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Designing digital space : an architect's guide to virtual reality

Designing digital space : an architect's guide to virtual reality (Loan 2 times)

Material type
단행본
Personal Author
Bertol, Daniela, 1958- Foell, David.
Title Statement
Designing digital space : an architect's guide to virtual reality / Daniela Bertol with David Foell.
Publication, Distribution, etc
New York :   Wiley,   c1997.  
Physical Medium
xxi, 327 p. : ill. ; 24 cm.
ISBN
0471146625 (pbk. : acid-free paper)
Bibliography, Etc. Note
Includes bibliographical references and index.
Subject Added Entry-Topical Term
Architectural design --Data processing. Virtual reality.
000 00858camuuu200253 a 4500
001 000000634902
005 19990511132534
008 960612s1997 nyua b 001 0 eng
010 ▼a 96026224
020 ▼a 0471146625 (pbk. : acid-free paper)
040 ▼a 224010 ▼c 224010 ▼d 211009
049 0 ▼l 121037956 ▼f 과학
050 0 0 ▼a NA2728 ▼b .B47 1997
082 0 0 ▼a 720/.285/6 ▼2 20
090 ▼a 720.2856 ▼b B546d
100 1 ▼a Bertol, Daniela, ▼d 1958-
245 1 0 ▼a Designing digital space : ▼b an architect's guide to virtual reality / ▼c Daniela Bertol with David Foell.
260 ▼a New York : ▼b Wiley, ▼c c1997.
300 ▼a xxi, 327 p. : ▼b ill. ; ▼c 24 cm.
504 ▼a Includes bibliographical references and index.
650 0 ▼a Architectural design ▼x Data processing.
650 0 ▼a Virtual reality.
700 1 ▼a Foell, David.

Holdings Information

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Science & Engineering Library/Sci-Info(Stacks2)/ Call Number 720.2856 B546d Accession No. 121037956 (2회 대출) Availability Available Due Date Make a Reservation Service B M

Contents information

Book Introduction

The Complete Guide to Virtual Reality in Architecture and Design

The first in-depth book on virtual reality (VR) aimed specifically at architecture and design professionals, Designing Digital Space steers you skillfully through the learning curve of this exciting new technology. Beginning with a historical overview of the evolution of architectural representations, this unique resource explains what VR is, how it is being applied today, and how it promises to revolutionize not only the design process, but the form and function of the built environment itself. Vividly illustrating how VR fits alongside traditional methods of architectural representation, this comprehensive guide prepares you to make optimum practical use of this powerful interactive tool, and embrace the new role of the architect in a virtually designed world.

Offers in-depth coverage of the virtual universe--data representation and information management, static and dynamic worlds, tracking and visual display systems, control devices, and more.

Examines a wide range of current VR architectural applications, from walkthroughs, simulations, and evaluations to reconstructions and networked environments

Includes insightful essays by leading VR developers covering some of today's most innovative projects

Integrates VR into the historical framework of architectural development, with detailed sections on the past, present, and future

Features a dazzling array of virtual world images and sequential displays

Explores the potential impact of digital architecture on the built environment of the future

New feature

The Complete Guide to Virtual Reality in Architecture and Design

The first in-depth book on virtual reality (VR) aimed specifically at architecture and design professionals, Designing Digital Space steers you skillfully through the learning curve of this exciting new technology. Beginning with a historical overview of the evolution of architectural representations, this unique resource explains what VR is, how it is being applied today, and how it promises to revolutionize not only the design process, but the form and function of the built environment itself. Vividly illustrating how VR fits alongside traditional methods of architectural representation, this comprehensive guide prepares you to make optimum practical use of this powerful interactive tool, and embrace the new role of the architect in a virtually designed world.

Offers in-depth coverage of the virtual universe—data representation and information management, static and dynamic worlds, tracking and visual display systems, control devices, and more.

Examines a wide range of current VR architectural applications, from walkthroughs, simulations, and evaluations to reconstructions and networked environments

Includes insightful essays by leading VR developers covering some of today's most innovative projects

Integrates VR into the historical framework of architectural development, with detailed sections on the past, present, and future

Features a dazzling array of virtual world images and sequential displays

Explores the potential impact of digital architecture on the built environment of the future




Information Provided By: : Aladin

Table of Contents

Partial table of contents:

THE PAST.

The Quest for Three-Dimensionality.

From Images of Architecture to Architecture of Images.

THE PRESENT.

The Electronic Revolution in Architecture.

Solid and Digital Architecture.

Virtual Reality.

The Stuff VR Is Made Of.

Architectural Design and Virtual Reality.

WHO IS DOING WHAT?

Architectural Applications and the Responsive Workbench.

Architectural Realities: Virtual Reality Case Studies at Calibre Institute.

Community and Environmental Design and Simulation: The CEDeS Lab at the University of Washington.

Real Buildings and Virtual Spaces.

THE FUTURE.

A Few Observations about the Future of Architecture in a Digital World.

A Few Hypotheses for Reconstructed Architecture.

Index.


Information Provided By: : Aladin

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