목차
Chapt1 Basic
1-1. Palette Settings = 18
Action Palettes = 23
Select Element(선택) = 23
Move Active Element(이동) = 23
Scale Active Element(크기) = 24
Rotate Active Element(회전) = 24
Zoom(확대, 축소) = 24
XYZ-Axis Lock/Unlock(축) = 25
World Coordinate System(절대좌표) = 26
Object Coordinate System(상대좌표) = 26
Detach Virtual Camera(오브젝트 연결해재 카메라) = 29
Attach Virtual Camera To Object(오브젝트 연결 카메라) = 29
Tool Palettes = 31
Camera Tool(카메라) = 32
Object Tool(오브젝트) = 32
Model Tool(모델) = 32
Object Axis Tool(오브젝트 엑시스) = 36
Texture Tool(텍스처) = 37
Texture Axis Tool(텍스처 엑시스) = 37
Points Tool(포인트) = 38
Edgs Tool(선) = 38
Triangle Tool(트라이앵글) = 39
Quadrangles Tool(쿼드랭글스) = 40
Inverse Kinematics(인버스 키네메틱스) = 40
Magenet Tool(마그네틱-자석) = 40
View Palettes = 40
3D-Perspective View(3차원 투시도) = 41
XZ-Top View(상단) = 41
XY-Front View(정면) = 41
ZY-Side View(오른쪽) = 41
4T-4Way View(4면도) = 42
Render In Editor Window(프리뷰 렌더링) = 43
Render Acive Object(선택 오브젝트 렌더링) = 43
Render Region(선택 영역 렌더링) = 44
Render Scene In External Window(아웃풋 렌더링) = 44
View(뷰) = 44
Display(디스플레이) = 45
1-2. Window Menu = 56
Coordinates Manager = 57
Material Manager = 57
Object Manager = 57
Structure Manager = 57
Time Manager = 58
Time Line = 58
Space Control = 58
Time Control = 58
Browser = 59
Console = 59
Output = 59
Layer = 60
1-3. File Menu = 62
New(새 작업) = 62
Open(열기) = 62
Import(불러오기) = 62
Revert To Saved(저장상태로 되돌리기) = 62
Close(닫기) = 65
Save(저장) = 65
Save File As(다른이름으로 저장) = 65
Save Project(프로젝트 폴더로 저장) = 65
Preferences(환경설정) = 65
Save Preferences(환경설정 저장) = 65
Save Preferences As(환경설정 다른이름으로 저장) = 65
Palettes(팔레트) = 66
Import, Export(환경설정) = 66
1-4. Edit Menu = 70
Undo(되돌리기) = 70
Redo(역으로 되돌리기) = 70
Cut(잘라두기) = 70
Copy(복사) = 70
Paste(붙이기) = 71
Delete(삭제) = 71
Select All(전체 선택) = 71
Deselect All(전체 선택해재) = 71
Select Area(영역선택) = 71
1-5. General Preferences(일반 환경설정) = 72
Chapt2 Modeling
2-1. Primitive Object = 98
Empty Object = 99
2D Object = 99
3D Object = 102
Special Object = 113
Splines = 118
2-2. Spline Objects = 150
Extrude Object = 150
Lathe Object = 160
Loft Object = 165
Skin Object = 170
Pipe Object = 171
Path Object = 173
2-3. NURBS Object = 182
Extrude NURBS = 182
Lathe NURBS = 186
Loft NURBS = 188
Sweep NURBS = 190
Bezier NURBS = 192
2-4. Structure Manager = 198
2-5. Coordinate Manager = 221
2-6. Object Manager = 224
2-7. Tools Menu = 233
Structure = 233
Arrange = 236
Align to Object, Align to Point = 238
Mirror = 238
Transfer = 240
Centre = 242
Boolean = 243
Duplicate = 246
Crumple = 248
Subdivide = 251
Deform = 251
Wrap = 256
Radomise = 258
Magnet Tool, Mangnet Setting = 259
Plug-ins = 261
Chapt3 Camera
3-1. Camera = 266
Chapt4 Light
4-1. Light = 280
Chapt5 Render Preferences
5-1. Render Preferences(렌더링 환경설정) = 318
Chapt6 Textrues
6-1. Material Manager = 350
6-2. Edit Material = 356
6-3. Interpolation(상호보간) = 392
6-4. Texture Mapping Edit = 396
6-5. Texture Menu & Palettes = 413
6-6. Shader(2D shader, 3D shader) = 431
6-7. Background+Foreground = 452
6-8. Sky+Floor+Environment = 461
Chapt7 Animation
7-1. Time Manager = 470
7-2. Animation = 483
7-3. Time Line = 490
7-4. Space Control = 569
7-5. Time Control = 581
7-6. FFD Object = 597
7-7. Inverse Kinematics = 604
7-8. Bone = 614
7-9. Particle = 630
Chapt8 Browser
8-1. Browser = 660
Chapt9 Cnema 4D·XL Amber·6.0
9-1. Cinema 4D Future-Amber.6.0 = 670
부록 Keyboard Short Key = 675