목차
1부 Modeler
1. Lightwave 3D와 기본 Interface = 30
1. Lightwave 를 위한 중요한 몇 가지 기초 = 30
2. 기본 인터페이스 = 31
2. Lightwave 3D Modeler Interface = 32
1. File Control Menu = 33
Clear = 33
Load Object & Save Object & Save Object As... = 33
Save Layer As = 33
About LightWave Modeler = 34
Quit = 34
2. Control Panel Buttons = 34
Objects = 34
Modify = 34
Multiply = 34
Polygon = 34
Tool = 35
Display = 35
3. Layer Buttons 1 = 35
Foreground Layer = 35
Background Layer = 35
Layer의 다중 선택 = 36
4. Layout Chainage Button = 36
Layout = 36
5. Command Buttons = 36
6. Blank/Deselect Area = 36
7. View = 36
8. Coordinate Window = 36
9. Grid Size = 36
10. Selection Buttons = 37
Points = 37
Polygon = 37
Volume = 38
11. Edit Buttons = 38
Cut = 38
Copy = 38
Paste = 38
Undo = 38
Redo = 38
3. Object Panel Commands = 39
1. Layout Group = 39
Gut = 39
Put = 39
2. System Group = 39
Prefs = 39
User = 42
Custom = 42
3. Create Group = 42
Box = 42
Ball = 44
Disc = 45
Cone = 46
Sketch = 47
Text = 48
Pen4 = 50
4. Assist Group = 50
Make = 50
Numeric = 50
Option = 51
4. Modify Panel Commands = 52
1. Position Group, Flex Group, Deform Group = 52
Move = 52
Shear = 53
Magnet = 56
Rotate = 60
Size, Taper1, Polel = 63
Stretch, Taper2, Pole2 = 66
Bend = 71
Drag = 73
DragNet = 73
5. Multiply Panel Commands = 76
1. Build Group = 76
Extrude = 77
Lathe = 78
Mirror = 80
Knife = 80
2. Sweep Group = 81
Bevel = 81
Sm shift = 85
Path Extr = 87
Rail Extr = 88
Patch = 92
Skin = 92
Morph = 93
3. Replicate Group = 94
Clone = 94
Array = 94
Path Clone = 97
Rail Clone = 97
6. Polygons Panel Commands = 98
1. Create Group = 101
Points = 101
Make = 102
Remove = 102
2. Revise Group = 103
Add Point, Rem point = 103
Attach, Detach = 103
Split = 104
Merge = 104
3. Transform Group = 105
Surface = 105
Triple = 108
Subdivide = 111
Align = 111
Unify = 111
Flip = 111
7. Tool Panel Commands = 112
1. Objects Group = 112
Drill = 112
S drill = 114
Boolean = 115
2. Plugins Command = 117
Custom = 117
3. Points Group = 117
Merge = 117
Weld = 119
Quantize = 119
Jitter = 120
Sm Scale = 122
Smooth = 123
Set Value = 123
4. Curve Group 4 = 124
Make = 125
Make CI = 125
Start CP = 126
End CP = 126
Freeze = 128
Smooth = 128
8. Display Panel Commands = 130
1. Display Group 1 = 130
Magnify = 130
Zoom = 130
Pan = 131
Measure = 131
Angle = 131
2. Display GroupⅡ = 132
Zoom In, Zoom Out = 132
Fit = 132
Fit Sel = 132
Options = 133
Backdrop = 136
3. Selection Group = 140
Statistics = 140
Info = 142
Sel Conn = 143
Invert = 143
4. Visibility Group = 144
Hide Sel = 144
Hide Unsel = 144
Unhide = 144
Invert = 144
9. ETC Commands = 145
1. Multiply Panel Patch Command = 145
Patch = 145
2부 Layout
1. LightWave 3D Layout Interface = 154
1. File Menu = 155
Clear Scene = 155
Load Scene... = 155
Save Scene = 155
Save Scene As... = 156
About LightWave 3D = 156
Quit = 156
2. Scene Controls = 156
Scene Editor = 156
Graph Editor = 157
3. Selecting an Item to Edit = 158
Objects = 159
Bones = 159
Lights = 159
Camera = 159
Add = 159
Clear = 161
4. Selecting a Mouse Function = 161
Object Item = 161
Bone Item = 163
Light Item = 165
Camera Item = 165
5. Item Controls = 166
6. Coordinate Window & Grid Size = 166
7. Preview Type = 166
8. View Controls = 169
9. Keyframe Controls = 169
Animation Frame Scroll Bar = 169
Back Play Button = 169
Pause Button = 169
Play Button = 169
Go to First Frame = 170
Go to Previous Key Frame = 170
Go to Previous Frame = 170
Go to Next Frame = 170
Go to Next Key Frame = 170
Go to Last Frame = 170
Selected Item = 170
Create Key = 170
Delete Key = 172
Preview = 173
Spline Controls = 174
Undo/Redo = 177
Frame Control = 177
2. Option Panel = 178
1. General Options = 178
Content Directory = 178
Auto Key Adjust = 178
Auto Key Create = 179
Input Device = 179
Left Mouse Button Item Select = 179
Unit system & Default Unit = 179
Add Plug-ins = 179
Generic Plug-ins = 179
2. Layout View = 180
Blank = 181
BG Image = 181
Preview = 181
Dynamic Update = 182
Bounding Box Point/Polygon Threshold = 182
Show Motion Path = 182
Show Fog Radius = 182
Show Redraw = 183
Show Safe Areas = 183
Show Field Chart = 183
Use OpenGL & Enable OpenGL Textures = 184
OpenGL Lights = 185
Texture Resolution = 185
3. Render Panel = 186
Rendering Mode = 187
Trace Shadows = 187
Trace Reflection = 188
Trace Refraction = 188
Ray Recursion Limit = 188
Multithreading = 189
Data Overlay & Data Overlay Label = 189
Show Rendering In Progress = 189
Render First Frame = 190
Render Last Frame = 190
Render Frame Step = 190
Render Display = 190
Automatic Frame Advance = 191
Frame End Beep = 191
Save Animation = 191
1. Image Saving = 192
Save RGB Images = 192
Output Filename Format = 192
RGB Image Format = 192
Save Alpha Image = 192
Fader Alpha Mode = 192
2. Device Control = 193
Serial Port Recording = 193
Port name = 193
Setup Command 1,2 = 193
Record Command = 193
Frame Record Delay = 193
Extra First Frame Delay = 193
4. Scene Panel = 194
Item view Color Control = 194
Item view Control = 195
Show = 196
Hide = 196
Shift All Keys = 196
Shift All Keys = 197
Frame Slider Label = 198
Frames Per Second = 199
Frame 0 Time Cord = 199
Wave Control = 199
5. Motion Graph Panel = 200
Graph Editor = 200
Clear Motion = 201
Load Motion = 201
Save Motion = 201
Align to Path & Look-ahead(Frame) = 201
Look-ahead = 202
Motion Plug-ins = 202
End Behavior = 202
Create = 203
Delete = 203
Copy/Paste Keys = 204
Shift Keys = 205
Scale Keys = 205
Mouse Function = 206
View control = 206
Auto Limits = 206
Move Zoom = 207
Current Key Frame = 207
Current Value = 207
Plot Limits = 207
Spline Controls = 207
1. Path Extr = 208
2. Path Clone = 209
6. Object Panel = 210
Clear All Objects = 211
Load Object = 211
Load From Scere = 211
Save All object = 211
Add Null object = 211
Info Display = 212
Current object = 212
Points = 212
Crear object = 212
Replace object = 212
Save Object = 212
Obj Rep Plug-ins = 213
Save Transformed = 213
Clone object = 213
1. Appearance Options = 213
Object Dissolve = 214
2. Envelope Graph = 215
Frame offset = 216
Distance Dissolve = 217
Maximum Distance = 217
Clip Mapping = 217
Polygon Size = 218
Polygon Edges = 219
Edges Color = 219
Partide/Line Size = 219
Edge Z Scale = 219
Cel-Look Edges = 220
Unseen by Rays = 220
Unseen by Camera = 221
Unaffected by Fog = 221
Self Shadow = 222
Cast Shadow = 222
Receive Shadow = 222
3. Deformations = 223
Morph Amount = 223
Morph Target = 223
Morph Surfaces = 223
Multiple Target / Single Envelope = 224
Object Skeleton = 228
4. Parent & Child by Scene = 228
5. Parent & Child = 230
6. Inverse Kinematics = IK = 232
Unaffected by IK of Descendants = 234
Goal Object = 234
Full-time IK / Goal Strength = 234
Match Goal Orientation = 235
Limits Option = 235
7. Parent Vs IK = 237
Goal Object & Pivot = 237
8. Bone - Skeleton Panel = 241
Clear All Bone = 243
Add Bone = 243
Add Child bone = 243
Falloff Type = 244
Current Bone = 245
Clear Bone = 245
Rename Bone = 245
Bone Active = 246
Rest Position = 246
Rest Direction = 246
Rest Length = 246
Scale Strength by Rest Length = 247
Strength = 247
Limited Range = 248
Joint compensation = 248
Joint Compensation for Parent = 250
Muscle Flexing = 250
Muscle Flexing for Parent = 250
Displacement Map = 250
Displacement Map Plug-ins = 250
7. Image Panel = 251
Clear All Images = 252
Load Image = 252
Load Sequence = 253
Load Flyer Clip = 253
Info Display = 253
Current Image = 253
Clear Image = 253
Replace Image = 253
Info Display = 254
Interlaced = 254
Sequence Digits = 254
Filename Extension = 254
Frame Offset = 254
Loop Sequence = 255
Sequence Loop Length = 255
Color Cycling = 255
Low Cycle Index = 255
High Cycle Index = 255
8. Effect Panel = 257
1. Backdrop and Fog = 257
Backdrop = 257
Gradient Backdrop = 258
Sky Squeeze = 258
Ground Squeeze = 258
Fog Type = 259
Minimum Fog Distance/Maximum Fog Distance = 260
Fog color3 = 260
Backdrop Fog
2. Compositing = 261
Background Image = 262
Foreground Image / Foreground Alpha Image = 262
Foreground Dissolve = 263
Foreground Fader Alpha = 263
Foreground Dissolve = 264
Foreground Key = 264
3. Image Processing = 265
Dither Intensity = 266
Animated dither = 266
Color Saturation = 266
Enable Glow Effect = 266
Pixel Filter Plug-Ins = 266
Image Filter Plug-Ins = 266
9. Surface Panel = 267
Current Surface = 268
Polygons Using Current Surface = 268
Load Surface = 268
Save Surface = 268
Rename Surface = 269
Alphabetize List = 269
1. Basic Parameters = 269
Surface Color = 269
Luminosity = 269
Diffuse Level = 269
Additive = 270
Sharp Terminator = 270
Specular Level = 271
Color Highlight = 271
Glossiness = 271
Reflectivity = 272
2. Reflection Options = 272
Reflection Image = 273
Infor Display = 273
Image Seam Angle = 273
Transparency = 274
Color Filter = 274
Refractive Index = 275
Smoothing = 275
Max Smoothing Angle = 275
Double Sided = 275
Bump Map = 276
3. Advanced Options = 276
Edge Threshold = 277
Shader Plug-Ins = 277
Special Buffers = 277
Glow Effect = 278
Alpha Channel = 278
rander Outline Only = 279
10. Surface & Object Mapping = 280
1. Surface Mapping - Texture Mapping = 280
2. Mapping Default = 280
Previous texture = 280
Next Texture = 280
Add New Texture = 280
Texture Type = 281
Texture Opacity = 281
3. Planar Texture Type = 281
Texture Image = 281
Texture Alpha Image = 282
Negative Image = 282
Pixel Blending = 282
Width Repeat = 283
Hight Repeat = 283
Texture Reference Object = 284
World Coordiantes = 285
Add Reference Object = 285
Automatic Sizing = 285
Texture Size = 285
Texture Center = 285
Texture Falloff = 286
Texture Velocity = 287
Texture Axis = 287
Texture Antialiasing / Antialiasing Strength = 287
4. Cylindrical Image Mapping = 288
Width Wrap Amount = 289
5. Spherical Image Mapping = 290
Width Wrap Amount = 291
Hight Wrap Amount = 291
6. Cubic Image Mapping = 291
7. Front Projection Image Mapping = 292
8. Checkerboard = 293
Texture Size = 294
Texture Color = 294
9. Grid = 294
Texture Size = 295
Line Thickness = 295
10. Dots = 295
Texture Size = 296
Dot Diameter = 296
Fuzzy Edge Width = 296
11. Marble = 297
Texture Size = 297
Frequencies = 298
Turbulence = 298
Vein Spacing = 298
Vein Sharpness = 299
12. Wood = 299
Texture Size = 300
Frequencies = 300
Turbulence = 310
Ring Spacing = 301
Ring Sharpness = 301
13. Underwater = 302
Texture = 302
Wave Sources = 303
Wavelength = 303
Wave Speed = 303
Band Sharpness = 303
14. Fractal Noise = 304
Texture Size = 304
Frequencies = 305
Contrast = 305
Small Power = 305
15. Bump = 306
Radius = 306
Spacing = 307
Bump Strength = 307
16. Crust = 307
Texture Falloff = 308
Coverage = 308
Ledge Level = 308
Ledge Width = 309
Bump Strength = 309
17. Veins = 309
Texture Size = 310
Coverage = 310
Ledge Level = 310
Ledge Width = 311
Bump Strength = 311
18. Etc Texture = 311
19. Surface Mapping - Bump Mapping = 313
20. Ripples = 314
Texture Amplitude = 314
21. Fractal Bumps = 315
22. Crumple = 315
Texture Size = 316
Texture Amplitude = 316
Number of Scales = 316
Small Power = 317
23. Object Mapping - Clip Mapping = 317
Clip Mapping = 317
24. Object Mapping - Displacement Mapping = 318
25. Ripples = 319
26. Fractal Bumps = 319
11. Light Panel = 320
Clear All Lights = 320
Add Light = 321
Ambient Color = 321
Ambient Intensity = 321
Global Lens Flare Intensity = 322
Enable Lens Flares = 322
Current Light = 322
Clear Light = 322
Rename Light = 322
Clone Light = 322
Light Color = 323
Light Intensity = 323
Les Flare = 323
1. Lens Flare Options = 323
Flare Intensity = 324
Fade Off Screen = 324
Fade Behind Objs = 324
Fade In Fog = 324
Fade With Distance / Normal Distance = 324
Flare Dissolve = 324
Central Glow = 325
Red Outer Glow = 325
Glow Behind Objs = 325
Central Ring = 326
Ring Color = 326
Ring Size = 326
Anamorphic Distortion = 326
Distortion Factor = 326
Star Filter = 326
Rotation Angle = 327
Off Screen Streaks = 327
Anamorphic Streaks = 328
Random Streaks = 328
Streak Intensity = 328
Streak Density = 328
Streak Sharpness = 329
Lens Reflections = 329
Light Type = 329
Intensity Falloff = 332
Maximum Range = 332
Spotlight Cone Angle = 332
Spot Soft Edge Angle = 332
No Diffuse = 333
No Specular = 333
Projection Image = 333
Shadow Type = 334
Shadow Map Size = 334
Shadow Fuzziness = 334
Use Cone Angle / Shadow Map Angle = 334
12. Camera Panel = 335
Basic Resolution = 335
Custom Size = 336
Pixel Aspect Ratio = 336
Aspect = 336
Limited Region = 337
Segment Memory = 337
Antialiasing = 337
Adaptive Sampling/Sampling Threshold = 338
Soft Filtter = 339
Zoom Factor = 339
NTSC Widescreen = 339
Film Size = 340
Field Rendering / Reverse Fields = 340
Motion Blur = 340
Dithered Motion Blur = 341
Blur Length = 341
Particle Blur = 341
Depth of Field = 341
Focal Distance = 342
Lens F-Stop = 342
13. Network Panel = 343
Screamer Render = 346
3부 Plug-ins
1. Modeler Plug-ins = 350
1. Objects Panel_ Custom-Plugins Commands = 350
Absolute = 350
Area Volume = 350
Breakup = 351
Bubbles = 352
Bounding Box = 352
Bounding_Box = 353
Cage = 353
Center = 354
Center1D = 354
CenterScale = 354
CenterStretch = 354
Cut Curves = 354
Demo_AllBGLayers = 354
Demo_NextEmptyLayer = 354
Envelopes = 355
Gear = 362
Illustrator_Import = 362
Julienne = 363
LightSwarm = 364
Load From Scene = 366
MathMotion = 366
ParametricObj = 368
PathToMotion = 369
Platonic = 369
Plot1D = 369
Plot2D = 370
PointCenter = 370
PointDist = 370
Spiral Path = 371
PolyEdgeShaper = 373
Primitives = 375
Quadric = 379
RandPricks = 380
Rotate An tAxis = 380
Rotate HPB = 380
SeaShell = 381
Stipple = 381
Symmetrize = 382
TextCompose = 382
Text Curve = 383
Toroid = 384
Translator3D-Options = 384
Wedge = 384
ImpSurf3D = 384
SuperQuadric = 386
Throw = 386
Wrap Sphere = 387
2. Tools Panel Custom Plug-ins Commands = 388
^*^*Fori's_PowerView^*^* = 388
Add-Metaball & MetaBalls = 388
AutoPatcher & AutoPatcherMK = 390
BGConform = 391
Converge-Points = 392
Demo_MakeSpikey = 392
Eagle-In-A-Barrel = 393
Extender = 393
Fast-Triple-Fan & Fast-Triple-Traverse = 394
Make-DoubleSided = 394
MetaForm Plus = 394
Point-Clone-Plus+ = 396
Power_Texture = 398
RandPoints = 399
Reduce-Points = 399
Reduce-Polygons = 400
Rest_On_Ground = 400
Rotate-About-Nomal = 400
Rotate-Arbitrary-Axis = 401
Rotate-To-Ground = 401
Rotate-To-Object = 401
Save-Object-Section = 401
Save-Object-Section-Cut = 401
Save-Object-Section-Points = 401
Save-Object-Section-Points-Cut = 401
SmartTriple = 401
Spherize = 401
Spherize2 = 402
Squarize = 403
Teapot = 403
Translator3D-Export = 404
Triangle Fan = 404
Triangle Strip = 404
Skeleton Maker = 405
2. Layout Plug-ins = 406
1. Sky Tracer(이하 ST)1.0 = 406
Load Settings = 407
Save Settings = 407
About = 407
Enable SkyTracer = 407
Dissolve(%) = 407
No Antialiasing = 408
Render1/2 Res = 408
Volumetric Shadows = 409
Gain = 409
Contrast = 409
Use Z-Buffer = 410
Draft Mode = 410
REFRESH = 410
Ground Level / Earth radius(Km) = 411
2. Atmosphere = 411
Quality = 411
Thickness = 411
Luminosity = 412
Opacity = 412
Falloff = 413
3. Haze = 414
Quality = 414
Thickvess = 414
Luminosity = 415
Opacity = 415
Falloff = 416
Cumulus = 416
Stratus = 416
4. Cloud Edit = 416
Grain = 416
Altitude = 417
Big Scale, Smal Scale = 417
Cover = 417
Contrast = 418
Luminosity = 418
Opacity = 418
5. Light = 419
Type = 419
Flare Intensiry = 420
Flare Size = 420
Boost = 420
H, P = 421
Flare Streaks = 421
Color Shift = 421
6. Envelope = 422
7. Streamer 1.1 = 423
Light/Object = 424
Previous/Next = 424
Activate = 424
Deactivate = 424
About Streamer = 425
Enable Streamer = 425
No Antialiasing = 425
Render 1/2 Res = 425
Load Settings = 426
Save Setting = 426
Copy = 426
Paste = 426
8. Volume Light = 426
Gain = 427
Contrast(%) = 428
On = 428
Off = 428
Dissolve = 428
Active Light = 429
Radius = 429
Angle = 429
Height = 429
Falloff = 430
Samples = 430
Luminosity = 430
Qpacity = 431
Attenuation = 431
Red Shift = 431
Spectum = 431
Parent Object = 432
Frequencies = 432
Small Scale(m) = 432
Grain = 432
Contrast = 433
Big Scale(m) = 433
Amplitude = 433
Local Coordinates = 433
Noise Filter = 433
9. Particle = 434
Particle Storm 사용하기 = 437
10. Fog = 441
11. Generic Plug-ins = 442
Color Chainger = 442
Image Viewer = 442
Morph_Gizmo = 443
12. Displacement Mapping Plugin = 445
AH_LazyPoints = 445
Deform::Bend = 445
Deform::Pole = 446
Deform::Shear = 446
Deform_Taper = 447
Deform::Twist = 447
Deform::Vortex = 447
Effector = 448
13. Shader Plug-in = 449
CelShader & SuperCelShader = 449
Checker = 450
Color Cub = 451
Normal Color = 451
ShaderMAN_시리즈 = 452
Re Light Shader = 455
Unseen = 455
Disgust Shader = 456
Gaffer = 458
14. Effect Plug-in = 460
Bloom = 460
Drop Shadow = 461
Film Grain = 461
Heat Wave = 462
Negative = 462
WaveFilter = 463
Newtek Effect Tile = 463
Night Vision = 464
Sepia = 464
15. Motion Plug-in = 465
Wobble = 465
Lock & Key = 466
Parent Bone & Parent Camera & Parent Light = 467
4부 ETC
1. Config & LWS & ETC = 470
1. Modeler Config File - Lwm.Cfg = 470
2. Layout Config File - Lw.Cfg = 477
3. Lws File = 486
4. Color별 R, G, B 값 = 496
5. 굴절률 = 500
6. Lightwave에서 쓸 수 있는 수학 함수 = 502
7. Lightwave 3D에서 쓸 수 있는 수학 상수 = 503
3D Advice = 505