목차
INTRODUCTION MAYA
전체 훑어보기(Starting Maya)
Working with Maya = 20
1. The Maya Window = 22
2. Menu bar = 23
3. Status Line = 23
4. Layout 바꾸기 = 24
5. View Panels = 24
6. Select Types = 25
7. Tool Manipulaqtors = 28
8. Shelf = 30
9. 정확한 수치로 Move하기 = 32
1) Numerical Input line = 32
2) Channel box = 33
10. Time Slider = 33
11. Command Line = 34
12. Help Line = 34
13. Hot box = 34
View Menus = 36
1. View = 38
2. Shading = 45
3. Lighting = 47
4. Show = 48
5. Panels = 48
Main Menu = 56
1) File = 58
2) Edit = 60
3) Modify = 70
4) Display = 78
5) Window = 86
6) Options = 102
Modeling
1 Primitives = 112
1) Create NURBS = 114
2) Create Polygons = 116
3) Create Text = 117
4) Create Locator = 118
5) Construction Plane = 119
6) Create Camera = 120
2 Curves = 130
1) CV Curve Tool = 136
2) EP Curve Tool = 138
3) Pencil Curve Tool = 138
4) Add Points Tool = 138
5) Curve Editing Tool = 139
6) Offset Curve = 140
6-1) Surface상에 있는 = 140
7) Offset Curve On Surface = 141
8) Project Tangent = 143
9) Fillet Curve = 145
10) Rebuild Curve = 150
11) Extend Curve = 152
12) Insert = 153
13) Attach = 156
14) Detach = 158
15) Align = 161
16) Open/Colse = 165
17) Reverse = 170
18) Duplicate Curve = 172
19) CV Hardness = 176
20) Fit B-spline = 177
3 Surfaces = 178
예제1) 꽃병만들기 = 180
에제2) 샤넬 향수병만들기 = 181
1) Bevel = 185
2) Extrude = 187
3) Loft = 189
4) Planar = 194
5) Revolve = 197
6) Boundary = 199
7) Birail 1 Tool = 200
8) Birail 2 Tool = 202
9) Birail 3+ Tool = 204
10) Circular Fillet = 205
11) Freeform Fillet = 208
12) Fillet Blend Tool = 213
4 Edit Surfaces = 218
1) Intersect Surface = 220
2) Project Curve = 222
3) Trim Tool = 224
4) Untrim Surfaces = 228
5) Rebuild Surfaces = 228
6),7),8)Stitch = 230
9) NURBS to Polygons = 235
5 Polygon = 238
예제) 손만들기 = 240
Animation
예제1) 바닥에 튀는 공 = 250
예제2) 사실감 주기 = 253
예제3) Animation Skeletons = 255
예제4) 팔꿈치 구부리기 = 257
1 Keys
1) Set Key = 260
2) Set Driven Key = 268
2 Paths
1) Set Path Key = 270
2) Attach to Path = 274
3) Flow Path Object = 280
3 Skeletons = 282
Understanding Skeletons = 284
1) Joint Chains = 284
2) Joint Limb = 285
3) Inserting Joints = 285
4) Reroot Skeleton = 286
5) Removing Joints = 287
6) Display상에서 = 287
7) Skeleton의 Hierarchy보기 = 288
8) Skeleton을 mirroing하기 = 288
9) Connect Joints = 289
10) Disconnect Joints = 291
4 Deformations = 292
1) Edit Membership Tool = 294
2) Prune Membership = 298
3) Lattice = 300
4) Sculpt = 303
5) Cluster = 307
6) Point on Curve = 310
7) Blend Shape = 311
8) Blend Shape Edit = 316
9) Wire Tool = 316
10) Wire Edit = 321
11) Wire Dropoff Locator = 322
12) Wrinkle Tool = 323
13) Edit Lattice = 326
14) Display Intermediate Objects = 326
15) Hide Intermediate Objects = 326
5 Skinning = 328
1) Bind Skin = 330
2) Detach Skin = 331
3) Perserve Skin Groups = 331
4) Create Flexor = 332
6 Constraints = 336
1) Point = 338
2) Aim = 339
3) Orient = 342
4) Scale = 342
5) Geometry = 342
Dynamics = 344
예제1) 도미노 만들기 = 346
예제2) 떨어지는 Ball에 의해서 돌아가는 판 = 347
예제3) 계단을 굴러 내려오는 Ball = 349
예제4) Particle을 이용한 불 만들기 = 355
Rendering
1 Lighting = 362
1) Create Ambient Light = 364
2) Create Directional Light = 365
3) Create Point Light = 365
4) Create Spot Light = 366
5) Relationship Panel = 370
6) Light Linking Tool = 375
2 Shading = 372
1) Shading Group Attributes = 374
2) Create Shading Group = 374
3) Assign Shading Group = 374
4) Shading Group Tool = 374
5) Texture Placement Tool = 375
6) 2d Texture Placement Attributes = 379
3 Render = 382
Multilister = 384
예제1) Sphere 에 color입히기 = 384
예제2) Plane에 Texture Mapping하기 = 386
예제3) Object에 Bump Mapping하기 = 387
예제4) 1개의 Sphere에 2가지 Shader = 387
예제5) Shader 의 color를,다른Shader에도 사용 = 389
예제6) Reflection Map을 Bump Mapping으로 = 391
예제7) Blend Shader만들기 = 393
예제8) 실제 유리 재질 만들기 = 395
예제9) Object의 X축 방향으로 Blend하는 방법 = 396
예제10) Blend 의 경계면의 위치를 조절 = 398
Light Link하는 2가지 방법 = 399
1) Render into New Window = 402
2) Redo Previous Render = 402
3) Test Resolution = 402
4) Render Globals = 403
5) defaultRenderQuality = 408
6) defaultResolution = 416
7) Batch Render = 417
Artisan = 420
Starting Artisan = 422
Artisan Tools위치 = 423
Artisan Tools설명 = 423
Artisan Tools사용법 = 424
1) Paint Select CVs Tool = 424
2) Sculpt Surfaces Tool = 425
3) Paint Weights Tool = 441
4) Script Paint Tool = 444
CF 제작순서 = 448
1) 데땅뜨 = 450
2) LG 우드륨 = 456
3) 바세린 Ex_cream = 462
4) JIF = 466
5) 국민은행 = 468
6) Think Big = 470
7) 퇴마록(영화) = 472
Index = 480