목차
1장 3D Computer Graphics
3D Graphics란? = 21
3D 공간의 구성과 좌표시스템 = 21
3차원 그래픽스의 작업과정 = 24
작품구상및 스케치 / 스토리보드제작 = 24
모델링(Modeling) = 25
멥소스제작 / 맵핑(Mapping) = 25
에니메이션 및 렌더링 = 25
에니메이션 렌더링 및 후반작업 = 26
2장 3D Studio Max R3.1의 새로운 기능
3D Studio Max R3.1 의 사용자 인터페이스 = 30
인터페이스 변환하기 = 30
New = 32
Track Bar = 34
Schematic View = 34
Transform Manipulator(Transform Gizmo) = 34
Macro Recorder기능의 도입 = 35
External References = 35
RAM Player = 36
Material Editor = 37
Rendering = 38
3장 Basic 3D Studio Max
File 메뉴 = 42
New = 42
Reset = 43
Open = 43
Save = 43
Save As = 43
Save Selected = 44
XRef Object = 44
XRef Object Modify Panel = 46
XRef Scenes = 47
Merge = 48
Replace = 49
Merge Animation = 50
Import = 51
Export = 54
Export Selected = 56
Archive = 56
Summary Info = 56
Properties = 57
View File = 57
Edit 메뉴 = 59
Undo = 59
Redo = 59
Hold = 59
Fetch = 59
Delete = 59
Clone = 60
Select All = 60
Select Invert = 60
Select By = 61
Region = 62
Edit Named Selections = 62
Properties = 63
Tools 메뉴 = 66
Transform Type-in = 66
Display Floater = 67
Selection Floater = 67
Mirror = 68
Array = 68
Snapshot = 68
Align = 68
Nomal Align = 69
Place Highlight = 69
Align Camera = 69
Align to View = 69
Material Editor = 70
Material/Map Browser = 70
Spacing Tools = 70
Group 메뉴 = 71
Group = 71
Open = 71
Close = 71
Ungroup = 72
Explode = 72
Detach = 72
Attach = 72
Views 메뉴 = 73
Undo = 73
Redo = 73
Save Active∼View = 73
Restore Active View = 73
Grids = 74
Viewport Background = 74
Update Background Image = 76
Reset Background Transform = 76
Show Transform Gizmo = 76
Show Ghosting = 76
Show Key Times = 77
Shade Selected = 77
Show Dependencies = 77
Match Camera to View = 79
Add Dafault Lights to Scene = 79
Redraw All Views = 80
Deactivate All Maps = 80
Update During Spinner Drag = 80
Expert Mode = 81
Rendering 메뉴 = 82
Render = 82
Video Post = 83
Show Last Rendering = 83
Environment = 84
Effects = 84
Make Preview = 85
View Preview = 86
Rename Preview = 87
RAM Player = 87
Schematic View 메뉴 = 89
Customize 메뉴 = 91
Load Customize Ul = 91
Save Custom Ul As = 91
Revert to Startup Ul Layout = 91
Customize Ul = 92
Configure Path = 93
Preferences = 94
Viewport Configuration = 106
Urits Setup = 112
Grid and Snap Settings = 112
Status Bar / Viewport Control = 116
Time Slider = 116
Script Window = 118
Prompt Line = 119
Lock Selection = 119
Time Tag = 119
Coordinate Display = 120
Grid Setting Display = 120
Plug-In Keyboard Shortcut Toggle = 120
Window & Crossing Toggle = 121
Degradation Override = 121
2D Snap, 2.5D Snap, 3D snap = 121
Angle Snap = 121
Percent Snap = 122
Spinner Snap Toggle = 122
Animation Control Buttons = 122
Viewport Control = 125
Main Toolbar = 128
Help Mode = 128
Undo/Redo = 128
Select and Link/Unlink Selection = 129
Bind to Space Wrap = 130
Select Object = 130
Selection Region = 130
Selection Filter = 131
Selection by Name = 131
Select and Move = 132
Select and Rotate = 132
Select and Scale = 133
Reference Coordinate System = 133
User Center = 138
축 제한 버튼 = 140
Inverse Kinematics = 140
Mirror Selected Objects = 140
Array = 141
Snapshot = 143
Spacing Tool = 145
Align = 147
Named Selection Sets = 149
Open Track View = 150
Open Schematic = 151
Material Editor = 151
Rendering 영역 = 152
4장 3D Studio Max 기본 모델링
모델링 기법의 종류 = 156
Mesh(Polygon) Modeling = 157
3D Studio MAX의 Primitive Objects = 157
Spline Modeling = 171
3D Studio MAX의 Spline Modeling = 171
Patch Modeling = 177
Quad Patch = 177
Tri Patch = 178
Solid Modeling = 179
Morph Compound Objects = 179
Scatter Compound Objects = 183
Conform Compound Objects = 186
Connect compound Objects = 189
Shape Merge Compound Objects = 191
Boolean Compound Objects = 193
Terrain Compound Objects = 194
Loft Compound Objects = 195
5장 3D Studio Max 고급 모델링
기본 NURBS의 생성 = 208
NURBS Surface = 208
NURBS Curve의 생성 = 209
NURBS 모델링 = 212
NURBS Surface의 기본 Modify Panel = 212
NURBS Curves의 기본 Modify Panel = 216
NURBS Creation Toolbox = 217
Modify Panel = 247
Modify Panel의 기본 구성 = 247
Modifiers = 252
Bend = 252
Taper = 252
Twist = 253
Noise = 253
Extrude = 253
Lathe = 254
Affect Region = 255
Bevel = 255
Bevel Profile Modifiers = 257
Cap Holes Modifiers = 258
CrossSection Modifiers = 258
Delete Mesh Modifiers = 259
Delete Spline Modifiers = 259
Edit Mesh Modifiers = 259
Edit Patch = 268
Face Extrude = 272
FFD = 272
Flex Modifiers = 274
Fillet/Chamfer Modifiers = 276
Lattice Modifiers = 276
Linked X-form Modifiers = 277
Melt Modifiers = 279
Mesh Smooth Modifiers = 279
Mirror Modifiers = 282
Morpher Modifiers = 282
Optimize = 283
Patch Deform = 284
Path Deform = 286
Preserve = 286
Push = 286
Relax = 287
Ripple = 288
Skin = 288
Slice = 291
Smooth = 292
Spheify = 292
Spline Select = 293
Squeeze = 293
Stretch = 293
Skew = 294
Surf Deform = 294
Tessellate = 294
Trim/Extend = 295
Vertex Paint = 295
Volume Select = 296
Wave = 296
XForm = 296
6장 Shader
Material Editor = 301
Sample Slot = 301
Material Editor Tool = 303
Materials Rollout Menu = 309
Materials Type = 322
Map Type = 347
Upwrap UVW = 391
UVW Xform = 391
7장 Light
3D Studio Max의 Light 와 Rendering = 396
Light의 종류 = 396
Light의 설치와 사용법 = 398
8장 Camera
가상 카메라의 이해 = 412
Camera Cone = 412
카메라 비율 = 413
3DS Max Camera = 414
Target Camera = 414
Free Camera = 417
9장 Basic Rendering
Rendering Setup = 421
Rendering Preference = 421
Render Scene Window = 424
10장 Animation
3D Studio Max의 기본 애니메이션 기능 = 434
Hierachy Panel = 434
Track View = 440
Motion Panel을 이용한 오브젝트의 애니메이션 = 460
맥스의 애니메이션 요소 = 469
기본 Parameters 및 Modify Animation = 469
Camera/Light Animation = 470
Dynamics = 472
Dynamics Simulation = 472
Dynamics Objects = 475
Animation Preferences의 이해 = 482
Inverse Kinematics Preferences = 484
11장 Effect
Effect = 488
Lens Effect = 488
Blur = 501
Brightness and Contrast = 505
Color Balance = 505
File Output = 505
Film Grain = 506
SpaceWrap = 507
SpaceWrap의 분류와 적용 = 507
파티클 시스템(Particles System) = 522
3D Studio Max의 파티클 시스템 = 522
Atmosphere Effects = 535
Combusion = 536
Fog = 539
Volume Fog = 543
Volume Light = 545
Partide Map = 547
12장 Video Post Rendering
Video Post Toolbar의 구성과 기능 = 552
Video Post Queue = 552
Video Post Status Bar / Viewport Controls = 553
Video Post Toolbar = 553
Video Post Image Filter = 560
13장 예제
물 질감 표현과 애니메이션 = 580
파티클을 이용한 Snow 애니메이션 = 583
Light의 Video Post필터를 이용한 애니메이션 = 587
조명의 설정 = 590
Index = 594