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Lightwave 3D : 5.5

Lightwave 3D : 5.5 (8회 대출)

자료유형
단행본
개인저자
문영민
서명 / 저자사항
Lightwave 3D : 5.5 / 문영민 지음.
발행사항
서울 :   혜지원 ,   1998.  
형태사항
510 p. : 삽도 ; 24 cm. + CD-ROM 1장.
기타표제
Reference guide
ISBN
8983790377
일반주기
색인포함  
000 00660camccc200241 k 4500
001 000000606308
005 20100806011549
007 ta
008 980925s1998 ulka p 001a kor
020 ▼a 8983790377 ▼g 93000 : ▼c \20000
040 ▼a 211009 ▼c 211009 ▼d 211009
049 1 ▼l 121036139 ▼f 과개 ▼l 121036140 ▼f 과개
082 0 4 ▼a 006.696 ▼2 21
085 ▼a 0075 ▼2 KDCP
090 ▼a 006.696 ▼b 1998
100 1 ▼a 문영민
245 1 0 ▼a Lightwave 3D : ▼b 5.5 / ▼d 문영민 지음.
246 0 3 ▼a Reference guide
260 ▼a 서울 : ▼b 혜지원 , ▼c 1998.
300 ▼a 510 p. : ▼b 삽도 ; ▼c 24 cm. + ▼e CD-ROM 1장.
500 ▼a 색인포함
950 0 ▼b ₩20000

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/보존서고1(동양서)/ 청구기호 006.696 1998 등록번호 121036139 (3회 대출) 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

책소개

라이트웨이브 3D를 사용하면 영화의 특수 효과, 텔레비전의 로고 타이틀, 광고, 건축 시뮬레이션, 가상현실(VRML), 게임, 만화 영화 등을 쉽게 제작할 수 있고 독자가 원하는 어떠한 그래픽 작업도 최소한의 노력으로 최대의 효과를 얻을 수 있다. 책은 3차원 그래픽에 입문한 초보자들도 라이트웨이브 3D의 전 기능을 최대한 쉽고 빠르게 배울 수 있도록 구성되어 있다. 또한 가장 효과적인 학습방법이라고 할 수 있는 예제를 따라하면서 배울 수 있도록 라이트웨어브 3D의 많은 예제를 다양하게 다루고 있다.


정보제공 : Aladin

저자소개

문영민(지은이)

<LIGHT WAVE 3D 5.5 >

정보제공 : Aladin

목차


목차
1부 Modeler
 1. Lightwave 3D와 기본 Interface = 30
  1. Lightwave 를 위한 중요한 몇 가지 기초 = 30
  2. 기본 인터페이스  = 31
 2. Lightwave 3D Modeler Interface = 32
  1. File Control Menu  = 33
   Clear = 33
   Load Object & Save Object & Save Object As... = 33
   Save Layer As = 33
   About LightWave Modeler = 34
   Quit = 34
  2. Control Panel Buttons  = 34
   Objects = 34
   Modify = 34
   Multiply = 34
   Polygon = 34
   Tool = 35
   Display = 35
  3. Layer Buttons 1  = 35
   Foreground Layer = 35
   Background Layer = 35
   Layer의 다중 선택 = 36
  4. Layout Chainage Button = 36
   Layout = 36
  5. Command Buttons  = 36
  6. Blank/Deselect Area = 36
  7. View = 36
  8. Coordinate Window = 36
  9. Grid Size = 36
  10. Selection Buttons = 37
   Points = 37
   Polygon = 37
   Volume = 38
  11. Edit Buttons = 38
   Cut = 38
   Copy = 38
   Paste = 38
   Undo = 38
   Redo = 38
 3. Object Panel Commands = 39
  1. Layout Group = 39
   Gut = 39
   Put = 39
  2. System Group = 39
   Prefs = 39
   User = 42
   Custom = 42
  3. Create Group = 42
   Box = 42
   Ball = 44
   Disc = 45
   Cone = 46
   Sketch = 47
   Text = 48
   Pen4 = 50
  4. Assist Group = 50
   Make = 50
   Numeric = 50
   Option = 51
 4. Modify Panel Commands = 52
  1. Position Group, Flex Group, Deform Group = 52
   Move = 52
   Shear = 53
   Magnet = 56
   Rotate = 60
   Size, Taper1, Polel = 63
   Stretch, Taper2, Pole2 = 66
   Bend = 71
   Drag = 73
   DragNet = 73
 5. Multiply Panel Commands = 76
  1. Build Group = 76
   Extrude = 77
   Lathe = 78
   Mirror = 80
   Knife = 80
  2. Sweep Group = 81
   Bevel = 81
   Sm shift = 85
   Path Extr = 87
   Rail Extr = 88
   Patch = 92
   Skin = 92
   Morph = 93
  3. Replicate Group = 94
   Clone = 94
   Array = 94
   Path Clone = 97
   Rail Clone = 97
 6. Polygons Panel Commands = 98
  1. Create Group = 101
   Points = 101
   Make = 102
   Remove = 102
  2. Revise Group = 103
   Add Point, Rem point = 103
   Attach, Detach = 103
   Split = 104
   Merge = 104
  3. Transform Group = 105
   Surface = 105
   Triple = 108
   Subdivide = 111
   Align = 111
   Unify = 111
   Flip = 111
 7. Tool Panel Commands = 112
  1. Objects Group = 112
   Drill = 112
   S drill = 114
   Boolean = 115
  2. Plugins Command = 117
   Custom = 117
  3. Points Group = 117
   Merge = 117
   Weld = 119
   Quantize = 119
   Jitter = 120
   Sm Scale = 122
   Smooth = 123
   Set Value = 123
  4. Curve Group 4 = 124
   Make = 125
   Make CI = 125
   Start CP = 126
   End CP = 126
   Freeze = 128
   Smooth = 128
 8. Display Panel Commands = 130
  1. Display Group 1 = 130
   Magnify = 130
   Zoom = 130
   Pan = 131
   Measure = 131
   Angle = 131
  2. Display GroupⅡ = 132
   Zoom In, Zoom Out = 132
   Fit = 132
   Fit Sel = 132
   Options = 133
   Backdrop = 136
  3. Selection Group = 140
   Statistics = 140
   Info = 142
   Sel Conn = 143
   Invert = 143
  4. Visibility Group = 144
   Hide Sel = 144
   Hide Unsel = 144
   Unhide = 144
   Invert = 144
 9. ETC Commands = 145
  1. Multiply Panel Patch Command = 145
   Patch = 145
2부 Layout
 1. LightWave 3D Layout Interface = 154
  1. File Menu = 155
   Clear Scene = 155
   Load Scene... = 155
   Save Scene = 155
   Save Scene As... = 156
   About LightWave 3D = 156
   Quit = 156
  2. Scene Controls = 156
   Scene Editor = 156
   Graph Editor = 157
  3. Selecting an Item to Edit = 158
   Objects = 159
   Bones = 159
   Lights = 159
   Camera = 159
   Add = 159
   Clear = 161
  4. Selecting a Mouse Function = 161
   Object Item = 161
   Bone Item = 163
   Light Item = 165
   Camera Item = 165
  5. Item Controls = 166
  6. Coordinate Window & Grid Size = 166
  7. Preview Type = 166
  8. View Controls = 169
  9. Keyframe Controls = 169
   Animation Frame Scroll Bar = 169
   Back Play Button = 169
   Pause Button = 169
   Play Button = 169
   Go to First Frame = 170
   Go to Previous Key Frame = 170
   Go to Previous Frame = 170
   Go to Next Frame = 170
   Go to Next Key Frame = 170
   Go to Last Frame = 170
   Selected Item = 170
   Create Key = 170
   Delete Key = 172
   Preview = 173
   Spline Controls = 174
   Undo/Redo = 177
   Frame Control = 177
 2. Option Panel = 178
  1. General Options = 178
   Content Directory = 178
   Auto Key Adjust = 178
   Auto Key Create = 179
   Input Device = 179
   Left Mouse Button Item Select = 179
   Unit system & Default Unit = 179
   Add Plug-ins = 179
   Generic Plug-ins = 179
  2. Layout View = 180
   Blank = 181
   BG Image = 181
   Preview = 181
   Dynamic Update = 182
   Bounding Box Point/Polygon Threshold = 182
   Show Motion Path = 182
   Show Fog Radius = 182
   Show Redraw = 183
   Show Safe Areas = 183
   Show Field Chart = 183
   Use OpenGL & Enable OpenGL Textures = 184
   OpenGL Lights = 185
   Texture Resolution = 185
 3. Render Panel = 186
  Rendering Mode = 187
  Trace Shadows = 187
  Trace Reflection = 188
  Trace Refraction = 188
  Ray Recursion Limit = 188
  Multithreading = 189
  Data Overlay & Data Overlay Label = 189
  Show Rendering In Progress = 189
  Render First Frame = 190
  Render Last Frame = 190
  Render Frame Step = 190
  Render Display = 190
  Automatic Frame Advance = 191
  Frame End Beep = 191
  Save Animation = 191
  1. Image Saving = 192
   Save RGB Images = 192
   Output Filename Format = 192
   RGB Image Format = 192
   Save Alpha Image = 192
   Fader Alpha Mode = 192
  2. Device Control = 193
   Serial Port Recording = 193
   Port name = 193
   Setup Command 1,2 = 193
   Record Command = 193
   Frame Record Delay = 193
   Extra First Frame Delay = 193
 4. Scene Panel = 194
  Item view Color Control = 194
  Item view Control = 195
  Show = 196
  Hide = 196
  Shift All Keys = 196
  Shift All Keys = 197
  Frame Slider Label = 198
  Frames Per Second = 199
  Frame 0 Time Cord = 199
  Wave Control = 199
 5. Motion Graph Panel = 200
  Graph Editor = 200
  Clear Motion = 201
  Load Motion = 201
  Save Motion = 201
  Align to Path & Look-ahead(Frame) = 201
  Look-ahead = 202
  Motion Plug-ins = 202
  End Behavior = 202
  Create = 203
  Delete = 203
  Copy/Paste Keys = 204
  Shift Keys = 205
  Scale Keys = 205
  Mouse Function = 206
  View control = 206
  Auto Limits = 206
  Move Zoom = 207
  Current Key Frame = 207
  Current Value = 207
  Plot Limits = 207
  Spline Controls = 207
  1. Path Extr = 208
  2. Path Clone = 209
 6. Object Panel = 210
  Clear All Objects = 211
  Load Object = 211
  Load From Scere = 211
  Save All object = 211
  Add Null object = 211
  Info Display = 212
  Current object = 212
  Points = 212
  Crear object = 212
  Replace object = 212
  Save Object = 212
  Obj Rep Plug-ins = 213
  Save Transformed = 213
  Clone object = 213
  1. Appearance Options = 213
   Object Dissolve = 214
  2. Envelope Graph = 215
   Frame offset = 216
   Distance Dissolve = 217
   Maximum Distance = 217
   Clip Mapping = 217
   Polygon Size = 218
   Polygon Edges = 219
   Edges Color = 219
   Partide/Line Size = 219
   Edge Z Scale = 219
   Cel-Look Edges = 220
   Unseen by Rays = 220
   Unseen by Camera = 221
   Unaffected by Fog = 221
   Self Shadow = 222
   Cast Shadow = 222
   Receive Shadow = 222
  3. Deformations = 223
   Morph Amount = 223
   Morph Target = 223
   Morph Surfaces = 223
   Multiple Target / Single Envelope = 224
   Object Skeleton = 228
  4. Parent & Child by Scene = 228
  5. Parent & Child = 230
  6. Inverse Kinematics = IK = 232
   Unaffected by IK of Descendants = 234
   Goal Object = 234
   Full-time IK / Goal Strength = 234
   Match Goal Orientation = 235
   Limits Option = 235
  7. Parent Vs IK = 237
   Goal Object & Pivot = 237
  8. Bone - Skeleton Panel = 241
   Clear All Bone = 243
   Add Bone = 243
   Add Child bone = 243
   Falloff Type = 244
   Current Bone = 245
   Clear Bone = 245
   Rename Bone = 245
   Bone Active = 246
   Rest Position = 246
   Rest Direction = 246
   Rest Length = 246
   Scale Strength by Rest Length = 247
   Strength = 247
   Limited Range = 248
   Joint compensation = 248
   Joint Compensation for Parent = 250
   Muscle Flexing = 250
   Muscle Flexing for Parent = 250
   Displacement Map = 250
   Displacement Map Plug-ins = 250
 7. Image Panel = 251
  Clear All Images = 252
  Load Image = 252
  Load Sequence = 253
  Load Flyer Clip = 253
  Info Display = 253
  Current Image = 253
  Clear Image = 253
  Replace Image = 253
  Info Display = 254
  Interlaced = 254
  Sequence Digits = 254
  Filename Extension = 254
  Frame Offset = 254
  Loop Sequence = 255
  Sequence Loop Length = 255
  Color Cycling = 255
  Low Cycle Index = 255
  High Cycle Index = 255
 8. Effect Panel = 257
  1. Backdrop and Fog = 257
   Backdrop = 257
   Gradient Backdrop = 258
   Sky Squeeze = 258
   Ground Squeeze = 258
   Fog Type = 259
   Minimum Fog Distance/Maximum Fog Distance = 260
   Fog color3 = 260
   Backdrop Fog
  2. Compositing = 261
   Background Image = 262
   Foreground Image / Foreground Alpha Image = 262
   Foreground Dissolve = 263
   Foreground Fader Alpha = 263
   Foreground Dissolve = 264
   Foreground Key = 264
  3. Image Processing = 265
   Dither Intensity = 266
   Animated dither = 266
   Color Saturation = 266
   Enable Glow Effect = 266
   Pixel Filter Plug-Ins = 266
   Image Filter Plug-Ins = 266
 9. Surface Panel = 267
  Current Surface = 268
  Polygons Using Current Surface = 268
  Load Surface = 268
  Save Surface = 268
  Rename Surface = 269
  Alphabetize List = 269
  1. Basic Parameters = 269
   Surface Color = 269
   Luminosity = 269
   Diffuse Level = 269
   Additive = 270
   Sharp Terminator = 270
   Specular Level = 271
   Color Highlight = 271
   Glossiness = 271
   Reflectivity = 272
  2. Reflection Options = 272
   Reflection Image = 273
   Infor Display = 273
   Image Seam Angle = 273
   Transparency = 274
   Color Filter = 274
   Refractive Index = 275
   Smoothing = 275
   Max Smoothing Angle = 275
   Double Sided = 275
   Bump Map = 276
  3. Advanced Options = 276
   Edge Threshold = 277
   Shader Plug-Ins = 277
   Special Buffers = 277
   Glow Effect = 278
   Alpha Channel = 278
   rander Outline Only = 279
 10. Surface & Object Mapping = 280
  1. Surface Mapping - Texture Mapping = 280
  2. Mapping Default = 280
   Previous texture = 280
   Next Texture = 280
   Add New Texture = 280
   Texture Type = 281
   Texture Opacity = 281
  3. Planar Texture Type = 281
   Texture Image = 281
   Texture Alpha Image = 282
   Negative Image = 282
   Pixel Blending = 282
   Width Repeat = 283
   Hight Repeat = 283
   Texture Reference Object = 284
   World Coordiantes = 285
   Add Reference Object = 285
   Automatic Sizing = 285
   Texture Size = 285
   Texture Center = 285
   Texture Falloff = 286
   Texture Velocity = 287
   Texture Axis = 287
   Texture Antialiasing / Antialiasing Strength = 287
  4. Cylindrical Image Mapping = 288
   Width Wrap Amount = 289
  5. Spherical Image Mapping = 290
   Width Wrap Amount = 291
   Hight Wrap Amount = 291
  6. Cubic Image Mapping = 291
  7. Front Projection Image Mapping = 292
  8. Checkerboard = 293
   Texture Size = 294
   Texture Color = 294
  9. Grid = 294
   Texture Size = 295
   Line Thickness = 295
  10. Dots = 295
   Texture Size = 296
   Dot Diameter = 296
   Fuzzy Edge Width = 296
  11. Marble = 297
   Texture Size = 297
   Frequencies = 298
   Turbulence = 298
   Vein Spacing = 298
   Vein Sharpness = 299
  12. Wood = 299
   Texture Size = 300
   Frequencies = 300
   Turbulence = 310
   Ring Spacing = 301
   Ring Sharpness = 301
  13. Underwater = 302
   Texture = 302
   Wave Sources = 303
   Wavelength = 303
   Wave Speed = 303
   Band Sharpness = 303
  14. Fractal Noise = 304
   Texture Size = 304
   Frequencies = 305
   Contrast = 305
   Small Power = 305
  15. Bump = 306
   Radius = 306
   Spacing = 307
   Bump Strength = 307
  16. Crust = 307
   Texture Falloff = 308
   Coverage = 308
   Ledge Level = 308
   Ledge Width = 309
   Bump Strength = 309
  17. Veins = 309
   Texture Size = 310
   Coverage = 310
   Ledge Level = 310
   Ledge Width = 311
   Bump Strength = 311
  18. Etc Texture = 311
  19. Surface Mapping - Bump Mapping = 313
  20. Ripples = 314
   Texture Amplitude = 314
  21. Fractal Bumps = 315
  22. Crumple = 315
   Texture Size = 316
   Texture Amplitude = 316
   Number of Scales = 316
   Small Power = 317
  23. Object Mapping - Clip Mapping = 317
   Clip Mapping = 317
  24. Object Mapping - Displacement Mapping = 318
  25. Ripples = 319
  26. Fractal Bumps = 319
 11. Light Panel = 320
   Clear All Lights = 320
   Add Light = 321
   Ambient Color = 321
   Ambient Intensity = 321
   Global Lens Flare Intensity = 322
   Enable Lens Flares = 322
   Current Light = 322
   Clear Light = 322
   Rename Light = 322
   Clone Light = 322
   Light Color = 323
   Light Intensity = 323
   Les Flare = 323
  1. Lens Flare Options = 323
   Flare Intensity = 324
   Fade Off Screen = 324
   Fade Behind Objs = 324
   Fade In Fog = 324
   Fade With Distance / Normal Distance = 324
   Flare Dissolve = 324
   Central Glow = 325
   Red Outer Glow = 325
   Glow Behind Objs = 325
   Central Ring = 326
   Ring Color = 326
   Ring Size = 326
   Anamorphic Distortion = 326
   Distortion Factor = 326
   Star Filter = 326
   Rotation Angle = 327
   Off Screen Streaks = 327
   Anamorphic Streaks = 328
   Random Streaks = 328
   Streak Intensity = 328
   Streak Density = 328
   Streak Sharpness = 329
   Lens Reflections = 329
   Light Type = 329
   Intensity Falloff = 332
   Maximum Range = 332
   Spotlight Cone Angle = 332
   Spot Soft Edge Angle = 332
   No Diffuse = 333
   No Specular = 333
   Projection Image = 333
   Shadow Type = 334
   Shadow Map Size = 334
   Shadow Fuzziness = 334
   Use Cone Angle / Shadow Map Angle = 334
 12. Camera Panel = 335
  Basic Resolution = 335
  Custom Size = 336
  Pixel Aspect Ratio = 336
  Aspect = 336
  Limited Region = 337
  Segment Memory = 337
  Antialiasing = 337
  Adaptive Sampling/Sampling Threshold = 338
  Soft Filtter = 339
  Zoom Factor = 339
  NTSC Widescreen = 339
  Film Size = 340
  Field Rendering / Reverse Fields = 340
  Motion Blur = 340
  Dithered Motion Blur = 341
  Blur Length = 341
  Particle Blur = 341
  Depth of Field = 341
  Focal Distance = 342
  Lens F-Stop = 342
 13. Network Panel = 343
  Screamer Render = 346
3부 Plug-ins
 1. Modeler Plug-ins = 350
  1. Objects Panel_ Custom-Plugins Commands = 350
   Absolute = 350
   Area Volume = 350
   Breakup = 351
   Bubbles = 352
   Bounding Box = 352
   Bounding_Box = 353
   Cage = 353
   Center = 354
   Center1D = 354
   CenterScale = 354
   CenterStretch = 354
   Cut Curves = 354
   Demo_AllBGLayers = 354
   Demo_NextEmptyLayer = 354
   Envelopes = 355
   Gear = 362
   Illustrator_Import = 362
   Julienne = 363
   LightSwarm = 364
   Load From Scene = 366
   MathMotion = 366
   ParametricObj = 368
   PathToMotion = 369
   Platonic = 369
   Plot1D = 369
   Plot2D = 370
   PointCenter = 370
   PointDist = 370
   Spiral Path = 371
   PolyEdgeShaper = 373
   Primitives = 375
   Quadric = 379
   RandPricks = 380
   Rotate An tAxis = 380
   Rotate HPB = 380
   SeaShell = 381
   Stipple = 381
   Symmetrize = 382
   TextCompose = 382
   Text Curve = 383
   Toroid = 384
   Translator3D-Options = 384
   Wedge = 384
   ImpSurf3D = 384
   SuperQuadric = 386
   Throw = 386
   Wrap Sphere = 387
  2. Tools Panel Custom Plug-ins Commands = 388
   ^*^*Fori's_PowerView^*^* = 388
   Add-Metaball & MetaBalls = 388
   AutoPatcher & AutoPatcherMK = 390
   BGConform = 391
   Converge-Points = 392
   Demo_MakeSpikey = 392
   Eagle-In-A-Barrel = 393
   Extender = 393
   Fast-Triple-Fan & Fast-Triple-Traverse = 394
   Make-DoubleSided = 394
   MetaForm Plus = 394
   Point-Clone-Plus+ = 396
   Power_Texture = 398
   RandPoints = 399
   Reduce-Points = 399
   Reduce-Polygons = 400
   Rest_On_Ground = 400
   Rotate-About-Nomal = 400
   Rotate-Arbitrary-Axis = 401
   Rotate-To-Ground = 401
   Rotate-To-Object = 401
   Save-Object-Section = 401
   Save-Object-Section-Cut = 401
   Save-Object-Section-Points = 401
   Save-Object-Section-Points-Cut = 401
   SmartTriple = 401
   Spherize = 401
   Spherize2 = 402
   Squarize = 403
   Teapot = 403
   Translator3D-Export = 404
   Triangle Fan = 404
   Triangle Strip = 404
   Skeleton Maker = 405
 2. Layout Plug-ins = 406
  1. Sky Tracer(이하 ST)1.0 = 406
   Load Settings = 407
   Save Settings = 407
   About = 407
   Enable SkyTracer = 407
   Dissolve(%) = 407
   No Antialiasing = 408
   Render1/2 Res = 408
   Volumetric Shadows = 409
   Gain = 409
   Contrast = 409
   Use Z-Buffer = 410
   Draft Mode = 410
   REFRESH = 410
   Ground Level / Earth radius(Km) = 411
  2. Atmosphere = 411
   Quality = 411
   Thickness = 411
   Luminosity = 412
   Opacity = 412
   Falloff = 413
  3. Haze = 414
   Quality = 414
   Thickvess = 414
   Luminosity = 415
   Opacity = 415
   Falloff = 416
   Cumulus = 416
   Stratus = 416
  4. Cloud Edit = 416
   Grain = 416
   Altitude = 417
   Big Scale, Smal Scale = 417
   Cover = 417
   Contrast = 418
   Luminosity = 418
   Opacity = 418
  5. Light = 419
   Type = 419
   Flare Intensiry = 420
   Flare Size = 420
   Boost = 420
   H, P = 421
   Flare Streaks = 421
   Color Shift = 421
  6. Envelope = 422
  7. Streamer 1.1 = 423
   Light/Object = 424
   Previous/Next = 424
   Activate = 424
   Deactivate = 424
   About Streamer = 425
   Enable Streamer = 425
   No Antialiasing = 425
   Render 1/2 Res = 425
   Load Settings = 426
   Save Setting = 426
   Copy = 426
   Paste = 426
  8. Volume Light = 426
   Gain = 427
   Contrast(%) = 428
   On = 428
   Off = 428
   Dissolve = 428
   Active Light = 429
   Radius = 429
   Angle = 429
   Height = 429
   Falloff = 430
   Samples = 430
   Luminosity = 430
   Qpacity = 431
   Attenuation = 431
   Red Shift = 431
   Spectum = 431
   Parent Object = 432
   Frequencies = 432
   Small Scale(m) = 432
   Grain = 432
   Contrast = 433
   Big Scale(m) = 433
   Amplitude = 433
   Local Coordinates = 433
   Noise Filter = 433
  9. Particle = 434
   Particle Storm 사용하기 = 437
  10. Fog = 441
  11. Generic Plug-ins = 442
   Color Chainger = 442
   Image Viewer = 442
   Morph_Gizmo = 443
  12. Displacement Mapping Plugin = 445
   AH_LazyPoints = 445
   Deform::Bend = 445
   Deform::Pole = 446
   Deform::Shear = 446
   Deform_Taper = 447
   Deform::Twist = 447
   Deform::Vortex = 447
   Effector = 448
  13. Shader Plug-in = 449
   CelShader & SuperCelShader = 449
   Checker = 450
   Color Cub = 451
   Normal Color = 451
   ShaderMAN_시리즈 = 452
   Re Light Shader = 455
   Unseen = 455
   Disgust Shader = 456
   Gaffer = 458
  14. Effect Plug-in = 460
   Bloom = 460
   Drop Shadow = 461
   Film Grain = 461
   Heat Wave = 462
   Negative = 462
   WaveFilter = 463
   Newtek Effect Tile = 463
   Night Vision = 464
   Sepia = 464
  15. Motion Plug-in = 465
   Wobble = 465
   Lock & Key = 466
   Parent Bone & Parent Camera & Parent Light = 467
4부 ETC
 1. Config & LWS & ETC = 470
  1. Modeler Config File - Lwm.Cfg = 470
  2. Layout Config File - Lw.Cfg = 477
  3. Lws File = 486
  4. Color별 R, G, B 값 = 496
  5. 굴절률 = 500
  6. Lightwave에서 쓸 수 있는 수학 함수 = 502
  7. Lightwave 3D에서 쓸 수 있는 수학 상수 = 503
 3D Advice = 505


관련분야 신착자료

Negro, Alessandro (2026)
Dyer-Witheford, Nick (2026)