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SOFTIMAGE 3D Professional Ed

SOFTIMAGE 3D Professional Ed (8회 대출)

자료유형
단행본
개인저자
이두진 이용환 김성희
서명 / 저자사항
SOFTIMAGE 3D / 이두진 ; 이용환 ; 김성희 공저.
판사항
Professional Ed.
발행사항
서울 :   世進社 ,   1998.  
형태사항
1210 p. : 삽도 ; 23 cm. + CD-ROM 1장(4 3/4 in).
ISBN
8971213582
000 00735camccc200265 k 4500
001 000000627458
005 20100806044141
007 ta
008 990114s1998 ulka 000a kor
020 ▼a 8971213582 ▼g 13560 : ▼c \45000
040 ▼a 211009 ▼c 211009 ▼d 211009
049 1 ▼l 121037468 ▼f 과학 ▼l 121037469 ▼f 과학
082 0 4 ▼a 006.696 ▼2 21
085 ▼a 0075 ▼2 KDCP
090 ▼a 006.696 ▼b 1998c
100 1 ▼a 이두진
245 1 0 ▼a SOFTIMAGE 3D / ▼d 이두진 ; ▼e 이용환 ; ▼e 김성희 공저.
250 ▼a Professional Ed.
260 ▼a 서울 : ▼b 世進社 , ▼c 1998.
300 ▼a 1210 p. : ▼b 삽도 ; ▼c 23 cm. + ▼e CD-ROM 1장(4 3/4 in).
700 1 ▼a 이용환
700 1 ▼a 김성희
740 ▼a 애니메이션
950 0 ▼b ₩45000

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/보존서고1(동양서)/ 청구기호 006.696 1998c 등록번호 121037468 (3회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

저자소개

이두진(지은이)

OWL 연구소

정보제공 : Aladin

목차


목차

제1장 기초편

 1. 3D의 기본개념 = 72

  1) XY = 72

  2) 3차원을 만드는 Z축 = 72

  3) XYZ축 = 72

  4) XYZ좌표 = 73

  5) 면 = 74

  6) 3차원에서의 객체 = 74

  7) Parallel과 Perspective View = 75

 2. Interface = 76

  (1) Window View = 76

   1) Schematic view = 77

   2) Fcurve view = 77

   3) Dopesheet view = 78

  (2) Menu Cells = 79

  (3) Supra Keys = 80

  (4) Swift Keys = 81

  (5) Color Box = 82

   Color Box = 83

  (6) Status Bar = 83

  (7) Playback Box = 84

   Advanced Playback Functions = 84

  (8) Enhancements to Views = 84

  (9) Object Manipulation = 85

   Manipulation Modes = 86

  (10) Database Tool = 87

  (11) Database Manager = 88

  (12) Database Exchange Manager = 89

 3. Model Module = 90

  (1) 객체유형/곡선 = 90

  (2) 곡선의 기본 요소 = 91

   1) Control Points = 91

   2) Knots = 91

   3) Steps = 92

  (3) NURBS = 92

  (4) Weight = 93

   1) Parameterization = 93

   2) Non-Uniform Parameterizations = 93

   3) 곡선의 제어 = 94

   4) NURBS 곡선의 매개변수 효과 = 94

  (5) Object types/face = 95

  (6) Object types/Surface = 95

  (7) Object types/Polygon Mesh = 96

  (8) Object types/Meta-Clay = 96

  (9) Object Transformations(객체의 변형) = 97

   1) Scaling = 98

   2) Rotation = 98

   3) Translation = 99

   4) Hierarchy = 100

   5) Schematic view = 100

  (10) Object Instantiation = 100

  (11) Relational Modelling = 101

   1) Modelling Relationships 사용법 = 101

   2) View Modelling Relationships = 102

   3) Removing Modelling Relationships = 102

  (12) 곡선(curves)을 사용한 3차원의 객체 만들기 = 103

  (13) Polygon modelling = 103

 4. Motion Module = 104

  (1) Interpolation = 104

  (2) Keyframing = 104

  (3) Function Curves = 105

  (4) Function Curves(Ⅰ) = 105

  (5) Path Animation = 107

  (6) Expressions = 108

  (7) Constraints = 108

 5. Actor Module = 110

  (1) Articulated/Kinematic Chains = 110

   Foward/Inverse Kinematics = 111

  (2) Chain의 분석 = 111

  (3) 2D/3D chains = 112

   1) 2D Chains = 112

   2) 3D Chains = 113

   3) skeleton = 114

  (4) Envelopes = 114

   1) local envelopes = 114

   2) Global Envelopes = 115

   3) Deformation과 Control = 116

   4) Flexible Envelopes = 116

   5) Characteristics = 117

   6) Rigid Envelopes = 117

  (5) Joint Models = 117

  (6) dynamics = 118

   Quick stretch = 118

 6. Matter Module = 119

  (1) Camera = 119

  (2) Basic Shading Overview = 120

  (3) Shade View = 120

  (4) Rendering = 121

  (5) 2D Texture = 121

  (6) 3D Texture = 122

  (7) Reflectivity = 123

  (8) Transparency = 123

  (9) Refraction = 123

  (10) Bump Mapping = 124

  (11) Reflectivity Mapping = 124

  (12) Transparency Mapping = 124

  (13) Reflection Mapping = 124

 7. Tools Module = 125

  (1) Display Utilities = 125

   1) Picture Images = 125

   2) Line Images = 126

   3) .lin과 .pic 파일의 컴파일링 = 126

   4) Flipbooks = 126

   5) Hidden Line = 126

   6) Viewer = 127

  (2) Special Effects = 127

   1) Effects = 127

   2) Composite = 127

   3) Color Reduction = 127

   4) Autotrace = 128

  (3) Output/Print Utilities = 128

   1) Output = 128

   2) print = 129

   3) Shell = 130

  (4) Export/Import Utilities = 130

   1) Export = 130

   2) Import = 131

  (5) Film/Video Utilities = 131

   1) Video = 131

   2) Film_Out→Solitaire = 132

 8. Particle Module = 133

  (1) 작동원리 = 133

  (2) 파티클 애니메이션의 물리적 현상 = 134

   1) Natural Forces = 134

   2) Disintegration = 134

   3) Collisions = 134

  (3) Particle 기본사용법 = 135

  (4) Particle Interface-3D Viewing Area = 137

   3D Viewing Area의 Manipulating Elements = 138

  (5) Modules = 139

  (6) Parameters Area = 140

   1) Command Buttons = 140

   2) Parameters Editing Area = 140

   3) Playback Area = 141

   4) Playback Controls의 사용법 = 141

  (7) Status Bar = 142

   1) Timeline = 142

   2) Message Line = 142

  (8) Creating Keyframe Animation = 142

  (9) Preview Sampling Area = 143

  (10) Natural Forces Application Area = 143

  (11) Date의 입력과 편집 = 144

   Virtual Slider 조작법 = 145

  (12) Supra Key Functions = 146

  (13) Source Module = 146

   1) Particle Type = 146

   2) Visibility = 147

   3) Source Parameters = 147

   4) Geom = 147

   5) Link = 147

   6) Generation = 148

   7) Emission = 148

   8) Regular Stream = 148

   9) Position, Scaling, Rotation = 148

   10) Direction = 149

   11) Spread = 149

   12) Rate = 149

   13) Inherit Velocity = 149

   14) Speed = 150

   15) Path Strength = 150

   16) Speed Limit = 150

  (14) Particle Parameters = 150

   1) Rendering Attributes = 151

   2) Multiplication = 151

   3) Number = 151

   4) Sizer Factor = 151

   5) Radius = 151

   6) Glow = 151

  (15) Color = 152

   1) Color Dialogue Box = 152

   2) 파티클 Color의 Keyframing = 152

   3) Opacity = 153

   4) Color Edito = 154

  (16) Shape = 154

  (17) Obstacle Module = 156

   Obstacle Parameters = 156

  (18) Parameters = 157

   1) Absorb = 157

   2) Geom = 157

   3) Link = 157

   4) Type = 157

   5) Active = 158

   6) Resilience = 159

   7) Friction = 159

   8) Emit = 160

  (19) Collision Module = 160

   Creating Simple Collisions(단순한 충돌) = 160

  (20) Event Module = 161

   1) Creating Complex Collisions(복잡한 충돌) = 161

   2) Parameters = 161

  (21) Film Module = 162

  (22) Particle System = 162

   1) Database = 162

   2) System Name = 163

  (23) 3D Scene = 163

   Scene Name = 163

  (24) Settings = 163

   1) Layout = 163

   2) 3D Window Setup = 163

   3) 2D Window Setup = 164

   4) Graph Editor Setup = 164

  (25) Animation Settings = 165

   1) System Setup = 165

   2) Playback Setup = 165

   3) Graph Editor Setup = 166

  (26) Camera Settings = 166

  (27) Render Setup = 167

   1) Output Type = 168

   2) Sequence = 168

   3) Resolution = 168

   4) Output = 168

   5) Options = 168

   6) Compositing = 169

   7) Render Sequence = 170

   8) Preview Sequence = 170

 9. Mental Ray = 171

  (1) Matter Module-Mental ray = 171

  (2) Mental Ray Options = 171

  (3) Mental Ray Examples = 172

  (4) Mental Ray Shaders = 173

   Material = 173

  (5) Mental Ray Shaders = 174

   Texture = 174

  (6) Atmospheric Shaders = 175

  (7) Light Shaders = 176

  (8) Output Shaders = 177

제2장 기초연습편

 1. 로고 만들기 = 180

 2. Surface Fitting = 189

 3. 미사일 만들기 = 201

 4. 횃불 만들기 = 248

 5. 테이블 만들기 = 291

제3장 실습편

 1. 웨이브 만들기 = 322

 2. 수영장 안의 물 표현 = 326

  1) Wave Type = 328

  2) Velocity(Units/Sec) = 328

  3) Acceleration = 328

  4) Frame Start = 328

  5) Frame End = 329

  6) Vertical Falloff Start, End = 329

  7) Wave Periodicity In Space = 329

  8) Wave Periodicity In Time = 329

 3. Flock Animation = 332

 4. Constraint(구속제어) = 336

  (1) Orientation = 336

  (2) Trangency = 336

  (3) Up Vactor = 340

  (4) Nomal to Surface = 341

 5. Skeleton(골격) = 343

  (1) Channel 입력 = 343

  (2) Skeleton 개념 = 343

  (3) 관절체인 제작하기 = 343

  (4) 관절체인에 외피 입히기 = 344

  (5) Walking Animation = 344

  (6) 근육 표현하기 = 352

 6. 사이클 운동 표현하기 = 357

 7. 피스톤 운동 = 361

 8. 변형 애니메이션 = 364

  (1) 래티스 애니메이션 = 364

  (2) Curve Deformation Animation = 366

  (3) Surface Deformation = 370

 9. 다이내믹 운동 = 373

  (1) 공 튀기는 애니메이션 만들기 = 373

   1) Density = 374

   2) Elasticity = 374

   3) Roughness(Stiatic)과 Roughness(Kinetic) = 375

  (2) 물리적인 힘 다중으로 적용시키기 = 375

  (3) 체인에 물리적 힘 적용하기 = 377

  (4) 바람에 흔들리는 모빌 표현하기 = 377

  (5) 계단 위로 떨어지는 물체 표현 = 383

  (6) 모션에 따른 변형 적용하기 = 386

   1) Override Parent's Setup = 388

   2) Tagged Points Only = 389

   3) Modes : overview = 389

   4) Current Component = 389

   5) Mode = 389

   6) Flex = 390

   7) Stretch = 390

   8) Yield = 390

   9) Deformation = 390

   10) Lock Deform = 391

   11) Sensitivity = 391

  (7) 잠자리 날개 표현 = 391

  (8) 라인에 의한 형상 애니메이션 = 397

 10. 공 튀기는 캐릭터 = 402

 11. Shape를 이용한 입 애니메이션 = 408

제4장 실습편 Ⅱ

 1. Material적용하기 = 416

 2. Material Animation 제작하기 = 419

 3. 다중 Material 적용하기 = 424

 4. 다중 Texture 적용하기 = 428

 5. Soft shadow 적용하기 = 434

 6. Volume Light 적용하기 = 438

 7. Depth of Field 적용하기 = 445

 8. Area Light 적용하기 = 452

 9. Motion Blur 효과 표현하기 = 457

 10. Displacement Map 적용하기 = 465

 11. Meta-Clay로 물방울 표현하기 = 469

 12. Meta-Clay에 Skeleton 적용하기 = 476

 13. Particle로 분수 만들기 = 480

 14. Channel 활용하기 = 501

 15. Expression 활용하기 = 508

제5장 일반명령
  1. Get = 512
    (1) Scene = 512
      Parameters(매개변수) = 513
    (2) Element = 515
    (3) DB Manager = 516
      1) Database Level(데이터베이스 레벨) = 516
      2) 단축 레벨(Quick Access Entries) = 517
      3) 경로단축키(Path Shortcuts) = 517
      4) New Database(신규 데이터베이스 생성) = 518
      5) Link DB(데이터베이스 등록) = 519
      6) Unlink DB(데이터베이스 해제) = 520
      7) Delete DB(데이터베이스 삭제) = 520
      8) Default DB(기본 데이터베이스화) = 520
      9) Chapter Level = 521
      10) Set#versions = 521
      11) 저장될 Chapter의 버전수를 변경하려면 = 522
      12) File Level = 523
      13) View = 524
      14) 파일의 내용을 확인하려면 = 524
      15) See Content = 524
      16) See Info = 525
      17) See Unused = 525
      18) Who Uses? = 526
      19) Delete = 526
      20) Set Lock = 527
      21) Set Share = 527
      22) 공유파일의 독립(Making Shared Files Distinct) = 528
    (4) DB Exchange = 528
    (5) Substitution = 529
    (6) Text = 529
    (7) Primitive = 530
      1) Circle(원) = 530
      2) Curve Type = 531
      3) Arc(호) = 531
      4) Spiral(나선형) = 532
      5) Square(정사각형) = 532
      6) Cube(정육면체) = 532
      7) Sphere(구형) = 533
      8) Cylinder(원기둥형) = 533
      9) Torus(도넛형) = 533
      10) Tetrahedron(정사면체) = 534
      11) Octahedron(정8면체) = 534
      12) Icosahedron(정20면체) = 534
      13) Dodecahedron(정12면체) = 534
      14) Grid(격자) = 534
      15) Null(가상중심) = 535
      16) Nebula(성운) = 536
      17) Zzot = 538
      18) Animatedpatchformula = 541
      19) Patch Formula = 542
    (8) Scene(Latest Vers.) = 543
    (9) 3DS2Soft = 543
    (10) EffectsKeys = 543
    (11) EffectsText = 546
    (12) Eps2Soft = 547
    (13) EffectsFont = 548
    (14) From Library(Motion Module) = 549
    (15) Fcurve Segment(motion Module) = 553
  2. Save = 554
    (1) Scene = 554
      1) Saving Pictures = 554
      2) Prefix = 555
      3) Options = 555
      4) DB List = 555
      5) Scn Browser = 556
      6) Save Sel. = 556
    (2) Selected Models = 556
    (3) Selected Elements = 557
    (4) EffectsFont = 558
    (5) Vrml = 559
      1) Save as multiple lnline files = 559
      2) Save Selected Model = 559
      3) VRML Preview = 559
    (6) Fcurve Segment(Motion Module) = 559
    (7) Structure Key(Motion Module) = 560
    (8) HrcRecord(Motion Module) = 560
    (9) Record(Motion Module) = 561
  3. Duplicate = 562
    (1) Immediate = 562
    (2) Repetition = 562
      1) No. of Occurrences = 563
      2) Transformations = 563
    (3) From Animation = 564
      1) Frame Start/end = 564
      2) 방식(Copy Method) = 564
    (4) Instance = 565
    (5) Instance Repetition = 565
    (6) Instance From Animation = 566
    (7) Expand = 567
    (8) Expand All = 567
    (9) Swap = 567
    (10) Setup = 568
      1) Type of Copy = 569
      2) Animation = 569
      3) Hierarchy Control = 570
      4) Geometry = 570
      5) Polygon Duplication = 570
      6) None = 571
      7) Reset = 571
    (11) Bridge = 571
      1) Positioning = 572
      2) Scaling = 573
      3) Result = 573
      4) Jittering = 573
    (12) CopyCenter = 574
    (13) CopyGeometry = 574
    (14) CopyTransform = 575
    (15) Duplicator = 575
    (16) HrcCopyGeometry = 576
    (17) VolumeDuplicate = 576
    (18) Align(Motion Module) = 578
    (19) AnimateCenter(Motion Module) = 578
    (20) AnimateTransform(Motion Module) = 579
    (21) AnimatedBridge(Motion Module) = 579
    (22) AnimatedDuplicator(Motion Module) = 580
      1) Freeze Transforms = 581
      2) Next, Previous, Delete, Key, Frame = 581
  4. Delete = 582
    (1) Selection = 582
    (2) All = 582
  5. Show = 583
  6. Info = 584
    (1) Selection = 584
      1) Curve info(Bezier) = 584
      2) Curve info(Liner, Cardinal, B-spline) = 588
      3) Face info = 590
      4) Curve info(NURBS) = 594
      5) NURBS Surface info = 594
      6) Null Info = 595
      7) Polygon Info = 596
      8) Meta-Element Info = 598
      9) Render Setup for Mental ray = 600
    (2) Scene = 602
    (3) Elements = 602
    (4) Textures = 603
    (5) Points = 603
    (6) Fcurve Buffer = 605
    (7) Distance = 606
    (8) Intersection = 607
    (9) Supra Keys = 609
    (10) User Swift Keys = 610
    (11) Fcurve = 611
    (12) Mental Ray = 614
    (13) Attach_URL = 616
    (14) ChangeInfo = 616
    (15) ModelNote = 619
  7. References = 621
    (1) Hierarchy Compensation = 621
    (2) Hierarchy Manipulation = 621
    (3) Continuous Rotation = 622
    (4) Interactive Update = 622
    (5) Increments = 623
    (6) Classic Scaling = 624
    (7) Right-Handed Surface = 625
    (8) Busy Cursor = 625
    (9) Zoom on Cursor = 625
    (10) Mouse = 626
      1) Dialogue Box Default Mouse Position = 626
      2) Cursor shape = 626
      3) Mouse Displacement = 627
    (11) Desktop Colors = 628
      1) Browser = 629
      2) Color Files = 629
      3) View = 629
      4) Dialo gues/Popups = 629
      5) Color Box = 629
      6) Color Sliders = 629
      7) Status = 629
      8) Palette = 630
      9) Save = 630
      10) Default = 630
    (12) Create Modelling Relation = 630
    (13) Animation = 630
      1) Key Editing(Scl, Rot, Trs oniy) = 631
      2) Keyframe Feedback = 632
      3) Ovelapping Key Distance = 632
      4) Fcurve Default interpolation = 632
    (14) Auto Save = 633
    (15) Setup File = 634
    (16) Keyboard Setup = 636
      1) Load = 637
      2) Save = 638
      3) Learn = 639
  8. Camera = 643
    (1) Frame Selection = 643
    (2) Frame All = 643
    (3) Rect Zoom = 644
    (4) Zoom = 644
    (5) Orbit = 645
    (6) Tracking = 645
    (7) Dolly = 646
    (8) Roll = 646
    (9) Show Camera = 646
    (10) Select Camera = 647
    (11) Select Interest = 647
    (12) Settings = 647
      1) Position = 647
      2) Interest = 648
      3) Roll = 648
      4) Near Plane = 648
      5) Far Plane = 648
      6) Hidden = 649
      7) Picture Format = 649
      8) Picture Ratio = 649
      9) Lens Shaders = 649
      10) Camera Lens = 651
      11) Depth of Field Simulation = 651
      12) Off = 652
      13) Automatic = 652
      14) Custom = 652
      15) Compute From Automatic = 653
      16) Key = 653
    (13) Picture Format = 653
    (14) Reset = 655
    (15) To Origin = 655
  9. Light = 656
    (1) Define = 656
      1) Prefix = 657
      2) Light = 657
      3) Type = 657
      4) Position = 658
      5) Observer's Location = 658
      6) Predefined Locations = 658
      7) Time and Date = 659
      8) Seasonal Position = 659
      9) Color = 660
      10) Selective Light = 660
      11) Include = 660
      12) Exclude = 660
      13) Point and spot Options = 661
      14) Area light(Mental Ray) = 661
      15) Geometry = 661
      16) Area Sampling = 663
      17) Relative Orientation = 663
      18) shadows = 663
      19) No shadows = 663
      20) Raytraced = 664
      21) Depth Map = 664
      22) Soft = 664
      23) Umbra Intensity = 664
      24) Penumbra Factor = 665
      25) Map Resolution = 665
      26) Filter Size = 665
      27) Filter Step = 665
      28) Mental ray = 665
      29) Key = 666
    (2) Edit = 666
    (3) Associate/Disassociate = 667
  10. ScaleX/Y/Z = 668
    1) Object의 Scaling = 668
    2) Points의 Scaling = 668
    3) 값의 변경 = 669
    4) 마우스 사용법 = 669
    5) 키보드 사용법 = 669
    6) Math Operations = 670
    7) Scaling Modes = 670
    8) XYZ = 671
    9) UNI = 671
    10) VOL = 671
  11. RotX/Y/Z = 672
    1) Object의 회전 = 672
    2) Points의 회전 = 672
    3) 값의 변경 = 673
    4) 마우스 사용법 = 673
    5) 키보드 사용법 = 673
    6) Math Operations = 674
    7) Rotation Modes = 674
    8) LCL = 675
    9) GBL = 675
    10) ADD = 675
    11) REF = 676
    12) PLN = 676
  12. TransX/Y/Z = 677
    1) Object의 위치 변형 = 677
    2) Points의 위치 변형 = 677
    3) 값의 변경 = 678
    4) 마우스 사용법 = 678
    5) 키보드 사용법 = 678
    6) Math Operations = 679
    7) Translation Modes = 679
    8) LCL = 680
    9) GBL = 680
    10) PAR = 680
    11) REF = 680
    12) DRG = 681
  13. Single = 682
  14. Multi = 683
  15. Select = 684
    1) Toggle Mode = 684
    2) Select Mode = 684
    3) Unselect Mode = 684
    4) All = 684
    5) Clear = 684
    6) Toggle = 684
    7) Space Bar = 685
    8) Left Ctrl-Space Bar = 685
    9) Right Ctrl-space Bar = 685
    10) Set Named Selection = 685
    11) New Selection's Name = 687
    12) Selection = 687
    13) User Tag = 688
    14) Create = 688
    15) Replace = 688
    16) Multi-Node = 688
제6장 모델 명령
  1. Draw 명령 = 692
    (1) Curve = 692
      1) Linear = 693
      2) Bezier = 693
      3) B-Spline = 693
      4) Cardinal = 693
      5) NURBS = 693
      6) Bezier Free Form = 694
      7) NURBS Free Form = 694
      8) NURBS Curve Setup = 694
      9) Type = 695
      10) Border = 696
      11) Distance of Border = 696
      12) Linearize Spline = 696
      13) Step Size = 696
      14) Preserve Number of Points = 697
      15) Thorough Checking = 697
      16) HrcBorder = 697
      17) Pipe = 697
      18) Pipe Width = 698
      19) Round Corners = 698
      20) Resample = 698
      21) Number of Samples = 699
      22) Resulting Spline = 699
      23) Step = 699
    (2) Polygon = 699
    (3) Open/Close = 700
      1) Patch Surfaces = 701
      2) NURBS Sufaces = 701
      3) Open/Close = 701
      4) Direction = 702
      5) Extent = 702
      6) NURBS Curves = 702
    (4) Extract = 703
      Exit = 703
    (5) Convert to Face = 703
    (6) Attach Hole = 704
    (7) Merge Curves = 706
    (8) Cut = 711
    (9) Merge Surfaces = 713
      1) Patches = 715
      2) Last & First Row = 715
      3) Number of Rows = 715
      4) NURBS Merge/Blend = 716
    (10) Zip Surfaces = 716
    (11) Drafting = 718
    (12) Detach/Delete hole = 721
    (13) Project on NURBS Surface = 721
      1) Projection Method = 723
      2) Coordinates = 724
      3) Sampling = 724
      4) Projected Curves = 724
    (14) Trim NURBS Surface = 725
      Operation = 726
    (15) Delete Projected Curves = 727
    (16) Delete Trim Curves = 728
    (17) Boolean2D = 728
      1) Projection = 729
      2) Union = 729
      3) Intersection = 729
      4) Difference = 729
    (18) PolySkin = 729
    (19) Splines2Faces = 730
  2. Meta-Clay 명령 = 731
    (1) Setup = 731
    (2) Add Element = 734
    (3) Add System = 735
    (4) Turn On Surfaces = 735
    (5) Turn Off Surfaces = 735
    (6) Show Influence = 736
    (7) Fast Interaction = 736
    (8) Grouping = 737
      1) Defining Groups = 737
      2) Group = 738
      3) Included Primitives = 739
      4) Unblending Groups = 739
    (9) Save 'System Shape' = 740
    (10) Pick 'System Shape' = 740
      1) Creating a Metamorphosis = 741
      2) Target System = 741
      3) Source System = 741
      4) Dissociate = 742
      5) Clear = 742
      6) Automatic = 742
      7) Random = 742
      8) Pick = 742
    (11) Preserve Volume = 742
    (12) Convert to Polygon = 743
    (13) Read Metaball File = 743
  3. Surface 명령 = 744
    (1) Extrusion = 744
      1) Object Type = 745
      2) Bevelling = 745
      3) Axis of Extrusion = 746
      4) Subdivision = 746
      5) Close = 746
      6) Polygon Mode Options = 747
    (2) Revolution = 747
      1) Object Type = 748
      2) Axis of Revolution = 748
      3) Degree = 749
    (3) Skin = 749
      1) Order of Selection = 749
      2) Polygon = 751
      3) Patch = 751
      4) NURBS = 751
      5) Close = 751
    (4) Four-Sided = 751
    (5) Bevel = 753
      1) Linearization Step Sizes = 754
      2) Capping = 754
      3) Thorough Checking = 754
    (6) GuidedExtrude = 754
      1) Cross Sectional Sizing = 755
      2) Capping = 755
    (7) HrcBevel = 755
    (8) PolyBevel = 756
      1) Dominant Projection Plane = 756
      2) Discontinuity Angle = 756
      3) Influence Range for Interior Points = 757
      4) Start and End = 757
    (9) TBranch = 757
      1) Joining Range = 758
      2) Tension = 758
      3) Disc. Angle = 758
      4) Add Tube Caps = 758
      5) Cap Step = 759
      6) Cap Height Factor = 759
  4. Edit 명령 = 760
    (1) Move Point = 760
    (2) Delete Point = 760
    (3) Add Point = 761
      1) Location U, Location V = 763
      2) In U, V, U & V Direction = 763
      3) Add = 763
    (4) Coordinate = 763
      1) Type = 764
      2) Name = 764
      3) NO : of : = 764
      4) position = 764
      5) Previous = 765
      6) Next = 765
      7) Modify = 765
    (5) NURBS Weight = 765
    (6) Move Tag Only = 766
    (7) Proportional = 767
    (8) Proportional Setup = 767
      1) Linear, Exponential 1 and Exponential 2 = 768
      2) 3D Proportional Modelling = 768
      3) Distance Limit = 769
      4) Consider Neighbourhood = 769
      5) SurFace = 769
      6) Affect Tag Only = 769
  5. Tag 명령 = 770
    (1) Points = 770
    (2) Rect = 770
    (3) All = 771
    (4) Clear = 771
    (5) Inverse = 771
    (6) Set Cluster = 772
    (7) Cluster List = 772
    (8) SplineTag = 773
    (9) SurFaceTag = 774
  6. Effect 명령 = 775
    (1) Rounding = 775
    (2) Plane Clipping = 775
    (3) Freeze = 777
      1) Transformations = 777
      2) Scaling = 777
      3) Rotation = 777
      4) Translation = 778
      5) Modelling Relation = 778
      6) Deleting Generators = 778
    (4) Inverse = 780
    (5) Bevel = 781
    (6) Convert = 781
      1) Faces = 782
      2) Curves = 783
      3) Keep Control Point = 784
      4) Keep Curve = 784
      5) Patch Objects = 784
      6) NURBS Surface Object = 784
      7) Polygon Mesh Object = 785
    (7) Randomize = 785
    (8) Symmetry = 786
      1) XY, XY, YZ planes = 786
      2) Specific Equation Plane = 786
    (9) Cleanup = 787
    (10) Subdivision = 788
      1) Polygon Mesh Objects = 788
      2) NURBS Curves and SurFaces = 789
      3) NURBS Curves = 789
      4) NURBS SurFaces = 791
    (11) Merge = 791
    (12) Alignment = 792
    (13) Order = 794
    (14) Curve Controls = 794
      1) Shift U, V = 795
      2) Close U, V = 795
      3) Inverse U, V = 796
      4) Swap U & V = 796
    (15) Recompute Normal = 796
    (16) Reparameterization = 796
      1) Non-Uniform = 797
      2) Chord Length = 797
      3) Centripetal = 797
      4) Uniform = 797
    (17) Custom = 798
      1) Edit Parameters = 798
      2) Freeze Effect = 798
      3) Detach Effect = 798
      4) Re-Attach Effect = 798
  7. Boolean 명령 = 799
    (1) Static = 799
      1) Tips For Using Boolean Operations = 799
      2) Operations = 801
      3) Resulting Object = 801
      4) Material = 801
      5) Remove Unnecessary Edges = 801
      6) Remove Unnecessary Vertices = 801
    (2) Animation = 802
    (3) Info Animation = 803
  8. Lattice 명령 = 805
    (1) Node/Branch = 805
      1) Create = 805
      2) Subdivision(X, Y, Z) = 806
      3) Intrepolation = 806
    (2) Freeze = 806
    (3) Remove = 806
    (4) Deactivate = 807
    (5) Reset = 807
    (6) Info = 807
    (7) MakeLattice = 808
  9. Deformation 명령 = 810
    (1) by Curve/by SurFace = 810
      1) Create = 810
      2) Deactivate = 810
      3) Reset = 811
      4) Freeze = 811
      5) Remove = 811
    (2) BumpMap = 811
    (3) CVFormula = 814
    (4) HrcShrinkWrap = 815
    (5) ShrinkWrap = 816
      1) Shink Wrap Factor = 818
      2) Emboss Factor = 818
      3) Spatial Subdivision(For Efficiency Only) = 818
    (6) Unwrap = 819
  10. Polygon(Model Module) 명령 = 821
    1) Vertex = 821
    2) Edge = 821
    3) Polygon = 822
    4) Rules For Adding Polygons = 822
    5) Select Commands = 823
    6) Select by Tag Vertex = 823
    7) Select by Rectangle = 823
    8) Select by Raycasting = 824
    9) Reference Frame = 824
  11. Polygon 명령 = 825
    (1) Breakup = 825
    (2) Coplanar = 825
    (3) Eater = 827
    (4) Equalize = 827
    (5) Fractalize = 827
    (6) MergeGeometry = 829
      1) Projection Type = 830
      2) Tag New Mesh Points = 830
    (7) Mosaic = 830
    (8) PolyOrder = 832
    (9) Stitch = 833
    (10) Wakeup = 834
    (11) Weld = 835
    (12) History = 836
      1) Undo = 836
      2) Redo = 836
      3) Dispose = 837
      4) Setup = 837
    (13) Parent = 837
      Viewing Hierarchies = 837
    (14) Cut = 838
제7장 모션 명령
  1. FcrvSelect 명령 = 840
    (1) Clear = 840
    (2) Object = 840
      1) All = 841
      2) Scaling = 841
      3) Rotation = 841
      4) Translation = 841
      5) Explicit Translation = 841
      6) Shape = 841
      7) Shape Weights = 842
      8) Cluster = 842
      9) Cluster Weight = 842
      10) Node Lattice = 842
    (3) Options = 843
      1) Draw Slopes = 843
      2) Pick Slopes = 843
  2. FcrvEdit 명령 = 844
    (1) Edit Key Point = 844
    (2) Slope Management = 844
    (3) Interp Management = 845
    (4) Interp Mode = 846
      1) Constant = 846
      2) Linear = 846
      3) Spline = 846
      4) Slope 0 = 847
      5) Plateau = 847
    (5) Extrap Mode Constant = 847
    (6) Extrap Mode Constant = 848
      1) Gradient = 848
      2) Cycle = 848
      3) Freeze Cycle = 848
    (7) Set Key = 848
    (8) Edit Fcurve = 850
    (9) Edit Tag Key Points = 850
    (10) TagKeyPoint = 851
      1) Point/Rect = 851
      2) All = 851
      3) Clear = 851
      4) Inverse = 851
      5) Delete = 852
    (11) Lock Key Point = 852
      1) Point = 852
      2) Rect = 852
      3) All = 852
      4) Clear = 852
      5) Inverse = 852
    (12) Copy/Paste Tagged Keys = 853
    (13) Copy/Paste Object Keys = 853
    (14) Set Keys on Frames = 853
    (15) Set Rotation Continuity = 854
    (16) Convert to Raw Fcurve = 854
    (17) Fit Spline to Fcurve = 854
    (18) Snapshot Curve = 855
    (19) Swap Fcurve = 855
    (20) Expression = 856
  3. FcrvCopy 명령 = 857
    (1) Object = 857
    (2) Light = 857
    (3) Material = 857
    (4) 2D Texture Global = 858
    (5) 2D Texture Local = 858
    (6) 3D Texture Global = 859
    (7) 3D Texture Local = 859
    (8) Wave = 860
    (9) Dynamics = 860
    (10) Quick Stretch = 861
    (11) Meta-Clay = 861
    (12) Associate Anim/Disassociate Anim = 862
  4. Path 명령 = 863
    (1) Pick Path = 863
      1) Start Frame = 863
      2) End Frame = 863
      3) Reset Fcurve = 864
    (2) Pick Trajectory = 864
      First Frame = 864
    (3) Substitute = 865
    (4) Timing = 865
      1) Start Frame = 865
      2) End Frame = 866
      3) Reset Fcurve = 866
    (5) Show/Hide = 866
    (6) Show All/Hide All = 866
    (7) Path→Conv. to Path Transl = 866
    (8) Conv. To Expl Transl = 867
    (9) Conv. To Trajectory = 867
  5. Plot 명령 = 868
    (1) Trajectory = 868
    (2) Explicit Trans. Fcrvs = 869
    (3) Rotation Fcrvs = 870
    (4) Shape = 870
      1) Frame Start/End = 871
      2) Frame sted = 871
      3) Number of copies = 872
    (5) Velocities & Accel = 872
  6. Effects 명령 = 874
    (1) Wave→Create = 874
      1) Wave Type = 875
      2) Velocity = 875
      3) Acceleration = 875
      4) Frame Start = 876
      5) Frame End = 876
      6) Vertical Falloff Start = 876
      7) Vertical Falloff End = 876
      8) Wave Periodicity In Space = 876
      9) Wave Periodicity In Time = 876
      10) Displacement Direction = 877
      11) Wave Up = 877
      12) Wave Direction = 877
      13) Object Normal = 877
      14) Edit = 879
      15) Attach→Node = 879
      16) Attach→Branch = 880
      17) Freeze = 880
      18) Change Profile = 881
      19) Detach = 882
    (2) Flock Animation = 882
      1) Number of Key Shape = 883
      2) Source Vetices = 884
      3) Destination Vertices = 884
      4) Source Seed = 884
      5) Destination Seed = 884
      6) Start Frame = 885
      7) End Frame = 885
      8) Gravity = 885
      9) Up Vector = 885
      10) Repetitions = 885
      11) Frame Offset = 886
      12) Seed Offset = 886
      13) Frame Offset = 886
      14) Hide Before Start = 886
      15) Cyclic Extrapolation = 886
      16) Sample by area = 886
      17) Track Destination = 887
      18) Interpolate Material = 887
      19) Animate By Transforms = 887
      20) Fixed Orientation = 887
      21) Jittering = 888
      22) Scale = 888
      23) Rotate = 888
      24) Trans = 888
      25) Shape = 888
      26) Save = 888
      27) Browser = 889
      28) Cancel = 889
      29) Ok = 889
      30) Effect→Custom = 889
      31) Edit Parameters = 889
      32) Freeze Effect = 889
      33) Detach Effect = 889
      34) Re-Attach Effect = 890
  7. Shape 명령 = 891
    (1) Shape List = 891
    (2) Select Key Shape = 891
    (3) shape Interp = 892
    (4) Set Cluster = 892
    (5) Shape Cluster List = 893
    (6) Save Cluster Key = 893
    (7) Cluster Keys = 894
      1) Next Key = 894
      2) Previous Key = 894
      3) Remove Key = 894
    (8) Cluster Interp = 894
      1) Linear Interp = 895
      2) Cardinal Interp = 895
      3) Weighted Interp = 895
    (9) Remove All Cluster Anim = 896
  8. Lattice명령 = 897
  9. Keyframe 명령 = 898
    1) Free-Form = 898
    2) Keyframe = 898
    3) Kay Path = 898
    4) Next Key = 899
    5) Previous Keyframe = 899
    6) Unlock Keyframe = 899
    7) Delete Keys = 899
    8) Current Time = 899
    9) Effect Range = 889
    10) Del All = 900
    11) Del sel = 900
  10. Reset명령 = 901
    (1) Object = 901
    (2) Camera = 901
    (3) Light = 901
    (4) Material = 901
    (5) 2D Texture Global/Local = 902
    (6) 3D Texture Global/Local = 902
    (7) Wave = 902
    (8) Dynamics = 903
    (9) Quick Stretch = 903
    (10) Meta-Clay = 903
    (11) Depth-Fading = 903
    (12) Layer-Fog = 904
  11. Constraint명령 = 905
    (1) Position = 905
    (2) Orientation = 906
    (3) Direction = 906
    (4) Scaling = 907
    (5) Bounding Plane = 908
    (6) Show Direction = 908
    (7) Position Limit = 909
      1) Limit Type = 910
      2) Sphere = 910
      3) Radius = 910
      4) Box = 910
      5) Min and Max Limits = 910
      6) Reference = 910
      7) Damping = 910
      8) Damping Width = 911
      9) Damping Strength = 911
    (8) Rotation Limits = 911
      1) MIN and MAX Rotation Limits = 912
      2) Damping = 912
      3) Damping Width = 912
      4) Damping Strength = 912
      5) Default_Min and Default_Max = 913
    (9) Trangency = 913
    (10) Normal to Surface = 914
    (11) Object to Cluster = 915
    (12) Cluster to Object = 916
    (13) Two Points = 916
    (14) Three Points = 917
    (15) Up Vector = 918
    (16) Relax = 919
  12. Channel 명령 = 921
    (1) Channel Setup = 921
      1) Driver = 922
      2) New = 922
      3) Replace = 923
      4) Remove = 923
      5) Option = 923
      6) Synchronized Drivers = 923
      7) Free-Running Driver = 923
      8) Frequency Drivers = 924
      9) Remote Driver = 924
      10) Channel = 924
      11) Connections = 924
    (2) Connection Setup = 924
      1) Capture(In) = 925
      2) Control(Out) = 925
      3) Direct(Through) = 925
      4) Capture Connections = 925
      5) Capture(In) = 927
      6) Source = 927
      7) Destination = 927
      8) Connect = 927
      9) Connection List = 927
      10) Offset = 927
      11) Scaling = 928
      12) Active = 928
      13) Expression = 928
      14) Show Expression = 928
      15) Reconnect = 928
      16) Cancel = 928
      17) Ok = 928
    (3) Calibration = 929
      1) Calibrate = 929
      2) Reset Selected = 929
      3) Reset all = 929
    (4) Channel Run = 930
      1) Frame I/O = 930
      2) Sequence I/O = 931
      3) Fast Sequence I/O = 931
      4) Capture = 932
      5) Control = 932
      6) Display Refresh Rate = 932
      7) Supra Keys Enabled = 932
      8) 객체 변형 Supra Key = 933
      9) 재생 제어 = 933
      10) 채널 작업 = 934
    (5) Activate Selection = 934
    (6) Deactivate Selection = 934
    (7) Copy Fcurve Connections = 934
    (8) Reset All = 935
    (9) Get Channel Setup = 935
    (10) Save Channel Setup = 936
    (11) Get Motion File = 936
      1) Accalim_Skeleton = 936
      2) Biovision_Animation = 937
      3) MotionAnalysis_Animation = 938
      4) superfluo_Animation = 938
  13. Savekey 명령 = 939
    (1) Object = 939
    (2) Branch = 939
    (3) Camera = 940
    (4) Light = 940
    (5) Wave = 940
  14. PlayControl명령 = 942
    1) Start Frame = 942
    2) End Frame = 942
    3) Frame Step = 942
    4) Current Frame = 942
    5) Frame Pause = 942
    6) Playback Speed = 942
    7) Frame per sec = 943
    8) Keep Timing = 943
  15. Sequence 명령 = 944
    1) Offest = 944
    2) Scaling = 944
    3) Start/End = 944
    4) Pivot = 944
  16. Update 명령 = 945
  17. Expressions 명령 = 946
    1) 사용자 정의 구속조건 = 946
    2) Edit = 946
    3) Select = 948
    4) ffected Element = 948
    5) Previous = 949
    6) Next = 949
    7) Operator = 949
    8) Expression = 950
    9) 지역변수(A, B, C 또는 D) = 951
    10) Function = 953
    11) Variables = 953
    12) Status = 954
    13) Copy = 954
    14) Paste = 954
    15) Validate = 954
    16) Save = 955
    17) Delete = 955
    18) Cancel = 955
    19) Ok = 955
    20) Copy = 955
  18. Expressions Syntax 명령 = 957
    Substitution Rules = 957
제8장 액터 명령
  1. Skeleton 명령 = 964
    (1) Draw 2D Chain = 964
    (2) Draw 3D Chain = 965
      3D Chain의 활용팁 = 965
    (3) Move Joint = 965
    (4) Move Branch = 966
    (5) Toggle Effector Rotation = 967
    (6) Toggle 2D/3D = 967
    (7) Preferred Axis Cns = 968
    (8) Up Vector Cns = 968
    (9) Automatic Preferred Axis Cns = 970
    (10) Automatic Up Vector Cns = 970
    (11) Show Critical Zone = 970
    (12) Group as Skeleton = 971
    (13) Reset Actor = 971
  2. Constraint 명령 = 973
    (1) Position = 973
    (2) Orientation = 974
    (3) Direction = 974
    (4) Scaling = 975
    (5) Bounding Plane = 976
    (6) Show Direction = 976
    (7) Position Limits = 977
      1) Limit Type = 978
      2) Sphere = 978
      3) Radius = 979
      4) Box = 979
      5) MIN and MAX Limits = 979
      6) Reference = 979
      7) Damping = 979
      8) Damping Width = 979
      9) Damping Strength = 980
    (8) Rotation Limits = 980
      1) MIN and MAX Limits = 981
      2) Damping = 981
      3) Damping Width = 981
      4) Damping Strength = 982
      5) Default_Min and Default_Max = 982
    (9) Tangency = 982
    (10) Normal to Surface = 984
    (11) Object to Cluster = 984
    (12) Cluster to Object = 986
    (13) Cluster Center = 986
    (14) Two Points = 987
    (15) Three Points = 988
    (16) Up Vector = 989
    (17) Relax = 991
  3. Dynamics 명령 = 992
    (1) Option Setup = 992
      1) Root Constraint = 993
      2) Dynamic Constraints = 994
      3) Dynamic Geometry = 995
      4) Key = 995
      5) Restore = 995
      6) Ok All = 995
      7) Ok = 995
      8) Cancel = 996
    (2) Physical Properties = 996
      1) Density = 997
      2) Volume = 997
      3) Mass = 997
      4) Elasticity = 997
      5) Roughness(Static)/Roughness(Kinetic) = 997
      6) Node Collision Seen As = 998
      7) Restore = 999
      8) Key = 999
      9) Ok = 999
      10) Cancel = 999
      11) Ok All = 999
      12) Cancel All = 999
    (3) Joint Properties = 1000
      Friction X Y Z = 1001
    (4) Remove Properties = 1001
  4. Simulate 명령 = 1002
    (1) Save Start/End = 1002
    (2) Simulate(automatic) = 1003
    (3) Simulate(from current frame) = 1003
    (4) Stabilize = 1004
    (5) Freeze Simulation = 1004
    (6) Unfreeze Simulation = 1005
    (7) Delete Simulation = 1005
    (8) Delete Transition Curve = 1005
  5. QStretch 명령 = 1007
    (1) Setup = 1007
      1) Override Parent's Setup = 1008
      2) Tagged Points Only = 1008
      3) Current Component = 1008
      4) Mode = 1009
      5) Flex = 1009
      6) Stretch = 1010
      7) Yield = 1010
      8) Lock Deform = 1010
      9) Maximum = 1010
      10) Sensitivity = 1011
      11) Modes : Overview = 1011
      12) Key = 1011
      13) Key All = 1011
      14) Cancel = 1011
      15) Ok = 1012
    (2) Get Controls = 1012
    (3) Relax = 1012
  6. Control 명령 = 1013
    (1) Get Special Control = 1013
      1) Gravity = 1014
      2) Force = 1014
      3) Wind = 1014
      4) Fan = 1014
      5) Nail = 1015
    (2) Select = 1015
    (3) Relax = 1017
    (4) Flash Controls = 1017
  7. Collisions 명령 = 1018
    (1) Select() Obstacle = 1018
      1) Bsphere = 1018
      2) Bplane = 1018
      3) Bbox = 1018
    (2) Relax = 1019
    (3) Flash Obstacles = 1019
  8. Skin 명령 = 1020
    (1) Automatic Envelope = 1020
      1) Type of Envelope = 1021
      2) Capping = 1021
      3) Steps per Joint = 1021
      4) 외피의 resolution을 정의한다 = 1021
      5) Assignment Method = 1022
      6) Default nb of Joints Assigned = 1022
      7) Assignment Depth = 1022
    (2) Local Envelope = 1022
      1) 체인에 외피를 할당할 경우 = 1022
      2) 객체에 외피를 할당할 경우 = 1023
    (3) Global Envelope = 1023
      체인에 외피를 할당시킬 때 = 1024
    (4) Rigid Envelope = 1024
    (5) Envelope Assignment = 1025
      1) Flexible Envelope를 매핑하는 방법 = 1026
      2) Rigid Envelope를 매핑하는 방법 = 1026
      3) Show Vertices = 1026
      4) Color Skeleton = 1027
      5) Color Joint = 1027
      6) Bounding Model = 1028
      7) Types = 1030
      8) Inclusive Limit = 1030
      9) Inclusive = 1030
      10) Exclusive = 1031
      11) Shapes = 1031
      12) Modify Weights = 1031
      13) Envelope Weights 대화상자 = 1033
      14) Selection Parameters = 1033
      15) 선택(Selection)에 대한 상호작용(Interaction) = 1034
      16) 무게배당 매개변수(Weighting Parameters) = 1035
      17) Weighting Selection 사이의 상호작용(interaction) = 1036
      18) Reassign Manually = 1037
      19) Reassign Automatically = 1038
    (6) Deformation Parameters = 1039
      Inner Side/Outer Side = 1039
    (7) Deformation Curves = 1044
      Select Inner Curve/Outer Curve = 1044
    (8) Fast Interaction = 1044
제9장 매터 명령
  1. Material 명령 = 1048
    1) Select Material = 1048
    2) Custom Shader Ball = 1055
  2. Mat_Oper명령 = 1057
    (1) Associate/Disassociate = 1057
    (2) Set Current = 1057
    (3) Copy Mat = 1058
    (4) Optimize All = 1058
    (5) Optimize Selected = 1058
  3. Texture 명령 = 1060
    (1) 3D Global/3D Local = 1060
      1) 3D Global = 1061
      2) 3D Local = 1061
      3) Select : 3D Texture = 1061
      4) Texture Type = 1063
      5) Color Map = 1063
      6) A(Alpha) = 1063
      7) Transformation = 1063
      8) Effect Value = 1065
    (2) 2D Global/2D Local = 1070
      1) 2D Global = 1070
      2) 2D Local = 1070
      3) Select-2D Texture = 1071
      4) Select- : Picture Filename = 1071
      5) Animation = 1072
      6) Scale = 1073
      7) Offset = 1073
      8) Repeats = 1073
      9) Tiling = 1074
      10) Swap U/V = 1074
      11) Pixel Interpolation = 1074
      12) Reflection Map = 1074
      13) Mental Ray = 1075
      14) Mapping Method = 1075
      15) XY, XZ, YZ, Spherical, Cylindrical Coordinates = 1075
      16) Reflectivity = 1077
      17) Roughness = 1077
      18) View Mode = 1078
      19) Overall Blending = 1080
      20) Ambient = 1080
      21) Diffuse = 1080
      22) Specular = 1080
      23) Paint = 1080
      24) Bind = 1081
      25) Preview = 1081
      26) Key = 1081
      27) Save = 1081
      28) Delete = 1081
      29) Restore = 1082
      30) Ok = 1082
  4. Txt_Oper 명령 = 1083
    1) Set Current 2D = 1083
    2) Associate 3D/Disassociate 3D = 1083
    3) Copy All = 1084
    4) Copy Selection = 1084
    5) Info UV Coord.(2D Global) = 1084
    6) Txt_Oper Info UV Coord.(2D Local) = 1088
  5. Paint 명령 = 1089
    1) 2D Clip View = 1090
    2) Cli DB = 1090
    3) 2D Texture Clips = 1090
    4) Selecting a Clip = 1090
    5) RGBA Modes = 1091
    6) RGBA, RGBA Only, Alpha Only = 1091
    7) Color Index = 1091
    8) Tools = 1092
    9) Color = 1092
    10) Pen = 1093
    11) Blur = 1093
    12) Smear = 1093
    13) Line = 1094
    14) Ellipse = 1094
    15) Rect = 1094
    16) Fill = 1095
    17) Brush = 1098
    18) Clipboard = 1098
    19) Size of : = 1104
    20) Supra Keys(단축키) = 1116
  6. Atmosphere 명령 = 1118
    1) Depth-Fading = 1118
    2) Ambience = 1120
    3) Layer Fog = 1121
  7. Preview 명령 = 1124
    (1) Selection = 1124
    (2) All = 1124
    (3) Subregion = 1125
    (4) Setup = 1126
      1) Resolution(해상도) = 1126
      2) Pixel Ratio = 1126
      3) Y According to Format = 1126
      4) Specify Y = 1126
      5) Back Culling = 1127
      6) Global Switches = 1127
      7) Raytraced Depth = 1127
      8) Triangles Per Leaf = 1127
      9) Max Tree Depth = 1128
      10) Preview Renderer = 1128
      11) Subregion = 1128
      12) Draw Subregion on Previewing = 1128
      13) Draw Subregion = 1128
  8. Render 명령 = 1129
    1) Rendering Type = 1129
    2) Wire Frame = 1130
    3) Hidden Line(Faceted and Smoothed) = 1130
    4) Depthcue = 1131
    5) SOFTIMAGE Renderer = 1131
    6) SGI Hardware Renderer = 1131
    7) Ghost = 1131
    8) Rotoscope(Wire) and Rotoscope(Shade) = 1132
    9) Mental ray = 1133
    10) Sequence = 1133
    11) Resolution = 1134
    12) Y According to Format = 1134
    13) Specifty Y = 1134
    14) Pixel Ration(X/Y) = 1134
    15) Scripts = 1134
    16) Line Status = 1135
    17) Output Images = 1135
    18) Global Switches = 1136
    19) Render Subregion = 1136
    20) Draw Always = 1137
    21) Settings = 1137
    22) Antialiasing = 1138
    23) Antialiasing for mental ray = 1139
    24) Field Rendering = 1141
    25) Dithering = 1142
    26) Motion Blur = 1142
    27) Motion Blur for mental ray = 1143
    28) Time/Date Stamp = 1143
    29) Options = 1144
    30) Options for mental ray = 1147
  9. Polygon(Matter Module) 명령 = 1155
    1) Select by Tag Vertex = 1155
    2) Select by Rectangle = 1155
    3) Select by Raycasting = 1155
    4) Select All = 1156
    5) Unselect All = 1156
    6) Toggle All = 1156
    7) Current Material = 1156
    8) Previous Material = 1156
    9) Next Material = 1157
    10) Assign New Material = 1157
    11) Assign Current Material = 1157
    12) Automatic Colourize = 1157
    13) Automatic Texture = 1157
  10. Edge_Flag 명령 = 1159
    1) Select/Rect Select = 1159
    2) Hidden/Rect Hidden = 1159
    3) Visible/Rect Visible = 1160
    4) Discontinuity/Rect Discontinuity = 1160
제10장 툴명령
  1. Picture 명령 = 1162
    1) File = 1163
    2) Frame = 1163
    3) Show Picture/Show Picture(Keep Aspect) = 1163
    4) Show Sequence/Show Sequence(Keep Aspect) = 1163
    5) Information = 1163
    6) Display = 1164
    7) Use Icons = 1164
  2. Line 명령 = 1165
    (1) Show File = 1165
      1) Width = 1165
      2) Output to a File = 1165
      3) Output File Name = 1165
      4) Alpha Channel = 1165
      5) Alpha Value = 1165
      6) Antialiasing = 1166
      7) Background Colour = 1166
      8) Foreground Colour = 1166
    (2) Show Sequence = 1166
      1) .lin과 .pic 파일의 결합 = 1166
      2) Start Frame = 1167
      3) End Frame = 1167
      4) Step = 1167
      5) Width = 1167
      6) Buffered = 1167
    (3) Information = 1167
      1) File Name = 1167
      2) Comment = 1168
      3) Version = 1168
      4) Ratio = 1168
      5) Number of Vectors = 1168
      6) Data Type = 1168
  3. Effects(Tools Module) 명령 = 1169
    1) Scroll Box = 1170
    2) Input File = 1170
    3) Size = 1170
    4) Output File = 1170
    5) Display on Screen = 1170
    6) Scaling = 1170
    7) Mitchell Filter = 1171
    8) Rotation = 1171
    9) Flipping = 1171
  4. FlipBook 명령 = 1172
    1) Sequence Name = 1173
    2) Use Icons = 1173
    3) Field = 1173
    4) Do Frames/To/Step = 1173
    5) Number of Frames Per Second = 1173
    6) Horizontal Zooming Factor = 1173
    7) Vertical Zooming Factor = 1173
  5. Composite 명령 = 1174
    1) Output File Name = 1174
    2) Select = 1175
    3) Field Type = 1175
    4) Sequence = 1175
    5) Start Frame = 1175
    6) End Frame = 1175
    7) Step = 1175
    8) Repeat Each Frame = 1175
    9) Background Colour = 1175
    10) Layers = 1176
    11) New Layer = 1176
    12) Delete Layer = 1177
    13) Delete All = 1178
    14) Width = 1178
    15) Height = 1178
    16) Pixel Ratio = 1178
    17) Use Z Channel = 1178
    18) Alpha Channel in Output = 1178
    19) Display Output Image = 1179
    20) Picture Aspect = 1179
  6. Output 명령 = 1180
    (1) PostScript = 1180
    (2) Setup = 1181
    (3) PostScript Fill-in = 1182
    (4) PostScript Playback = 1183
  7. Autotrace 명령 = 1184
    1) Threshold = 1184
    2) Minimum Number of Points = 1185
    3) Depth Search = 1185
  8. C_Reduction 명령 = 1186
    1) Original Picture = 1187
    2) Load = 1187
    3) Display Area = 1187
    4) Resulting Picture = 1187
    5) Save = 1188
    6) Display Areas = 1188
    7) Alpha = 1188
    8) Sequence = 1189
    9) Start and End Frame = 1189
    10) Step = 1189
    11) Palette = 1189
    12) Pal. Oper. Menu = 1190
    13) Nb. of Pixels = 1191
    14) Foreground = 1191
    15) Background = 1191
    16) Selection = 1191
    17) Reindex Image = 1192
    18) Size of : = 1192
    19) Supra Keys = 1193
  9. Hidden_Line명령 = 1195
  10. Import 명령 = 1196
    (1) Images = 1196
    (2) Objects = 1197
      1) SaturnImport = 1197
      2) File Name = 1198
      3) Animation = 1198
      4) Textures = 1198
      5) Output Directory = 1198
  11. Export 명령 = 1199
    (1) Images = 1199
    (2) Objects = 1200
      saturnExport = 1201
  12. Video 명령 = 1208
    (1) Abekas = 1208
      1) Record = 1208
      2) Grab = 1208

관련분야 신착자료

Negro, Alessandro (2026)
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