   Thames and Hudson,   1993.  
Physical Medium
208 p. : ill. (some col.) ; 27 cm.
ISBN
0500015783
Bibliography, Etc. Note
Includes bibliographical references (p. 199-200) and index.
Subject Added Entry-Topical Term
Computer graphics. Computer-aided design. Architectural design -- Data processing.
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008 931206s1993 nyua b 001 0 eng d
010 ▼z 93060202
020 ▼a 0500015783
040 ▼a UUM ▼c UUM ▼d IOM ▼d 211009
049 ▼a ACCL ▼l 111055044
082 0 0 ▼a 702/.85 ▼2 22
084 ▼a 702.85 ▼2 DDCK
090 ▼a 702.85 ▼b B168d
100 1 ▼a Baker, Robin.
245 1 0 ▼a Designing the future : ▼b the computer in architecture and design / ▼c Robin Baker.
260 ▼a New York : ▼b Thames and Hudson, ▼c 1993.
300 ▼a 208 p. : ▼b ill. (some col.) ; ▼c 27 cm.
504 ▼a Includes bibliographical references (p. 199-200) and index.
650 0 ▼a Computer graphics.
650 0 ▼a Computer-aided design.
650 0 ▼a Architectural design ▼x Data processing.

Holdings Information

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Main Library/Donation Books Coner/ Call Number 702.85 B168d Accession No. 111055044 Availability Available Due Date Make a Reservation Service B M

Contents information

Book Introduction

This book shows the full creative potential of the computer. Packed both with practical applications and new concepts, it demonstrates that computers do not simply perform old tasks more efficiently, but enable us to generate whole new worlds. Robin Baker shows how the computer is potentially the firmest bridge ever built between the two cultures of art and science: once simply a tool for handling abstract symbols, it has engendered - with the advent of VDU technology - the electronic image, and with it a new form of expression. Initially, paint systems and 2-D and 3-D drafting programmes simply transferred traditional methods onto the screen; now our entire visual landscape - from architecture and interior design to film and graphics, from fashion and jewellery to printmaking and industrial design - is being transformed. Virtual Reality allows 'solid' objects to be viewed from within; shape grammar gives architects the opportunity to recreate any building in an infinite range of forms; neural networks make computers 'see' like humans; rapid prototyping creates an immediate physical model of an electronic design; genetic algorithms provide instant 'generations' of design forms with controlled or uncontrolled mutations; hyperpublishing produces 'personal' magazines or books, created by electronic 'agents' responding to individual needs. Some of these incredible concepts are now actively being used; others lie in the near future. All of them give us a greater capacity for "Designing the Future" than ever before. For the vast audience in the fine and applied arts, in business, in education and in the home for whom the computer has become indispensable, this is essential reading.


Information Provided By: : Aladin

Table of Contents


CONTENTS
Introduction = 7
1 Computer Science, Computer Art ; Bridging the Two Cultures = 12
2 Old Tools - New Tools ; The Rise of the Universal Machine = 30
3 Transforming the Present ; Computer Solutions in Context = 56
4 Transforming Reality ; New Media, New Worlds = 142
5 Transforming Tomorrow ; Windows on the Electronic Future = 184
Notes = 199
Survey of Useful Sources = 200
Illustration Credits = 201
Index = 206